Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, whenever a creature you control deals combat damage to a player chose 1:
•Destroy target artifact that player controls. •Gain life equal to the damage dealt to that player. •Exile that player's graveyard. |
Martyr- When Charismatic Varmint dies, add
![]() . That mana doesn't empty until the end of the turn.Clever little creatures, raccoons are well loved despite the trouble they cause.
2/2
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Outwaste Terror can't be blocked by enchanted, equipped or artifact creatures.
No one knows where it came from. No one knows who it will eat.
5/5
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Flash, flying
Cyclone Elemental costs less if an opponent cast an instant or sorcery this turn.3/3
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature. The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
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Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard. 2/1
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Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
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Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
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Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
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Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
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, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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Enchant creature
Enchanted creature has hexproof from white. Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn. |
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Tribal Brutality
(rare)
Charismatic Varmint
(uncommon)
Outwaste Terror
(uncommon)
Cyclone Elemental
(uncommon)
Tribal Face
(common)
Kojli Artificer
(common)
Whispers From Beyond
(common)
Payu Gravetender
(common)
Erased in Total
(common)
Erktu Warden
(common)
Jungle Snapper
(common)
Citadel Infiltration
(common)
Jabbing Jailer
(common)
Razorwire Ambulance
(common)
Island
(basic)



less if an opponent cast an instant or sorcery this turn.
