Envertol: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn. Crew 4 5/5
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand. |
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control. |
Wandering Soulblade has doublestrike as long as you have an enchantment in your graveyard.
There is a life cost of every creation. To speak to the creation without acknowledging its creator is poor manners.
1/3
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Whenever Elevated Enforcer attacks, you may tap target creature with a power of 1 or less.
Many betray their ideals and friends to Ozsaet for small boons.
2/2
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Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
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Martyr- When Hammer of Rebellion dies, deal 2 damage to any target.
With her final breath she swings her hammer forward.
4/4
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Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
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Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
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Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard. Was the serpent opportunistic in its spot, or did it create the danger?
3/3
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land. |
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional
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Equip ![]() Good against dust, better against morale.
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Charging Garrison
(rare)
Scavenger's Intervention
(uncommon)
Scrapper's Attack
(uncommon)
Wandering Soulblade
(uncommon)
Elevated Enforcer
(common)
Erased in Total
(common)
Hammer of Rebellion
(common)
Eighth Eye Visionary
(common)
Sewage Reclamation
(common)
Sinkwhirl Serpent
(common)
Rolling Tank
(common)
Ancient Remedy
(common)
Pollution's Performance
(common)
Outwaste Mask
(common)
Forest
(basic)



