CardName: Standoff Cost: {1}{G} Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn, then Shootout (Each player may exile a card from their hand face down. Then, reveal those cards. The player who exiled the card with the higher converted mana cost wins the shootout.). If you win the shootout, you may remove up to one counter from any number any number of target permanents. Flavour Text: Set/Rarity: temporary storage None Prevent all combat damage that would be dealt this turn, then Shootout (Each player may exile a card from their hand face down. Then, reveal those cards. The player who exiled the card with the higher converted mana cost wins the shootout.).
If you win the shootout, you may remove up to one counter from any number any number of target permanents. |
History: [-] Add your comments: |
Typo in the reminder text
Wow, shootout is a very high additional cost. Exile (or maybe discard? reminder text uses both) a card, and the opponent might trump you if they think it's worth it.
On the other hand - the added effect probably IS worth it, here. Which instead makes this a lovely game of "Will they discard something expensive" bluff.
I wonder if "cads" is how "cards" would sound with a Boston-stereotype accent?
Anyway, I changed the reminder text to just exile. I actually would like the card to go to the graveyard after the reveal, but that comes across as more words for limited benefit.