Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent controls dies, its controller discards a card unless they pay two life.
He'll take your loved ones and your happiness.
5/3
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Whenever you recycle, Salvation Gardener gets +1/+1 and gains lifelink and hexproof until end of turn.
When the world grows, she grows.
2/2
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Enchant creature
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage. The island tribes initiate their young into fighting early as the weak need to be weeded out.
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Vigilance
![]() , : Deal 2 damage to target attacking or blocking creature.Even at the outposts, Ozsaet makes sure that any infractions are punished.
2/4
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When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
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Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip ![]() |
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
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When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
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Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
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Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land. |
Reach
Martyr- When Treetop Sniper dies you may draw a card. Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Heartbreaker Brigand
(rare)
Salvation Gardener
(uncommon)
Rite of Battle
(uncommon)
Corrinwe Patrol
(uncommon)
Unforgettable Terrors
(common)
Tangling Net
(common)
Diversional Fire
(common)
Grave Pauper
(common)
False-Peace Advocate
(common)
Tedious Talker
(common)
Citadel Gatekeeper
(common)
Pollution's Performance
(common)
Treetop Sniper
(common)
Jabbing Jailer
(common)
Mountain
(basic)




: Deal 2 damage to target attacking or blocking creature.
