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CardName: Flechette Thrower Cost: 4R Type: Artifact Creature - Warrior Pow/Tgh: 4/3 Rules Text: Whenever Flechette Thrower attacks, gain control of target artifact attached to a creature defending player controls until end of turn and attach it to Flechette Thrower. {R}: If you would lose control of target artifact this turn, instead sacrifice that artifact. When you do, Flechette Thrower deals damage to any target equal to the sacrificed permanent's mana value. Flavour Text: Set/Rarity: Namekkos Mythic

Flechette Thrower
{4}{r}
 
 M 
Artifact Creature – Warrior
Whenever Flechette Thrower attacks, gain control of target artifact attached to a creature defending player controls until end of turn and attach it to Flechette Thrower.
{r}: If you would lose control of target artifact this turn, instead sacrifice that artifact. When you do, Flechette Thrower deals damage to any target equal to the sacrificed permanent's mana value.
4/3
Updated on 16 Jan 2024 by dude1818

Code: MR02

History: [-]

2013-06-15 16:56:44: dude1818 created the card Flechette Thrower

This was originally just going to be Ogre Geargrabber that flung the equipment/contraption when it was done, but I though it would be interesting to have it be able to fling all artifacts you lose. Since an artifact going to the graveyard counts as losing control, I tacked on the cost to make it less broken. This triggers off every creature in the set, making it better than Blood Artist in many ways. If it only hit creatures, I wouldn't need to worry about how much damage it deals.

Wow. Pretty mythic effect.

I think the rules are okay with you replacing loss of control with some other leaves-the-battlefield effect. This would get very odd with Tajuru Preserver though. I think the net result is that opponents' kill spells, bounce spells etc just fail to work (if you pay the {r}).

There is a subtle rules problem, though: you can't target in replacement effects. You could perhaps go the Words of War route and make this an activated ability that sets up a replacement effect.

2013-06-17 05:47:06: dude1818 edited Flechette Thrower:

made activated ability

With this new wording, it's Flechette Thrower's ability that makes you sacrifice, so Tajuru Preserver doesn't grant immunity any more. Of course, you could target the same artifact multiple times with this, but only the top instance on the stack would deal damage (I think).

I'm not so sure about that. This is still setting up a replacement effect. So it's still the opponent's spell that gets modified into making you sac.

E.g.:

  • B plays Boomerang on A's Darksteel Relic. If it resolved now, it would read "Return Darksteel Relic to its owner's hand."
  • A uses this ability in response, targeting B. The ability resolves. If Boomerang resolved now, it would read "A sacrifices Darksteel Relic. If she does, it deals damage to B equal to its converted mana cost."
  • If you also had Tajuru Preserver, that is now a spell an opponent controls trying to make you sacrifice something. So the resolving spell would get further modified to "A does nothing. If she sacrificed Darksteel Relic this way, it deals damage to B equal to its converted mana cost."

Which is fine... I think. It's certainly no worse than the several mechanics on Multiverse named "anchor" or similar saying "~ can't leave the battlefield."

I liked "~ cannot tap" which I think was in your set :)

2016-03-16 04:08:15: dude1818 edited Flechette Thrower
2016-03-19 16:26:20: dude1818 edited Flechette Thrower
2021-03-28 19:17:33: dude1818 edited Flechette Thrower
2023-07-12 06:29:04: dude1818 edited Flechette Thrower
2023-09-01 03:29:00: dude1818 edited Flechette Thrower
2023-09-14 05:38:12: dude1818 edited Flechette Thrower
2023-12-31 04:25:54: dude1818 edited Flechette Thrower
2024-01-15 02:45:45: dude1818 edited Flechette Thrower
2024-01-16 06:27:32: dude1818 edited Flechette Thrower

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