Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature gets +4/+4 until end of turn. |
Hexproof
![]() ![]() ![]() : Copy target instant or sorcery spell twice. You may choose new targets for each copy.Remember, reflections reveal reality.
5/7
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If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded. One cannot see outside the Citadel. One should not think beyond the Citadel.
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand. |
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
, : Target creature gets +2/+0 and gains first strike until end of turn.3/3
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Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."
Equip ![]() |
Enchant creature
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Whenever enchanted creature attacks or blocks, that creature's controller loses 1 life. |
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional
.
Equip ![]() Good against dust, better against morale.
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When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Draw two cards. |
Martyr- When Swordbearer dies you may attach all equipment that was attached to Swordbearer to target creature you control.
1/2
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Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
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Nutrient Chew
(common, foil)
Mirror Elemental
(mythic)
Forced Forgetfulness
(uncommon)
Scavenger's Intervention
(uncommon)
Gang Agitator
(uncommon)
Ever-Ready Archer
(common)
Jabbing Jailer
(common)
Martyr's Dead Drop
(common)
Kremsha's Bondage
(common)
Outwaste Mask
(common)
Unforgettable Terrors
(common)
Tear Through Pages
(common)
Swordbearer
(common)
Citadel Gatekeeper
(common)
Island
(basic)





: Target creature gets +2/+0 and gains first strike until end of turn.
