Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
 
 R 
Legendary Creature – Insect Warrior
{t}: Put a land from your hand onto the battlefield tapped.
At the beginning of your upkeep, if you control five or more lands target opponent loses 3 life and you gain 3 life.
I will live my life in the world I create.
2/2
 U 
Creature – Bird
Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn.
3/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack and doesn't untap during its controller's untap step.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Instant
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
 C 
Creature – Goblin Shaman
Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast {2} less until end of turn.
The Fatalclaw sacrifice their weak to empower the strong.
1/1
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Creature – Ogre Rebel
Martyr- When Domebreaker dies, you may destroy target nonbasic land.
Many hear the call to rebel, but few have their own answers.
6/3
 C 
Creature – Insect Citizen
Flash
When Hive Collector enters the battlefield, add {g}{g} if an artifact entered a graveyard from anywhere this turn.
The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 C 
Creature – Vedalken Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
Swamp
 
 B 
Basic Land – Swamp

Whispers From Beyond (common, foil)
Arkna, World Shaper (rare)
Striking Crane (uncommon)
Shacklebound (uncommon)
Search For Water (uncommon)
Fatalclaw's Sacrifice (common)
Rolling Tank (common)
Domebreaker (common)
Hive Collector (common)
Citadel Gatekeeper (common)
Vitalmancer (common)
Powerful Aura (common)
Grave Pauper (common)
Oil Lake Buccaneer (common)
Swamp (basic)