Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Bird
Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn.
3/1
 
 R 
Creature – Bear Mutant
Deathtouch, reach, vigilance, hexproof
The bears endured the loss of the forests and the toxicity of the land.
2/2
 U 
Creature – Elemental
Flash, flying
Cyclone Elemental costs {1} less if an opponent cast an instant or sorcery this turn.
3/3
 U 
Enchantment – Aura
Enchant creature
Prevent all noncombat damage that would be dealt to enchanted creature. Enchanted creature can't be sacrificed.
Only the most important are shrouded from blights.
 U 
Sorcery
Creatures you control get +X/+X until end of turn, where X is the number of creatures in your opponents' graveyards.
A feast for all, and all are the feast.
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 C 
Creature – Human Assassin
Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead.
Only the most potent poisons break the body and soul.
3/2
 C 
Creature – Human Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
 C 
Creature – Human Artificer
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
2/1
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Creature – Cat
When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
Plains
 
 B 
Basic Land – Plains

Striking Crane (uncommon, foil)
Three-Eyed Bear (rare)
Cyclone Elemental (uncommon)
High Dominance (uncommon)
Yektu's Feast (uncommon)
Citadel Gatekeeper (common)
Toxophiliac Seducer (common)
Treaty Organizer (common)
Kojli Artificer (common)
Rolling Tank (common)
Grave Pauper (common)
Powerful Aura (common)
Jungle Snapper (common)
Overgrown Feral (common)
Plains (basic)