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CardName: Walking Windmill Cost: 3 Type: Artifact Creature - Construct Pow/Tgh: 2/3 Rules Text: Walking Windmill enters the battlefield with three charge counters on it. When a charge counter is removed from Walking Windmill, it gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Name That Card Common |
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Welcome back! In hindsight, I'm not sure if I would have worded Crystal Cannonade the way I did, but I do like some of the things it was doing. Specifically, it provided charge counters, and did something when you removed those counters. That infers a set with a lot of artifact that use charge counters from other permanents you control. Let's roll with that. This card may look odd in a vacuum, but might be an excellent tool for making this strategy work in draft. But what is this card's name? And what is its creature type?
Turbo Golem
Creature Type - Golem
E-cell Peddler
Artifact Creature - Construct Merchant
Walking Windmill
Artifact Creature - Construct
Voting is up! Choose your favorite name here!
Jack takes it with Walking Windmill! See you guys in a couple for (((NTC #071)))!
Jack is on a winstreak, lmao
Heh. I just report the news, I don't make it. ;)
Thank you! I think these challenges come at the right frequency that I almost always get interested in submitting an answer, putting me ahead on the numbers game :)