Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until end of turn, whenever a creature you control deals combat damage to a player chose 1:
•Destroy target artifact that player controls.
•Gain life equal to the damage dealt to that player.
•Exile that player's graveyard.
 U 
Instant
Destroy target artifact. It's controller loses life equal to its converted mana cost.
The landscape was different, but the people were not. Najiya;s resentment rose to a simmer.
 U 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
 U 
Instant
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional {1}.

Equip {1}
Good against dust, better against morale.
 C 
Creature – Human Druid
When Derrun Reforester enters the battlefield you may put a basic forest from your hand onto the battlefield tapped.
Hyale's idea led to many trying to revive long-forgotten forms of magic.
2/4
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
{1},{t}, Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking.
Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
 C 
Creature – Human Artificer
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
Plains
 
 B 
Basic Land – Plains

Tribal Brutality (rare)
Material Destruction (uncommon)
Hoarder's Strike (uncommon)
Road Spikes (uncommon)
Outwaste Mask (common)
Derrun Reforester (common)
Unforgettable Terrors (common)
Brutal Impulse (common)
Tome of Ecological Texts (common)
Bound to Serve (common)
Kojli Artificer (common)
Powerful Aura (common)
Vitalmancer (common)
Citadel Infiltration (common)
Plains (basic)