Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create an X/X black spirit token with flying and menace, where X is the number of creatures in your graveyard.
The loathing and despair of hundreds of souls distilled into one colossus.
 U 
Instant
Creatures you control with a power of 1 or less are indestructible until end of turn.

Draw a card.
Together, even Kremsha's brutality can't break their lives.
 U 
Sorcery
Memory of Screams Deals X damage to each opponent, where X is the number of instants and sorceries in that player's graveyard.
They celebrate the victory without ever having known its price.
 U 
Creature – Surrakar Citizen
When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
 C 
Creature – Zarri Shaman
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
 C 
Sorcery
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 C 
Enchantment – Aura
Enchant creature
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Whenever enchanted creature attacks or blocks, that creature's controller loses 1 life.
 C 
Creature – Kor Nomad
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
 C 
Creature – Kor Rebel
Martyr- When Swordbearer dies you may attach all equipment that was attached to Swordbearer to target creature you control.
1/2
 C 
Land
Slime Mold City enters the battlefield tapped.

{t}: Add {g} or {u}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."

Equip {2}
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target artifact or enchantment.
Old, discarded objects can find new uses.
Island
 
 B 
Basic Land – Island

Soul Dreadnought (rare)
Endurance of the Oppressed (uncommon)
Memory of Screams (uncommon)
Pipeline Technician (uncommon)
Aura Attuner (common)
Oil Lake Mechanic (common)
Whispers From Beyond (common)
Grave Pauper (common)
Kremsha's Bondage (common)
Ghost Whisperer (common)
Swordbearer (common)
Slime Mold City (common)
Martyr's Dead Drop (common)
Repurpose (common)
Island (basic)