Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
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Hexproof
Neural Breaker can't be blocked. Whenever Neural Breaker attacks, each creature defending player controls gains an Wasting counter. Whenever a creature with a wasting counter attacks or blocks, its controllers exiles the top 3 cards of their library for each wasting counter on that creature. 0/1
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Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn. 3/1
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Flying, first strike
Crew 3 The vehicle is favored for desert raids.
3/1
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When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Untap target creature you don't control. Then, untap up to two target creatures you control. |
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
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Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature Enchanted creature gets +2/+1 and must attack each turn if able. |
Mudcrack enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Attacking creatures get -2/-0 until end of turn. |
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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Citadel Gatekeeper
(common, foil)
Neural Breaker
(mythic)
Striking Crane
(uncommon)
Dust Glider
(uncommon)
Pipeline Technician
(uncommon)
Bio-Oil Food Chain
(common)
Dutiful to the Dome
(common)
Ever-Ready Archer
(common)
Brutal Impulse
(common)
Mudcrack
(common)
Jabbing Jailer
(common)
Vigorous Downpour
(common)
Grave Pauper
(common)
Repurpose
(common)
Island
(basic)



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