Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Whenever Crawling Gibbet attacks, as long as Crawling Gibbet is crewed by an assassin, you may destroy target creature with a power of 2 or less. Crew 4 5/5
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Tap an untapped artifact you control: Scrap Shark gets +1/+1 until end of turn.
Sharks are one few creatures resilient to the changes made by humanoids.
2/2
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If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded. One cannot see outside the Citadel. One should not think beyond the Citadel.
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Enchant creature
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage. The island tribes initiate their young into fighting early as the weak need to be weeded out.
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Flash
When Hive Collector enters the battlefield, add ![]() if an artifact entered a graveyard from anywhere this turn.The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
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Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
, : Livewire Viper deals 1 damage to target tapped creature.1/2
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Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Attacking creatures get -2/-0 until end of turn. |
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature. The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Flying
Whenever an instant or sorcery is put into your graveyard from anywhere, Glimmerdust Scholar gets +1/0 until end of turn. 0/1
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Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
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Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip ![]() |
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Crawling Gibbet
(rare)
Scrap Shark
(uncommon)
Forced Forgetfulness
(uncommon)
Rite of Battle
(uncommon)
Hive Collector
(common)
Dutiful to the Dome
(common)
Livewire Viper
(common)
Vigorous Downpour
(common)
Unforgettable Terrors
(common)
Tribal Face
(common)
False-Peace Advocate
(common)
Glimmerdust Scholar
(common)
Effigy Eradicator
(common)
Tangling Net
(common)
Forest
(basic)




: Livewire Viper deals 1 damage to target tapped creature.
