Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may return an instant or sorcery from your graveyard to your hand. 1/4
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Whenever Inspiring Infantry attacks alone, create a white 1/1 human soldier token tapped and attacking.
Just one need serve, but if they do, others will follow.
1/3
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
, : Target creature gets +2/+0 and gains first strike until end of turn.3/3
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Flying
Whenever Tax Law Adjudicator deals combat damage to a player, draw a card if you have more life than the player dealt damage. Otherwise, the player dealt damage exiles the top two cards of their library. 2/2
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
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Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact. Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
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Thermal Vent enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
, : Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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Enchant creature
Enchanted creature gets +2/+2 and gains trample. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
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Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
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Defender
Chained Twins can block an additional creature each turn. Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
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Scroll Hoarder
(rare)
Inspiring Infantry
(uncommon)
Gang Agitator
(uncommon)
Tax Law Adjudicator
(uncommon)
Ancient Remedy
(common)
Oil Lake Mechanic
(common)
Thermal Vent
(common)
Ejection Seat
(common)
Outwaste Skink
(common)
Powerful Aura
(common)
False-Peace Advocate
(common)
Singeing Glowworms
(common)
Blood Bounty
(common)
Chained Twins
(common)
Plains
(basic)



: Target creature gets +2/+0 and gains first strike until end of turn.

