Cards With No Home

Cards With No Home by Alex

2690 cards in Multiverse

659 with no rarity, 282 commons, 636 uncommons,
839 rares, 266 mythics, 4 basics, 4 tokens

63 colourless, 1 token artifact, 1 token red, 1 token black, 1 colourless blue, 337 white, 393 blue, 256 black, 300 red,
251 green, 590 multicolour, 75 hybrid, 22 split, 186 artifact, 209 land, 2 scheme, 2 plane

6090 comments total

Cards that don't fit into our actual themed sets. Open to all: throw your random ideas in here, or come along for some random ideas for your set.

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Mechanics | Other non-themed cardsets | Skeleton

Cardset comments (23) | Add a comment on this cardset

Recently active cards: (all recent activity)

Legendary Creature – Troll Knight
When Ungorter, Valiant Troll enters combat, he gains Indestructible until end of turn. (A creature enters combat when it blocks, becomes blocked, and immediately before fighting.)
4/2
 R 
Legendary Creature – Weird
Whenever Ziphlyxn attacks, the next activated ability you activate this turn costs {t} less to activate.
{2}{u}{r}, {t}: Draw a card. Ziphlyxn deals 1 damage to each opponent.
3/2
1 comment
2021-05-08 20:54:09 by Alex
Instant
Two target permanents copy each other. Exchange control of those permanents.
8 comments
last 2021-05-06 06:57:00 by SecretInfiltrator
Creature – Lhurgoyf
Emblegoyf's power is equal to the number of objects in the command zone that aren't face down, and toughness is one more than that.
4 comments
last 2021-05-02 20:37:40 by Alex
Instant
Choose one--
- You can rearrange the order of objects in the stack.
- Target object in stack gains split second until it leaves the stack.
Entwine {?}
5 comments
last 2021-05-02 00:16:18 by Link

Recent comments: (all recent activity)
On Ziphlyxn the Unstable:

Wheee! That is an awesome first ability. It's natural and very sensible that the creature also has a {t} ability itself, to give you something jolly good to use it on if you don't have anything else... but of course the dream is to pair it with something even better. I guess it's not that different from something like Aurelia, the Warleader or Dauntless Aven.

But it feels different and cooler :)

On Card128589:

As an instant this is also a form of counterspell/hexproof/reroute. Imagine casting this in response to "Destroy target permanent."

On Card128589:

This can be used as a pseudo one-shot activation of Bazaar Trader, too, right?

On Card128589:

Gilded Drake plus flicker just lets you steal the best creatures at the table though. I don't think even if you had a way to loop this card and a repeatable flicker effect it'd do that.

I think power-level-wise this seems okay at about {2}{u} or some such. Comprehensibility-wise, it's of course going to be a huge red flag :)

On Card128589:

The counters thing seems to be the easiest to put together for maximum impact. Just target a creature your opponent controls with +1/+1 counters on it, and exchange it with a permanent with -1/-1 counters you control. Presto bingo, advantage.

But yes... a bit of a mindwarper.

On Card128589:

I mean, that's what Gilded Drake is for in my Roon deck, and it is in fact bonkers

On Card128589:

Yeah, this is bonkers in a flicker deck. My fatty becomes your land and your land becomes my fatty; then we swap so I still have something that's my fatty and you have my-fatty-that's-become-a-land; and then I flicker out that thing and it comes back as my fatty. Except most flicker effects can't actually flicker lands, so I guess s/land/weenie/. And it only works with offensive flickering, which is the minority of recent flicker effects... OK, maybe not really bonkers.

On Emblegoyf:

It doesn't look broken in Planechase, since it doesn't see face down objects, and there's generally only one Plane face up (plus maybe briefly the occasional Phenomenon).

Costing it at, say, 3 would likely be fine. Tarmogoyf was the outlier among Lhurgoyfs at 2 mana; the rest are mostly 3-4.

On Card128589:

If one has something attached to it, counters on it, continuous effects after layer 2, another spell or ability on the stack targeting it, or if they are in combat then this can remove them from combat, if one leaves the battlefield and comes back, if something cares about owner, etc. There are many, actually. Note that their controllers need not be different to cast this spell; it can be cast on two permanents with the same controller or with different controllers. Also, their status is not exchanged; if one is tapped and the other is untapped, B-that-is-now-A is now what B was tapped/untapped rather than A, and if one is face down, even though it copies something else, it is modified by its face down status so the values it copied are ignored until it is faced up. Initial text is not (and cannot be) exchanged. Kind (card or token) is not exchanged.

On Card128589:

Wait, wait...

A becomes B, and B becomes A. Then you swap control - so the controller of A now controls B-that-is-now-A, and vice versa and did we jut do a lot of work for no net change?

This feels like a card I'd make to be silly. What's it for?

I guess it kinda sorta matters if one is enchanted or has counter on it?

(All recent activity)
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