Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
As an additional cost to cast Miserable Victory, sacrifice a creature.

Target creature gets +5/+5 and gains menace, trample, and "whenever this creature deals damage to a player, that player sacrifices a creature, land, and enchantment they control" until end of turn.
 U 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Put target noncreature, nonland permanent on the bottom of its owner's library.
 U 
Artifact Creature – Soldier Assassin
When Authoritybot enters the battlefield, name a creature or planeswalker.
If Authoritybot would deal damage to a permanent with the chosen name, it feels that much damage plus 2 instead.
1/1
 U 
Sorcery
Until end of turn target creature gains "this creature must be blocked if able" and "creatures blocking this creature get -1/1 until end of turn."
 C 
Instant
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
 C 
Creature – Ogre Warrior
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
 C 
Land
Mound of Bones enters the battlefield tapped.

{t}: Add {w} or {b}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Kor Nomad
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Creature – Human Artificer
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
2/1
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature gets +4/+4 until end of turn.
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Creature – Human Archer
Reach
Martyr- When Treetop Sniper dies you may draw a card.
Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
 C 
Creature – Goblin Shaman
Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast {2} less until end of turn.
The Fatalclaw sacrifice their weak to empower the strong.
1/1
Swamp
 
 B 
Basic Land – Swamp

Miserable Victory (rare)
Leave as Legend (uncommon)
Authoritybot (uncommon)
Live Bait (uncommon)
Erased in Total (common)
Masked Mercenery (common)
Mound of Bones (common)
Ghost Whisperer (common)
Citadel Infiltration (common)
Kojli Artificer (common)
Nutrient Chew (common)
Outwaste Skink (common)
Treetop Sniper (common)
Fatalclaw's Sacrifice (common)
Swamp (basic)