Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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First strike
Martyr- When Undaunting Savior dies, you may return target creature with a power of 2 or less from your graveyard to the battlefield. 3/1
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Whenever Skullshot Rider crews a vehicle, target creature gets -2/-2 until end of turn.
Few have vehicles with mounted weapons, so many figure out ways to use traditional weapons while piloting.
4/3
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Martyr- When Innocent Bystander dies, target creature you control fights target creature you don't control.
A child questioned up to Ozsaet's rules, ordinances, and obligations. Their punishment was brutal.
1/1
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control. |
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
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Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
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Lifelink, deathtouch
Crew 1 Coin determines the difference between supplier and one in need of supplies.
1/4
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Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard. Was the serpent opportunistic in its spot, or did it create the danger?
3/3
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When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
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Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
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False-Peace Advocate
(common, foil)
Undaunting Savior
(rare)
Skullshot Rider
(uncommon)
Innocent Bystander
(uncommon)
Scrapper's Attack
(uncommon)
False-Peace Advocate
(common)
Thrashing Enforcer
(common)
Ever-Ready Archer
(common)
Roving Bloodwagon
(common)
Sinkwhirl Serpent
(common)
Masked Mercenery
(common)
Competent Composure
(common)
Repurpose
(common)
Effigy Eradicator
(common)
Plains
(basic)



