Cards With No Home: Virtual Booster

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Mechanics | Other non-themed cardsets | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Incarnation
When Austerity enters the battlefield, choose artifact, enchantment, legendary, or planeswalker. Exile any number of target permanents with the chosen type until Austerity leaves the battlefield.
3/5
 U 
Sorcery
Destroy two target creatures that share a creature type.
 U 
Sorcery
Double Dip when an opponent gains life. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Deal 3 damage to target player.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Disperse (When enchanted creature dies, return this to the battlefield transformed.)
Corona of Honor
 
 U 
Enchantment
Creatures you control get +1/+1.
 C 
Creature – Human
Whenever you cast an enchantment spell, wish. If your wish was granted, transform Scullery Maid. (To wish, name a card type, then reveal the top card of your library. If it's the named type, draw it and your wish is granted.)
1/1
Lady of the Midnight Ball
 
 C 
Creature – Human Noble
Lifelink
2/3
 C 
Sorcery
Shuffle target nonland permanent into its owner's gambits. (Players cast their top gambit without paying its mana cost at the beginning of each of their upkeeps. If they can't, put it on the bottom of their gambits.)
 C 
Instant
Fire Shaping deals 2 damage to target creature or player.
Lingering {2} (Then, put Fire Shaping face down on the battlefield as a 2/2 creature if you paid the Lingering cost.)
 C 
Creature – Fungus
Deathtouch
Parasite (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them. The paired creature gets -1/-1. This creature gets -1/-1 if it is unpaired.)
3/3
 C 
Creature – Elf Shaman
When Ilsana's Chosen arrives, you may swear an oath to green.
At the beginning of your upkeep, if you're sworn to green or to white, you gain 1 life.
1/1
 C 
Creature – Zombie Hound
Substitute {2}{b}{b} (You may cast this spell for its substitute cost. If you do, change its text by replacing the first instance of "you" with "target player" and other instances of "you" with "that player".)
When Jackal Zombie enters the battlefield, you lose 2 life.
2/2
 C 
Creature – Elf Druid
Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.)
If Bloom-Step Druid is invested with a land card, you may put it onto the battlefield instead of returning it to your hand as Bloom-Step Druid leaves the battlefield.
1/2
 C 
Sorcery
Scry 2
Investigate twice.
 C 
Instant
You gain 1 life and create a 1/1 white Spirit creature token with flying.
If an opponent has more life or controls more creatures than you, shuffle Welfare Plan into your gambits.
 C 
Artifact
{t}: Put a charge counter on Balothskin if it does not have a charge counter on it.
{t}, Remove a charge counter from Balothskin: Add one mana of any color to your mana pool.
 
 B 
Land – Cave
A deck can have any number of Caves.
{t}: Add {1} to your mana pool.
 T 
Artifact – Contraption

Austerity (rare)
Death of Kin (uncommon)
Feel the Burn (uncommon)
Warrior's Light (uncommon)
Scullery Maid (common)
Layers of Bureaucracy (common)
Fire Shaping (common)
Parasitic Deathcap (common)
Ilsana's Chosen (common)
Jackal Zombie (common)
Bloom-Step Druid (common)
Search for Clues (common)
Welfare Plan (common)
Balothskin (common)
Cave (basic)
Contraption (token)