Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player reveals their hand. That player discards each nonland card in their hand that shares a name with a card in their graveyard.
It didn't work before. Why should it now?
 U 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack and doesn't untap during its controller's untap step.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Sorcery
Creatures you control get +X/+X until end of turn, where X is the number of creatures in your opponents' graveyards.
A feast for all, and all are the feast.
 U 
Artifact
{2},{t}, Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.
Not even the best pilot is prepared for the worst mechanic.
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature gets -0/-1 and gains flying.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
 C 
Land
Thermal Vent enters the battlefield tapped.

{t}: Add {u} or {r}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Insect Shaman
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
 C 
Creature – Human Cleric
Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Creature – Human Archer
Reach
Martyr- When Treetop Sniper dies you may draw a card.
Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
Plains
 
 B 
Basic Land – Plains

Acknowledge as Futile (rare)
Shacklebound (uncommon)
Yektu's Feast (uncommon)
Frayed Wires (uncommon)
Smog Sail (common)
Diversional Fire (common)
Thermal Vent (common)
Payu Gravetender (common)
Erktu Warden (common)
Grave Pauper (common)
Unforgettable Terrors (common)
Outwaste Skink (common)
Treetop Sniper (common)
No Place (common)
Plains (basic)