Envertol

Envertol by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

37 white, 39 blue, 38 black, 39 red,
38 green, 24 multicolour, 28 artifact, 6 land

153 comments total

Dystopian post-apocalyptic world.

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Mechanics | Skeleton | Envertol Map

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Recently active cards: (all recent activity)

 R 
Creature – Hydra
Trample
Whenever Eater of the Fallen attacks or blocks Eater of the Fallen gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
The Bloodmaw tribe named themselves after the fiercest beasts in their territory.
0/1
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
1 comment
2024-03-22 22:35:13 by Mister Johnson
 M 
Creature – Worm
When Underground Cleanser enters the battlefield creatures you control get +X/+X and gain trample until end of turn, where X is the number of creature cards in your graveyard.
The dead return to the earth, where the worms await.
4/5
 M 
Enchantment
As long as an opponent controls more lands, artifacts, or enchantments than you, you may search your library for a plains and put it onto the battlefield at the beginning of your upkeep. Shuffle your library afterward.
7 comments
last 2019-05-07 20:59:18 by Froggychum
 M 
Creature – Elemental
Hexproof
{3}{u}{u}{u}: Copy target instant or sorcery spell twice. You may choose new targets for each copy.
Remember, reflections reveal reality.
5/7

Recent comments: (all recent activity)
On Razorwire Ambulance:

Ooh, I like the Recycle mechanic.

On Aware Artist:

You can also use the shortened Treasure creation text if you already update the wording.

Artist definitely is up there on the list of creature types that could exist.

On Ghost Whisperer:

"dealt damage this turn"?

This essentially meand "each opponent's", right?

On Hyale, World's Visionary:

Look Augury Adept! Gold multicolor. It's not that hard!

I like the twist of splitting the purpose of the two cards.

On Survivor:

I'd argue that with infinite turns, most altwins are essentially X upkeeps because you can presumably play out the wincon unimpeded when you have infinite turns. Thassa's Oracle, Test of Endurance, Liliana's Contract, Azor's Elocutors,Labratory Maniac, and more are all conditions that you'll reach if you take infinite turns, unless yo either ran no cards to support the altwin (in which case, why were you playing that card) or had all the cards necessary to reach the wincon taken out by Extirpate-type effects.

In looking through these type of abilities, 20 does seem to be the standard for counters, although they're usually only on your own turn. The reason I switched this to every turn is that this card bears additional vulnerability from being an aura, where it can be destroyed and the creature it's attached to can die. That being said, I don't think I'd want multiple copies of Survivor on the same creature.

On Survivor:

Of course infinite turns is problematic. But that's the first thing to ask when designing altwins

If played "normally ", then this aura is looking for good targets that can survive on their own. Especially indestructible and/or Hexproof.

On Survivor:

Yeah, if you have infinite turns, then the win condition is pretty irrelevant. Anything that can tap to deal damage will do it. And.. wow. Did they really make that combo THAT easy to pull off? Yeesh.

On Survivor:

Perhaps I'm ignorant, but I feel infinite turns is a far bigger problem than the altwin ability.

On Survivor:

I've been studying all these altwin cards for Forge's quest mode (because altwin earns more credits.) One thing to conclude is all these "wait X upkeeps" conditions are actually quite trivial to meet. Because all you need is Time Vault + Voltaic Key lock, and you'll have infinite turns to win with these altwin.

On Survivor:

I'll echo that a name like Struggle for Survival or Survivor's Glory would make the card better. Even merely changing it from "Survivor" to "Survival" would be an improvement.

See also Tread on Bone and Ash.

(All recent activity)
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