Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way. •Add for each creature destroyed this way.Countless lives lost in for the sake of greed.
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may destroy target artifact or enchantment.
Stagnant oppression leaves time to plan against such rule.
1/2
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Wandering Soulblade has doublestrike as long as you have an enchantment in your graveyard.
There is a life cost of every creation. To speak to the creation without acknowledging its creator is poor manners.
1/3
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Destroy target land. Lands sharing a type with that land produce
until end of turn.The toil at Kremsha's mines and the mutilations to the land to make trade routes easy left the continent in pain.
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Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact. Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
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Mudcrack enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life. "I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
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Deathtouch
: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
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Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Untap target creature you don't control. Then, untap up to two target creatures you control. |
, : Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
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Oil Lake Formation
(rare)
Ward Breaker
(uncommon)
Wandering Soulblade
(uncommon)
Desertification
(uncommon)
Oil Lake Mechanic
(common)
Mudcrack
(common)
Damned Whisp
(common)
Whip-Cracker Goblin
(common)
Surrakar Foulclaw
(common)
Ghost Whisperer
(common)
Bio-Oil Food Chain
(common)
Ejection Seat
(common)
Jungle Snapper
(common)
Whispers From Beyond
(common)
Forest
(basic)






until end of turn.
: Add
,