Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Heroic Spirit enters the battlefield exile a creature from your graveyard at random. Heroic Spirit enters the battlefield as a copy of that creature except it gains haste and "return this creature to your hand at the beginning of your endstep."
0/0
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: Double the power of target vehicle until end of turn.
Sacrifice, Expendable Assistant: Attach target equipment you control to target creature you control. 1/1
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Menace
Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn. Someone will pay her for your head.
4/2
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When Rebel of the Wilds enters the battlefield, gain 3 life if you control a basic land.
Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land. 2/2
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Equipped creature gets +2/+0 Equip ![]() The other tribes named the Boneblade tribe after their weaponry. The Boneblade liked their new name.
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As an additional cost to cast Rushed Repair, tap a creature you control. Untap target artifact you control and draw a card.
Wilv did a day's worth of repairs in an hour and learned something new.
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Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
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Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) 1/2
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Heroic Spirit
(rare)
Expendable Assistant
(uncommon)
Cyclist Hunter
(uncommon)
Rebel of the Wilds
(uncommon)
Makeshift Axe
(common)
Rushed Repair
(common)
Diversional Fire
(common)
Repurpose
(common)
Razorwire Ambulance
(common)
Dutiful to the Dome
(common)
Aura Attuner
(common)
False-Peace Advocate
(common)
Ancient Remedy
(common)
Ravenous Servitor
(common)
Swamp
(basic)

: Double the power of target vehicle until end of turn.
