Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, reach
Martyr- When Hateseed of Rebellion dies, each player discards their hand and draws seven cards. Damage and destruction don't inspire, but they cause resentment and lack faith, the foundations of inspiration.
5/4
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Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
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If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded. One cannot see outside the Citadel. One should not think beyond the Citadel.
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: Artifacts you cast cost less until end of turn and non-artifact spells you cast cost more until end of turn. Activate this ability only if you've cast no spells this turn. |
, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
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Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
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Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
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Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead. Only the most potent poisons break the body and soul.
3/2
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Enchant creature
Enchanted creature can't be blocked by artifact creatures. Enchanted creature gets +2/+2 as long as an opponent controls an artifact. |
Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life. "I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Draw two cards. |
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Hateseed of Rebellion
(rare)
Road Spikes
(uncommon)
Forced Forgetfulness
(uncommon)
Cost of Production
(uncommon)
Jungle Snapper
(common)
Razorwire Ambulance
(common)
Effigy Eradicator
(common)
Eighth Eye Visionary
(common)
Citadel Gatekeeper
(common)
Toxophiliac Seducer
(common)
False-Peace Advocate
(common)
Zarri Naturalism
(common)
Damned Whisp
(common)
Tear Through Pages
(common)
Swamp
(basic)




: Artifacts you cast cost