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CardName: Plastic Continent Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}{C}{C}{C}{C}. Activate this ability only if you control 7 or more lands. If a land you control would produce colored mana, that land produces {C} instead. Flavour Text: Set/Rarity: Envertol Rare

Plastic Continent
 
 R 
Land
{t}: Add {c}{c}{c}{c}{c}. Activate this ability only if you control 7 or more lands.
If a land you control would produce colored mana, that land produces {c} instead.
Updated on 29 Mar 2020 by Sorrow

History: [-]

2019-03-17 02:15:36: Sorrow created the card Plastic Continent

Not sure if I have the second part worded correctly. Do I need to say "colored mana" instead of "mana of any color"?

2019-04-30 00:54:42: Sorrow edited Plastic Continent

­:0

2019-05-01 15:00:48: Sorrow edited Plastic Continent

Even with the drawback, I think this might be a bit too bomkers.

It was originally only five colorless produced, but friends said the card was not worth playing.

It is in Eldrazi decks, or any deck where suddenly going from 6 to 13 mana matters regardless of being able to produce colored mana.

If you have six lands, you can float colored mana and then play this to ramp up by a crazy amount.

And use artifacts for colour support too. Buuuut you need to get to 7 lands before it turns on.

So you're already wayyy up on the mana curve. So maybe such a ridiculous effect is fine. And, indeed, maybe it's not actually worth trying to run this in most decks.

The best case of "Turn three? Kodama's reach; tap a couple of scouts; drop four of these into play, that's 7 land total, I now have ALL of the mana. Let the Eldrazi commence" is just so very tempting :)

See Shrine of the Forsaken Gods, though, for a design in a very similar space.

This land was loosely inspired by the Great Pacific Garbage Patch. I liked the idea of making all the player's lands tap for colorless as a way of showing how dangerous and damaging the existence of such a mass was, it made me think of how this pollutes everything else. What does everyone think would be the best way to illustrate that dangerous power?

Also note: This, six lands and two Blazes means game over.

I'm unclear on this card's balance issues, though. Both Eldrazi Temple and Temple of the False God are great cards, but this isn't either of them.

What I do know, however, is that this usually means game over when combined with Harmless Offering (float the {r}, or use an artifact.) ;)

2019-05-02 18:30:38: Sorrow edited Plastic Continent:

Back to five mana

As an alternative to the second ability, what do you think of, using old wording here for clarity, "All mana in your mana pool becomes colorless." I'm not sure what that current wording would be, since mana pool is gone. That decreases the worry of popping of any burn spell or as a Harmless Offering.

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