Magic 20XD6: Recent Activity
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Mechanics | Skeleton |
Recent updates to Magic 20XD6: (Generated at 2025-05-31 09:42:58)
Magic 20XD6: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Magic 20XD6: (Generated at 2025-05-31 09:42:58)
The best I was able to come up with was "Take No Prisoners" which fits... but seems too cruel for white. I like the "These aren't human beings, they're obstacles" approach to 'Collateral Damage'. It's, unfortunately, is a bit buzzwordy, but sounds better on a Magic card than "Authorization of Lethal Force".
Heh. Funny, I missed that. Good call.
I am switching him up from a 6/6 for 4GG to a 4/4 for 2GG to help get past this tendency to compare him to Terra Stomper. Now, players can argue that you can play him early and swing or block. I originally envisioned this cycle of Spellshapers to be huge creatures, since magic didn't have any much larger than 4/4... but the other 4 in the block can represent that, and the effect here is still big.
WAY better! As a bonus, you can target a creature of yours who is about to bite the bullet, and immediately draw it into your hand!
Collateral Damage?
Not to mention it's a very flavorful card, which is exactly what you want at the mythic spot. There's not even a name or art and I'm already excited about how awesome this guy is.
This set is intended to be drafted, and therefore constructed values don't apply so much. I propose that if you opened this card in your first pack, you'd probably windmill slap into your draft pile, which is the whole point.
Besides, this card creates multiple iterations of Force of Nature. If your opponent can muster 8 power worth of defense, you just throw another one at him.
In the age of Terra Stomper, Force of Nature is pretty darn bad. Spellshaping for it even more so.
Got there.