Envertol: Virtual Booster
| Envertol: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Mass Production Mold becomes a copy of target equipment or vehicle until end of turn.Making the original model was hard. Everything after is easy.
|
When Authoritybot enters the battlefield, name a creature or planeswalker.
If Authoritybot would deal damage to a permanent with the chosen name, it feels that much damage plus 2 instead. 1/1
|
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token. |
Exile the top card of your library. Until end of turn, you may play that card. If you do, you gain life equal to that card's converted mana cost.
Hyale and Arkna made many enemies. The trick was knowing when, and where, to hide.
|
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard. Was the serpent opportunistic in its spot, or did it create the danger?
3/3
|
|
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Scry 1. |
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
|
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
|
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
|
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
|
|
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
|
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
|
Lifelink, deathtouch
Crew 1 Coin determines the difference between supplier and one in need of supplies.
1/4
|
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
|
Mass Production Mold
(rare)
Authoritybot
(uncommon)
Undeground Industry
(uncommon)
On the Lamb
(uncommon)
Sinkwhirl Serpent
(common)
Amethyst of Foresight
(common)
Dustway Bushranger
(common)
Payu Gravetender
(common)
Aura Attuner
(common)
Erased in Total
(common)
Masked Mercenery
(common)
Citadel Gatekeeper
(common)
Roving Bloodwagon
(common)
Ancient Remedy
(common)
Swamp
(basic)



: Scry 1.