Tesla Card Dump: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample
[Revolution] 6/6
Trample
Creatures with revolution you control enter the battlefield transformed. When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash. 9/9
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When Confiscation Officer enters the battlefield return target nonland permanent an opponent controls to its owner's hand. It's against the law for an opponent to have a permanent with the same name as that permanent enter the battlefield under their control until Confiscation Officer leaves the battlefield.
2/2
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Menace
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.) 2/1
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When Guardian of the Meek enters the battlefield, put a 1/1 white Citizen creature token onto the battlefield.
Vigilance "As long as I stand, there is at least one voice for the citizens of the empire."
2/2
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When Aspiring Technomancer enters the battlefield, tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
1/1
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[Jury-Rig ]
2/1
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Advance (When you untap ten or more permanents, you become advanced.)
As long as you’re advanced, Twisted Experimenter gets +2/+2 and has menace. His breakthrough was his test subject’s mental breakdown.
1/3
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Full Crew V2 (If you control exactly V2 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
Mooring Steamboat doesn’t untap during your untap step. Whenever Mooring Steamboat becomes crewed, untap it. 6/4
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[Revolution]
When Thopter Machinist enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 2/2
Creatures you control with revolution enter the battlefield transformed.
Flying 3/3
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Flying
Battle-Forged 3 (At end of combat, if this creature attacked this turn and has fewer than 3 +1/+1 counters on it, put a +1/+1 counter on it.) 0/1
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Tinker, then tinker. again. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield. Then do it again.)
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When Canister Runner enters the battlefield, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
2/2
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When Lab Experiment dies, envision 2, then put a card from your vision pile into your hand. (To envision 2, exile the top two cards of your library into your vision pile.)
1/2
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Destroy up to one target artifact or enchantment. [Bolster 1]
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Kor'sash the Wanderer
(rare)
Confiscation Officer
(uncommon)
Evasive Knifehand
(uncommon)
Guardian of the Meek
(uncommon)
Aspiring Technomancer
(common)
Slapshod Sentinel
(common)
Twisted Experimenter
(common)
Mooring Steamboat
(common)
Thopter Machinist
(common)
Adaptive Thrummer
(common)
Emergency Deployment
(common)
Canister Runner
(common)
Lab Experiment
(common)
Crush the Foundries
(common)
Forest
(basic)