Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target creature with flying.
 
 R 
Sorcery
Target player reveals the top 7 cards of their library. Put all lands revealed this way onto the battlefield tapped under your control and exile the rest.
 U 
Creature – Imp
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Flying
2/1
 U 
Creature – Bird
Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn.
3/1
 U 
Artifact – Equipment
Equipped creature gains "{2},{t}: Deal 2 damage to target creature or planeswalker. This creature doesn't untap during your next untap step."

Equip {2}
 C 
Artifact – Equipment
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Equipped creature gets +2/+0

Equip {1}
The other tribes named the Boneblade tribe after their weaponry. The Boneblade liked their new name.
 C 
Creature – Viashino Rogue
Martyr- When Fort Raider dies create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Death does not delay insult.
2/2
 C 
Creature – Zarri Shaman
Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
 C 
Creature – Crab
Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
 C 
Creature – Surrakar Shaman
Deathtouch
{b}: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.
Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 C 
Instant
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
Plains
 
 B 
Basic Land – Plains

Snatch From the Skies (common, foil)
Damp Reclamation (rare)
Fort Fink (uncommon)
Striking Crane (uncommon)
Bolt Canon (uncommon)
Makeshift Axe (common)
Fort Raider (common)
Eighth Eye Visionary (common)
Razorwire Ambulance (common)
Oil Lake Mechanic (common)
Wheelie Crab (common)
Surrakar Foulclaw (common)
Citadel Gatekeeper (common)
Erased in Total (common)
Plains (basic)