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CardName: Bolster Courage Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Showdown! (Chose another player. You both choose a card from your hands, then reveal them. Highest mana cost wins!) Put a +1/+1 counter on target creature. If you win, put two +1/+1 counters on it instead. Flavour Text: Set/Rarity: Frontier World Common |
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See Discussion: Showdown
I don't like that this is showdown with everyone, not just one player, as this makes the card worse in multiplayer. But this is probably not that useful in multiplayer anyway, so I'll live with it for now.
Any better suggestions?
I'd take my cue from Fistful of Force and choose one opponent to showdown with even if the card's text doesn't need to single out one opponent.
Mmm... it's not quite the same "Hah! I beat you all!" feeling, though. (Not to mention the abuse inherent in choosing an 'opponent' to team up with that deliberately lowballs it; or the likelihood of finding an opponent who has no cards in hand.. Hang on, what happens if you clash with someone that has no cards in deck? Ah; they fail to reveal so unless you reveal a CMC negative card, you're going to win. Makes sense.) Uh... where was I?
Right. Yeah; this ability is pretty minor. Ooh, one way you could spice it up: "Showdown with all opopnents! Put a +1/+1 counter on target creature. Put an additional one for each time you won the showdown."
Hm. That may well be right. I didn't like it because clash is basically random, but showdown lets you pick on a player who's low on cards. But OTOH, powering up these cards in multiplayer is probably fine. Yeah, ok, I think that's better. Thanks!
@Vitenka: even if I switch this, there will definitely be higher rarity cards where you show down with everyone (eg. winner gets something, or even loser gets something bad).