Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 
 R 
Creature – Hydra
Trample
Whenever Eater of the Fallen attacks or blocks Eater of the Fallen gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
The Bloodmaw tribe named themselves after the fiercest beasts in their territory.
0/1
 U 
Artifact Creature – Wall
Defender
{3}: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
 U 
Artifact Creature – Construct
{t}: Double the power of target vehicle until end of turn.

Sacrifice, Expendable Assistant: Attach target equipment you control to target creature you control.
1/1
 U 
Instant
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
 C 
Creature – Ogre Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
 C 
Land
Mound of Bones enters the battlefield tapped.

{t}: Add {w} or {b}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Zarri Archer
Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
 C 
Creature – Human Wizard
Flash
When Visionary of the Forgotten enters the battlefield reveal the top card of your library. If that card shares a name with a card in your graveyard, add the revealed card to your hand.
2/1
 C 
Sorcery
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
 C 
Artifact
{1},{t}: Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Instant
Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
Swamp
 
 B 
Basic Land – Swamp

Outwaste Skink (common, foil)
Eater of the Fallen (rare)
Barbed Wire Fence (uncommon)
Expendable Assistant (uncommon)
Road Spikes (uncommon)
Sadistic Outlander (common)
Mound of Bones (common)
Ever-Ready Archer (common)
Visionary of the Forgotten (common)
Competent Composure (common)
Ejection Seat (common)
Vitalmancer (common)
Jabbing Jailer (common)
Blood Bounty (common)
Swamp (basic)