Namekkos

Namekkos by dude1818

273 cards in Multiverse

99 commons, 82 uncommons,
60 rares, 20 mythics, 12 tokens

2 token green, 2 token red, 2 token white, 3 token colourless, 2 token artifact, 1 token black, 42 white,
42 blue, 42 black, 42 red, 42 green, 23 multicolour, 19 artifact, 9 land

159 comments total

The Clockwork Plane. A world made of metal, striving to improve itself.

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Mechanics | Political Groups | Locations | Naming Convention | Limited archetypes | Skeleton

On the plane of Namekkos, everything is mechanical. The beasts and birds whir and click across the land, the people wind themselves up each day, and even the vegetation consists of simple machines. Whether the plane was artificially created as a mad experiment by an oldwalker, or was once truly alive before technology ran unchecked, no one knows. To the inhabitants, this is what Namekkos has always been.

Venser has come to Namekkos while in search of another metal world. Intrigued by the artifice he finds, he decides to spend just a little time looking around, and discovers something shocking. He meets a promising young naturalist named Temmar; to Venser's surprise, he can tell that Temmar has a planeswalker spark, throwing into question what it means to be alive. As the Kosmengeve Empire presses into Artinan territory, Temmar gets thrown into the labyrinth of Association higher political and academic circles, while also trying to study this stranger who seems to be studying him in return.

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1 comment
2023-06-29 00:16:59 by dude1818

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On Gift of Anima:

I considered the templating from Delay, but I really didn't like how it sounds. "If it doesn't have X, it gains X" is pretty reasonable, but it gets weird as a static effect on an aura

On Gift of Anima:

For this card at least you could try the Delay-trick: "If it doesn't have clockwork, it has clockwork." Certainly reads funny. This was meant for spell effects, not static abilities. I really have to think about how that would work.

You could still have the turn-based effect "remove a counter for each time it has tapped this turn". Technically you don't even need to remove the delayed trigger, just the first trigger:

  • "Tapping it causes it to have a +1/+1 counter removed at the beginning of the next end step."

That way the creation of the delayed trigger is part of a static ability (as such redundant). There is still the creature/noncreature thing, but I already forgot how that supposedly works since yesterday. ^^

On Gift of Anima:

I'm removing the exception and just accepting that this and Itezoe, Clockwork Kirin will lose counters extra fast. This rattling around in my brain did remind me that it needs to trigger during the cleanup step rather than the end step, at least

On Gift of Anima:

Theoretically it could be a turn-based action where you remove a counter from each tapped permanent with clockwork during your cleanup step, but I wasn't sure if I liked how that worked with untap effects. I really didn't want the downside part to stack, but I thought using a delayed trigger would still be the most intuitive way to do that

On Gift of Anima:

How do the multiple clockwork abilities interact if this e. g. animates a Spring-Loaded Key? Does it lose two charge counters and two +1/+1 counters for each tap?

(Checks mechanics page)

Oh, so only two +1/+1 counters.

(Reads further.)

You really shouldn't need to create an exception to rule 113.2c. If you don't want separate instances to trigger separately, don't make it a triggered ability. It's a keyword, hard code it into the turn structure.

Triggered abilities work a certain way and create expectations that this keyword ability breaks, so it shouldn't be a triggered ability.

On Kosmen Decommissioner:

FAQ: Yes, this stops attack triggers and clockwork

On Patient Naturalist:

They're all artifacts here. The UG faction are "biologists" who study animate artifacts

On Patient Naturalist:

­{5}{g}: Put a +1/+1 counter on target artifact creature. ­{5}{g}: Put a charge counter on target noncreature artifact.


I'm not certain of the lore here, but an artifact creature powering up noncreature artifacts is a weird place to encounter "Naturalist" in the card name.

On Syndicate Hacker:

Art: he glided into a power line

On Scrapdragon Tyrant:
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