CardName: Brashborough Order Test Cost: 1W Type: Creature Pow/Tgh: 2/1 Rules Text: *Order*- If no permanents left the battlefield during your turn gain 3 life at the beginning of your endstep. Flavour Text: Set/Rarity: temporary storage Common |
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1st goal is to appraise Brashborough as a set/plane name.
2nd test is of an order mechanic. I was thinking back to ransom Starsilent Kidnapper and Snatch and wondered if maybe the plane could have an exile theme. I like to have things clash though, so I made a mechanic that didn't want the board to change.
Fwiw, this would be on the same plane (Brashborough) as Glitterwing Admonisher which was a mechanic I came up with toying ideas for chaos vs. order. That being said, the order mechanic clearly clashed with the disorder idea (which from a flavor standpoint makes sense, but may not be fun to play with both around).
Regarding the wording: It's a good idea to start your triggered ability with the trigger condition. The only time it's not done AFAIK is when its a delayed trigger created as part of a larger ability - and even that only happens if the wording would be awkward otherwise.
Be careful about mechanics that favor a static gamestate over a changing gamestate. You create reverse revolt, but do you really want to have a mechanic that disincentivises everything revolt incentivises e. g. attacking?
You're probably right about wanting a reverse-revolt, since it discourages everything beyond draw-go.
Well, "Brashborough" is way too long and is taking up too much of the name line; and.. I don't get it. "Brash" suggests loud and exciting. The effect is indeed "Do absolutely nothing, get bennies", which is like the exact opposite.