Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life.
2/4
 
 R 
Sorcery
Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way.
•Add {r} for each creature destroyed this way.
Countless lives lost in for the sake of greed.
 U 
Enchantment
If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded.
One cannot see outside the Citadel. One should not think beyond the Citadel.
 U 
Artifact
{2},{t}, Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.
Not even the best pilot is prepared for the worst mechanic.
 U 
Creature – Surrakar Citizen
When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Untap target creature you don't control. Then, untap up to two target creatures you control.
 C 
Sorcery
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
 C 
Sorcery
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)

{t}: Scry 1.
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 C 
Creature – Cat
When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature gets +4/+4 until end of turn.
Forest
 
 B 
Basic Land – Forest

Fulfilled Sadist (uncommon, foil)
Oil Lake Formation (rare)
Forced Forgetfulness (uncommon)
Frayed Wires (uncommon)
Pipeline Technician (uncommon)
Bio-Oil Food Chain (common)
Arkna's Ambition (common)
Competent Composure (common)
Rolling Tank (common)
Diversional Fire (common)
Amethyst of Foresight (common)
Sinkwhirl Serpent (common)
Overgrown Feral (common)
Nutrient Chew (common)
Forest (basic)