Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
 
 R 
Instant
Choose 1
•Until end of turn prevent all damage that would be dealt by sources you don't control.
•Untap all permanents you control and draw a card.
 U 
Creature – Orc Assassin
Whenever an instant or sorcery spell you cast destroys a creature, you may sacrifice Shadowy Silencer. If you do, destroy target creature.
If something would make someone talk, he removes that someone.
2/2
 U 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
 U 
Creature – Faerie Wizard
Flying
Whenever a card is returned from your graveyard to your hand, Repopupollenator gets +1/+1 until end of turn.
2/2
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Attacking creatures get -2/-0 until end of turn.
 C 
Creature – Human Citizen
Defender
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional {1}.

Equip {1}
Good against dust, better against morale.
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
 C 
Sorcery
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 C 
Creature – Goblin Nomad
Whenever Highway Cannibal attacks, you may exile a creature from your graveyard. If you do, Highway Cannibal gets +1/+0 until end of turn. If a goblin card was exiled this way Highway Cannibal gets +2/+0 instead.
1/1
 C 
Creature – Zarri Shaman
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
Forest
 
 B 
Basic Land – Forest

Road Spikes (uncommon, foil)
Illusion of Peace (rare)
Shadowy Silencer (uncommon)
Hoarder's Strike (uncommon)
Repopupollenator (uncommon)
Vigorous Downpour (common)
Chained Twins (common)
Outwaste Mask (common)
Unforgettable Terrors (common)
Zarri Naturalism (common)
Arkna's Ambition (common)
No Place (common)
Highway Cannibal (common)
Aura Attuner (common)
Forest (basic)