Envertol: Virtual Booster

Envertol: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way.
•Add {r} for each creature destroyed this way.
Countless lives lost in for the sake of greed.
 U 
Artifact Creature – Construct
{t}: Double the power of target vehicle until end of turn.

Sacrifice, Expendable Assistant: Attach target equipment you control to target creature you control.
1/1
 U 
Sorcery
Until end of turn target creature gains "this creature must be blocked if able" and "creatures blocking this creature get -1/1 until end of turn."
 U 
Artifact
{t}: Until end of turn, any time an artifact you control would add mana, it adds an additional {c}.
Anyone need a boost?
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Creature – Ogre Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
 C 
Creature – Vedalken Wizard
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
{1},{t}, Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Kor Nomad
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
Plains
 
 B 
Basic Land – Plains

Oil Lake Formation (rare)
Expendable Assistant (uncommon)
Live Bait (uncommon)
Rumble Battery (uncommon)
Citadel Infiltration (common)
Brutal Impulse (common)
Sadistic Outlander (common)
Tedious Talker (common)
Zarri Naturalism (common)
Outwaste Skink (common)
Tome of Ecological Texts (common)
Vitalmancer (common)
Powerful Aura (common)
Ghost Whisperer (common)
Plains (basic)