Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose 1
•until end of turn, whenever you cast a spell, you may draw a card.
•until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player you may draw two cards, then discard a card."
 U 
Enchantment
If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded.
One cannot see outside the Citadel. One should not think beyond the Citadel.
 U 
Sorcery
Until end of turn, whenever damage is dealt to target creature, that much damage is dealt to each other creature that player controls.
 U 
Creature – Beast Mutant
Outwaste Terror can't be blocked by enchanted, equipped or artifact creatures.
No one knows where it came from. No one knows who it will eat.
5/5
 C 
Creature – Goblin Shaman
Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast {2} less until end of turn.
The Fatalclaw sacrifice their weak to empower the strong.
1/1
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 C 
Creature – Insect Soldier
Payu Tunnel Guard gets +2/+2 as long as you have seven or more lands in your graveyard.
Abovegrounders imagine that the Payu's underground world is a utopia. Abovegrounders have yet to see that world.
4/4
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 C 
Creature – Kor Wizard
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Creature – Ogre Warrior
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)

{t}: Scry 1.
 C 
Land
Thermal Vent enters the battlefield tapped.

{t}: Add {u} or {r}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gains indestructible until end of turn.
Island
 
 B 
Basic Land – Island

Fruits of Ferocity (rare)
Forced Forgetfulness (uncommon)
Tribal Obedience (uncommon)
Outwaste Terror (uncommon)
Fatalclaw's Sacrifice (common)
Sinkwhirl Serpent (common)
Payu Tunnel Guard (common)
No Place (common)
Dutiful to the Dome (common)
Outwaste Skink (common)
Masked Mercenery (common)
Amethyst of Foresight (common)
Thermal Vent (common)
Ancient Remedy (common)
Island (basic)