Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as an opponent controls more lands, artifacts, or enchantments than you, you may search your library for a plains and put it onto the battlefield at the beginning of your upkeep. Shuffle your library afterward.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
: Target creature can't block Smiling Snitch this turn.2/1
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Exile the top card of your library. Until end of turn, you may play that card. If you do, you gain life equal to that card's converted mana cost.
Hyale and Arkna made many enemies. The trick was knowing when, and where, to hide.
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Whenever an instant or sorcery spell you cast destroys a creature, you may sacrifice Shadowy Silencer. If you do, destroy target creature.
If something would make someone talk, he removes that someone.
2/2
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Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
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Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
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Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."
Equip ![]() |
Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
2/2
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Enchant creature
Enchanted creature has hexproof from white. Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn. |
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature gets +4/+4 until end of turn. |
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature Enchanted creature gets +2/+1 and must attack each turn if able. |
Exile target artifact or enchantment.
As long as it remains, it will harm life. There is no place for such creations in Envertol.
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Will of the Visionary
(mythic)
Smiling Snitch
(uncommon)
On the Lamb
(uncommon)
Shadowy Silencer
(uncommon)
Competent Composure
(common)
Oil Lake Buccaneer
(common)
Thrashing Enforcer
(common)
Martyr's Dead Drop
(common)
Quickfire Persecutor
(common)
Citadel Infiltration
(common)
Razorwire Ambulance
(common)
Nutrient Chew
(common)
Brutal Impulse
(common)
Revoke Existence
(common)
Plains
(basic)




