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Mechanics | Skeleton |
CardName: Shade Haunt Cost: G/W Type: Creature - Spirit Pow/Tgh: 0/2 Rules Text: When Shade Haunt enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card, reveal it, put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: New Mirrodin Common |
Code: CG16 Active?: true History: [-] Add your comments: |
I figured I'd make a set of Virtual Vanilla Hybrids 0/2s for H. That 0/2 over 1/1 gives a bit of power level leeway to work with here... which, hopefully, will help alleviate the power lost through hybridization. This card, though... I think if this just cost it would be great. I don't know.
Knight of the White Orchid says this should be worded differently. I like it, though. Reminds me of Safewright Quest.
Noted and edited. Thank you.