Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gains "Whenever this creature deals combat damage to a player, you gain control of target artifact that player controls and draw a card." There are endless treasures beneath the Oil Lake.
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Martyr- When Master of Prophecy dies exile the top two cards of your library. Until the end of your next turn, you may play those cards.
All it takes are a few words of inspiration.
2/2
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Tap an untapped artifact you control: Scrap Shark gets +1/+1 until end of turn.
Sharks are one few creatures resilient to the changes made by humanoids.
2/2
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Whenever Primalist Saboteur deals combat damage to an opponent, you may destroy target artifact or enchantment that player controls.
The Fearless tribe believe even the simplest tools are unnecessary aids and are pathetic attempts to compensate for the one's weakness.
3/4
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
, : Livewire Viper deals 1 damage to target tapped creature.1/2
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Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast
less until end of turn.The Fatalclaw sacrifice their weak to empower the strong.
1/1
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Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
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Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped. |
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Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip ![]() |
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target creature with flying. |
Enchant creature
Enchanted creature gets +2/+2 and gains trample. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
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Pirate's Bounty
(rare)
Master of Prophecy
(uncommon)
Scrap Shark
(uncommon)
Primalist Saboteur
(uncommon)
Vitalmancer
(common)
Livewire Viper
(common)
Fatalclaw's Sacrifice
(common)
Arkna's Ambition
(common)
Competent Composure
(common)
Impromptu Journey
(common)
Tangling Net
(common)
Snatch From the Skies
(common)
Powerful Aura
(common)
Masked Mercenery
(common)
Forest
(basic)



: Livewire Viper deals 1 damage to target tapped creature.