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CardName: Tribal Shaman Cost: {GR}{GR} Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) {GR}: If Tribal Shaman has a red ancestor, target creature gains haste until end of turn. If Tribal Shaman has a green ancestor, that creature gains trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon

Tribal Shaman
{g/r}{g/r}
 
 U 
Creature – Human Shaman
Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
{g/r}: If Tribal Shaman has a red ancestor, target creature gains haste until end of turn. If Tribal Shaman has a green ancestor, that creature gains trample until end of turn.
2/2
Updated on 10 May 2016 by Link

History: [-]

2016-05-10 10:53:23: Link created and commented on the card Tribal Shaman
2016-05-10 10:55:47: Link edited Tribal Shaman:

Name change (still crappy and generic though)

sweet & simple. would almost prefer it without the bonus, simplifies the card and gives you room to make the "exiled card matters" parts better

ideas

  • generic bonus/additional bonus if from same race/class
  • generic bonus/additional bonus if same name
  • add +1/+1 counters equal to difference between creatures power/exiled creatures power

Credit for the idea for ancestry goes to kixleart.

I assume by "without the bonus" you mean the p/T bonus. That would make a simple card like Respectful Descendant useless.

nah you can just add "as long as ~ has an ancestor, it gets +1/+1". means you can add other bonuses instead as well

You can add other bonuses without getting rid of the +1/+1. I don't really see a reason to remove it.

your call

Not really. I didn't even make the mechanic. I do prefer mechanics that actually do something, though.

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