Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
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: Put a land from your hand onto the battlefield tapped.
At the beginning of your upkeep, if you control five or more lands target opponent loses 3 life and you gain 3 life. I will live my life in the world I create.
2/2
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Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
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Menace
Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn. Someone will pay her for your head.
4/2
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may destroy target artifact or enchantment.
Stagnant oppression leaves time to plan against such rule.
1/2
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Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
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Defender
Chained Twins can block an additional creature each turn. Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
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When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
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Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
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Enchant creature
Enchanted creature gets +2/+2 and gains trample. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
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Lifelink, deathtouch
Crew 1 Coin determines the difference between supplier and one in need of supplies.
1/4
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature gets +4/+4 until end of turn. |
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Erased in Total
(common, foil)
Arkna, World Shaper
(rare)
Hoarder's Strike
(uncommon)
Cyclist Hunter
(uncommon)
Ward Breaker
(uncommon)
No Place
(common)
Chained Twins
(common)
Dustway Bushranger
(common)
Diversional Fire
(common)
Powerful Aura
(common)
Ancient Remedy
(common)
Wheelie Crab
(common)
Roving Bloodwagon
(common)
Nutrient Chew
(common)
Island
(basic)


: Put a land from your hand onto the battlefield tapped.

