Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gains "Whenever this creature deals combat damage to a player, you gain control of target artifact that player controls and draw a card."
There are endless treasures beneath the Oil Lake.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and auras you cast targeting the enchanted creature cost {2} less.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Creature – Raccoon
Martyr- When Charismatic Varmint dies, add {r}{g}. That mana doesn't empty until the end of the turn.
Clever little creatures, raccoons are well loved despite the trouble they cause.
2/2
 U 
Creature – Surrakar Cleric
If Soulclawed Apostle would deal combat damage to a player, Soulclawed Apostle deals X damage to that player instead, where X is the number of creatures in your graveyard.
2/2
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Untap target creature you don't control. Then, untap up to two target creatures you control.
 C 
Creature – Ogre Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
 C 
Creature – Vedalken Wizard
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
 C 
Sorcery
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking.
Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Sorcery
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
 C 
Artifact
{1},{t}: Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
Forest
 
 B 
Basic Land – Forest

Pirate's Bounty (rare)
Mark of Bearing (uncommon)
Charismatic Varmint (uncommon)
Soulclawed Apostle (uncommon)
Bio-Oil Food Chain (common)
Sadistic Outlander (common)
Tedious Talker (common)
Whispers From Beyond (common)
Bound to Serve (common)
Jungle Snapper (common)
Arkna's Ambition (common)
Ejection Seat (common)
Razorwire Ambulance (common)
Outwaste Skink (common)
Forest (basic)