Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional
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Equip ![]() Good against dust, better against morale.
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Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way. •Add for each creature destroyed this way.Countless lives lost in for the sake of greed.
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When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
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Until end of turn, whenever a creature with flying deals combat damage to a player, may scry 3.
Draw a card. Ozsaet's security can see everything. More impressive, Ozsaet can read anything.
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Return target creature to its owner's hand. Rein In deals damage to that player equal to the creature's power.
The Furyhowl tribe does not accept desertion. Those that flee are dragged back and beaten to obedience.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
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Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead. Only the most potent poisons break the body and soul.
3/2
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Flash
When Hive Collector enters the battlefield, add ![]() if an artifact entered a graveyard from anywhere this turn.The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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Enchant creature
Enchanted creature has hexproof from white. Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn. |
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Outwaste Mask
(common, foil)
Oil Lake Formation
(rare)
Pipeline Technician
(uncommon)
Network of Eyes
(uncommon)
Rein In
(uncommon)
Whip-Cracker Goblin
(common)
Dutiful to the Dome
(common)
Oil Lake Buccaneer
(common)
Repurpose
(common)
Vitalmancer
(common)
Toxophiliac Seducer
(common)
Hive Collector
(common)
Rolling Tank
(common)
Citadel Infiltration
(common)
Swamp
(basic)
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