Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life. 2/4
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Until end of turn target creature gains "Whenever this creature deals combat damage to a player, you may destroy target creature, target planeswalker, target artifact, target enchantment, and target land that player controls."
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Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn. 3/1
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Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life. 2/4
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
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Lifelink, deathtouch
Crew 1 Coin determines the difference between supplier and one in need of supplies.
1/4
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Defender
Chained Twins can block an additional creature each turn. Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
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Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
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Reach
Martyr- When Treetop Sniper dies you may draw a card. Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
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Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead. Only the most potent poisons break the body and soul.
3/2
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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When Derrun Reforester enters the battlefield you may put a basic forest from your hand onto the battlefield tapped.
Hyale's idea led to many trying to revive long-forgotten forms of magic.
2/4
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Fulfilled Sadist
(uncommon, foil)
March to Oblivion
(rare)
Striking Crane
(uncommon)
Hoarder's Strike
(uncommon)
Fulfilled Sadist
(uncommon)
Treaty Organizer
(common)
Roving Bloodwagon
(common)
Chained Twins
(common)
Outwaste Skink
(common)
Masked Mercenery
(common)
Treetop Sniper
(common)
Toxophiliac Seducer
(common)
Vitalmancer
(common)
Derrun Reforester
(common)
Forest
(basic)




