Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1
•Until the end of turn, whenever a creature deals combat damage to a player, you may create a 1/1 white soldier token •Until the end of turn target creature gains doublestrike and lifelink until end of turn. |
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
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Defender
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.Outlander camps are hard to enter, and harder to escape.
0/5
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When Rebel of the Wilds enters the battlefield, gain 3 life if you control a basic land.
Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land. 2/2
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Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
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Compost Heap enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Deathtouch
: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
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Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Defender
Chained Twins can block an additional creature each turn. Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target creature with flying. |
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
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Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token. The cure was fraudulent.
1/1
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Might of Authority
(rare)
Search For Water
(uncommon)
Barbed Wire Fence
(uncommon)
Rebel of the Wilds
(uncommon)
Arkna's Ambition
(common)
Compost Heap
(common)
Surrakar Foulclaw
(common)
Blood Bounty
(common)
False-Peace Advocate
(common)
Chained Twins
(common)
Jabbing Jailer
(common)
Snatch From the Skies
(common)
Treaty Organizer
(common)
Noxious Nomad
(common)
Swamp
(basic)



: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
: Add 