Cards With No Home

Cards With No Home by Alex

2746 cards in Multiverse

681 with no rarity, 285 commons, 648 uncommons,
857 rares, 267 mythics, 4 basics, 4 tokens

79 colourless, 1 token artifact, 1 token red, 1 token black, 1 colourless blue, 344 white, 397 blue, 260 black, 306 red,
256 green, 597 multicolour, 77 hybrid, 22 split, 189 artifact, 211 land, 2 scheme, 2 plane

6152 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (23) | Add a comment on this cardset

Recently active cards: (all recent activity)

World Enchantment
When ~ enters the battlefield and at the beginning of each upkeep, remove all power/toughness counters and ability counters from all permanents and players.
When ~ dies, you may pay {1}. If you do, put all counters removed by ~ onto target permanent.
last 2021-10-23 21:16:07 by zzo38
Target spell's owner copies that spell, and then counter the original spell.
Cycling {2}
1 comment
2021-10-12 07:08:17 by SecretInfiltrator
Creature – Zombie Cleric Wizard
If a player's life total would increase by any amount, it increases by 1 instead.
Opponents that have gained life this turn can't gain life.
1 comment
2021-10-12 07:12:08 by SecretInfiltrator
World Enchantment
All spells have demonstrate.
last 2021-10-12 07:07:13 by SecretInfiltrator
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and loses all triggered and activated abilities.

Recent comments: (all recent activity)
On Card130728:

You can physically put them there, but doesn't count as it. Just this permanent will have to remember how many of each kind of counter had been removed in total, in order that they will be added again. (Maybe the wording could be changed, if the way it is written is unclear.)

On Card130728:

The removed counters cease existing.

Why not move them onto Card130728 rather than remove them?

On Faithful Baelnorn:

The rules really cover that "life total increase" and "life gain" is interchangable, so there seems to be no reason not to word it as "If a player would gain life, they gain 1 life instead."

It's a bit unusual that the first ability is symmetrical while the second one is assymetrical, only affecting opponents.

On Card130526:

"then counter the original spell"

Passive voice is not the usual wording for this.

On Card130537:

I have no ideas what edits you do to this card. It always looks the same to me.

On Magnetic Gauntlet:

I also considered giving it a colorless casting cost and a colored equip cost, since the equip effect (See: Magnetic Theft) is very red.

On Card130537:
On Card130537:

Wouldn't it be cool if the card demonstrated what demonstrate does?

On Manifold Core:

Does this work? I don't know if it's "allowed" to keep track of the other cards it exiled, since this also moves to exile and then back to the field.

On Tempest of Arrows:

Also I'm usually far more concerned with removing fliers when I don't have spare creatures with reach. A "rich get richer" card.

(All recent activity)
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