CardName: Journey to Enheim
Cost: {R}
Type: Sorcery - Voyage
Pow/Tgh: /
Rules Text: Deal 2 damage to any target.
Voyage- Exile a creature as this spell resolves. If you do,
deal 4 damage to target creature.
Flavour Text:
Set/Rarity: temporary storage Common
Journey to Enheim
C
Sorcery – Voyage
Deal 2 damage to any target.
Voyage- Exile a creature as this spell resolves. If you do, deal 4 damage to target creature.
Voyage test. I originally considered exiling creatures and having them return.
The flavor of voyage is neat. If the creature simply returned without consequence the voyage itself wouldn't be a real cost - often quite a benefit.
I imagine a proper top-down treatment about going away and coming back would require a far more complex wording.
I suggest using "When you do" over "If you do" so this spell can be cast on an empty board.