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Mechanics | Skeleton |
CardName: Nyelidar Cost: GWU Type: Creature - Bat Boar Pow/Tgh: 3/3 Rules Text: When Nyelidar enters the battlefield, put two colored ion counters on it. As long as Nyelidar has a green counter on it, it gains trample. As long as Nyelidar has a white counter on it, it gains first strike. As long as Nyelidar has a blue counter on it, it gains flying. Flavour Text: Set/Rarity: New Mirrodin Uncommon |
Code: UG09 Active?: true History: [-] Add your comments: |
Spun from (((Undead Gemworker))), there's bound to be a cycle of 3/3s with two abilities as well. I needed to cut down on space, so I allowed players to just choose the colors they want, even if it isn't one of the three. That seems like a good plan for the Gemworker as well, so I'm going to revert that as well. Gem counters are making less sense now... why would monsters be holding gems? This isn't DnD.
There's also the fact that, if a player saw this card without seeing any of the other cards in the set, the very concept of gem counters would likely be confusing.