Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature is put into your graveyard from your library, you may create a 2/2 black zombie token.

{b}{b}, Sacrifice Flesh to Serve: Zombies you control get +X/+X until end of turn, where X is the number of creatures in your graveyard.
 U 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Put target noncreature, nonland permanent on the bottom of its owner's library.
 U 
Instant
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
 U 
Creature – Human Rebel Assassin
Flash
When Cockpit Killer enters the battlefield, you may destroy target creature that crewed a vehicle this turn.
Unit 06 never met at the rendezvous point.
2/3
 C 
Creature – Spirit
Flying
When Blessed Whisp enters the battlefield, ypu may gain 1 life for each player who has a creature card in their graveyard.
"Their love keeps them here. I only channel that love to my bidding."- Ashwi
2/3
 C 
Creature – Insect Shaman
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
 C 
Creature – Human Knight
Legacy Ender gets +2/+2 whenever Legacy Ender blocks or becomes blocked by a creature sharing a name with a card in a graveyard.
To defy Ozsaet once is death. To continue that defiance is oblivion.
2/3
 C 
Creature – Cat
When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
 C 
Instant
Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
 C 
Enchantment – Aura
Enchant creature you control

Enchanted creature gets -0/-1 and gains flying.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Attacking creatures get -2/-0 until end of turn.
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Sorcery
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."

Equip {2}
Island
 
 B 
Basic Land – Island

Flesh to Serve (rare)
Leave as Legend (uncommon)
Road Spikes (uncommon)
Cockpit Killer (uncommon)
Blessed Whisp (common)
Payu Gravetender (common)
Legacy Ender (common)
Overgrown Feral (common)
Blood Bounty (common)
Smog Sail (common)
Vigorous Downpour (common)
Rolling Tank (common)
Whispers From Beyond (common)
Martyr's Dead Drop (common)
Island (basic)