Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose 1
•Until the end of turn, whenever a creature deals combat damage to a player, you may create a 1/1 white soldier token
•Until the end of turn target creature gains doublestrike and lifelink until end of turn.
 U 
Instant
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
 U 
Artifact Creature – Wall
Defender
{3}: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
 U 
Creature – Zarri Rebel
When Rebel of the Wilds enters the battlefield, gain 3 life if you control a basic land.

Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land.
2/2
 C 
Sorcery
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
 C 
Land
Compost Heap enters the battlefield tapped.

{t}: Add {b} or {g}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Surrakar Shaman
Deathtouch
{b}: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.
Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
 C 
Instant
Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
 C 
Creature – Vedalken Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
 C 
Creature – Human Citizen
Defender
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target creature with flying.
 C 
Creature – Human Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
 C 
Creature – Human Nomad
Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
The cure was fraudulent.
1/1
Swamp
 
 B 
Basic Land – Swamp

Might of Authority (rare)
Search For Water (uncommon)
Barbed Wire Fence (uncommon)
Rebel of the Wilds (uncommon)
Arkna's Ambition (common)
Compost Heap (common)
Surrakar Foulclaw (common)
Blood Bounty (common)
False-Peace Advocate (common)
Chained Twins (common)
Jabbing Jailer (common)
Snatch From the Skies (common)
Treaty Organizer (common)
Noxious Nomad (common)
Swamp (basic)