Tesla Card Dump: Mechanics
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Mechanics |
Advancement is meant to represent the flavorful theme of progress, and works well with artifacts and a potential colorless theme.
Currently we're discussing the 'trackability' of advancement, and how to differentiate it from devotion, if at all.
Whenever you cast a spell or activate an ability, if four or more mana was spent to cast it or activate it, [EFFECT]
Is design to act as the "nature mage" ability. Works in similar design space to advancement by encouraging large spells.
DFC mechanic with multiples parts designed to represent assembling giant mechas out of smaller pieces to give a sense of progress.
Historically troublesome and a competitor with assembling contraptions. Let's see if we can improve this, or even combine them..
Current discussion is about whether combining mecha make sense for Kaladesh.


Another Surge ability word variant:
Swell — Whenever you activate a nonland activated ability with in its cost, EFFECT.
This uses activated abilities to represent nature mages while comboing with the untap effect of Aether canisters and the tap ability to Revolution.
Another nature based ability word in the same camp as Surge, this one is designed to play with explosive growth in a similar way to Firekin in Lorwyn. Natural — COST: EFFECT. If this is the third time you activated a nonland ability this turn, COOL EFFECT.
Reminder text for advancement.
Battle-Forged is meant to represent progress and continual improvement in an interactive way, and nothing is more meaningfully interactive than combat.
Currently we're discussing whether Battle-Forged should have a name change or not, and whether it flavorfully fits Tesla.
Note that this can be combined with the "Fully Forged" state for additional design space.
An ability word that promotes large splashy effects. Quintessence — Whenever you spend five or more mana to cast a spell or activate an ability, EFFECT.
Meant to flavorfully represent 'natural magic', the magic-users of Kaladesh that do not rely on artifice or machinery to use magic.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".