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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Kor Citizen
Whenever you recycle, Salvation Gardener gets +1/+1 and gains lifelink and hexproof until end of turn.
When the world grows, she grows.
2/2
 
 R 
Artifact – Vehicle
Menace
Whenever Calamitous Cauldron deals combat damage to a player, if Calamitous Cauldron was crewed by a shaman, you may cast target instant from your graveyard. If you do, exile that spell after casting it.
Crew 4
5/5
 U 
Creature – Goblin Shaman
Martyr- When Master of Prophecy dies exile the top two cards of your library. Until the end of your next turn, you may play those cards.
All it takes are a few words of inspiration.
2/2
 U 
Sorcery
Target creature gets -1/-1 until end of turn. Then destroy another target creature if that creature's power is less than the first creature's power.
 U 
Instant
Creatures you control with a power of 1 or less are indestructible until end of turn.

Draw a card.
Together, even Kremsha's brutality can't break their lives.
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Untap target creature you don't control. Then, untap up to two target creatures you control.
 C 
Creature – Viashino Warrior
Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
 C 
Creature – Human Shaman
Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
2/2
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
 C 
Creature – Vedalken Wizard
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
Island
 
 B 
Basic Land – Island

Salvation Gardener (uncommon, foil)
Calamitous Cauldron (rare)
Master of Prophecy (uncommon)
Overblown Insult (uncommon)
Endurance of the Oppressed (uncommon)
Bio-Oil Food Chain (common)
Brazen Hero (common)
Quickfire Persecutor (common)
Citadel Gatekeeper (common)
Rolling Tank (common)
Jungle Snapper (common)
Grave Pauper (common)
Tribal Face (common)
Tedious Talker (common)
Island (basic)