Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature card is put into a graveyard, creatures you control get +1/+1 and gains trample until end of turn.
Underground the Payu let nothing go to waste, themselves included.
2/3
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Whenever Inspiring Infantry attacks alone, create a white 1/1 human soldier token tapped and attacking.
Just one need serve, but if they do, others will follow.
1/3
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may move target aura or equipment from another creature to Parleying Pirate.
She doesn't have the most exciting tales on the Oil Lake, but her chests are among the biggest.
1/2
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may destroy target artifact or enchantment.
Stagnant oppression leaves time to plan against such rule.
1/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking. Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
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Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard. Was the serpent opportunistic in its spot, or did it create the danger?
3/3
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Flash
When Visionary of the Forgotten enters the battlefield reveal the top card of your library. If that card shares a name with a card in your graveyard, add the revealed card to your hand. 2/1
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, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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, : Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
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Exile target artifact or enchantment.
As long as it remains, it will harm life. There is no place for such creations in Envertol.
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Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
2/2
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Scavenger Chef
(rare)
Inspiring Infantry
(uncommon)
Parleying Pirate
(uncommon)
Ward Breaker
(uncommon)
Sadistic Outlander
(common)
Razorwire Ambulance
(common)
Bound to Serve
(common)
Sinkwhirl Serpent
(common)
Visionary of the Forgotten
(common)
Jungle Snapper
(common)
Ejection Seat
(common)
Effigy Eradicator
(common)
Revoke Existence
(common)
Quickfire Persecutor
(common)
Plains
(basic)




: Untap target creature that crewed a vehicle this turn.