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CardName: Ardent Arms Cost: ww Type: Sorcery Enchantment Pow/Tgh: / Rules Text: Put a 1/1 white Soldier creature token onto the battlefield. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) Soldier and Knight creatures you control get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon

Ardent Arms
{w}{w}
 
 U 
Sorcery Enchantment
Put a 1/1 white Soldier creature token onto the battlefield.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.)
Soldier and Knight creatures you control get +1/+1.
Updated on 10 Jan 2015 by Link

History: [-]

2015-01-10 21:50:59: Link created and commented on the card Ardent Arms

Interesting mechanic but... I'm afraid I don't get it. I look at this and the others and, while neat, all I can think of are Magnivores and Anarchists... What am I missing?

Not much, I think. It's basically a variant on ETB abilities. I just saw someone making sorcery creatures somewhere and I was inspired to try my own variant.

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