Frontier World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Hover and Orbital | World | Templating Guidelines |
Code: CG03 Active?: false History: Add your comments: |
Frontier World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Hover and Orbital | World | Templating Guidelines |
Code: CG03 Active?: false History: Add your comments: |
I added an activation to the hexproof even though it doesn't necessarily need it because of how much hexproof can frustrate people.
This complicates the board state somewhat, but I don't think it's too bad, since the player can generally ignore it, or always keep mana for it.