Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
 
 R 
Sorcery
As an additional cost to cast Miserable Victory, sacrifice a creature.

Target creature gets +5/+5 and gains menace, trample, and "whenever this creature deals damage to a player, that player sacrifices a creature, land, and enchantment they control" until end of turn.
 U 
Creature – Human Rogue
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{r}: Target creature can't block Smiling Snitch this turn.
2/1
 U 
Sorcery
Until end of turn, whenever a creature with flying deals combat damage to a player, may scry 3.

Draw a card.
Ozsaet's security can see everything. More impressive, Ozsaet can read anything.
 U 
Enchantment – Aura
Enchant creature
If enchanted creature would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Artifact – Vehicle
Lifelink, deathtouch

Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature gets -0/-1 and gains flying.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Human Warrior
Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
 C 
Creature – Ogre Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
 C 
Creature – Human Warrior
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 C 
Creature – Zarri Shaman
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
 C 
Creature – Bird
Flying
Sacrifice Support Pigeon: Target creature with flying gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery.
2/2
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target artifact or enchantment.
Old, discarded objects can find new uses.
Swamp
 
 B 
Basic Land – Swamp

Razorwire Ambulance (common, foil)
Miserable Victory (rare)
Smiling Snitch (uncommon)
Network of Eyes (uncommon)
Whip of Oppression (uncommon)
Roving Bloodwagon (common)
Smog Sail (common)
Effigy Eradicator (common)
Sadistic Outlander (common)
Thrashing Enforcer (common)
Citadel Gatekeeper (common)
Aura Attuner (common)
Support Pigeon (common)
Repurpose (common)
Swamp (basic)