Envertol: Virtual Booster

Envertol: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
First strike
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn.
Crew 4
5/5
 U 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand.
 U 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
 U 
Creature – Kithkin Nomad
Wandering Soulblade has doublestrike as long as you have an enchantment in your graveyard.
There is a life cost of every creation. To speak to the creation without acknowledging its creator is poor manners.
1/3
 C 
Creature – Kithkin Knight
Whenever Elevated Enforcer attacks, you may tap target creature with a power of 1 or less.
Many betray their ideals and friends to Ozsaet for small boons.
2/2
 C 
Instant
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
 C 
Creature – Giant Rebel
Martyr- When Hammer of Rebellion dies, deal 2 damage to any target.
With her final breath she swings her hammer forward.
4/4
 C 
Creature – Zarri Shaman
Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
 C 
Sorcery
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gains indestructible until end of turn.
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional {1}.

Equip {1}
Good against dust, better against morale.
Forest
 
 B 
Basic Land – Forest

Charging Garrison (rare)
Scavenger's Intervention (uncommon)
Scrapper's Attack (uncommon)
Wandering Soulblade (uncommon)
Elevated Enforcer (common)
Erased in Total (common)
Hammer of Rebellion (common)
Eighth Eye Visionary (common)
Sewage Reclamation (common)
Sinkwhirl Serpent (common)
Rolling Tank (common)
Ancient Remedy (common)
Pollution's Performance (common)
Outwaste Mask (common)
Forest (basic)