Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent controls dies, its controller discards a card unless they pay two life.
He'll take your loved ones and your happiness.
5/3
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Until end of turn target creature gains "this creature must be blocked if able" and "creatures blocking this creature get -1/1 until end of turn."
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Flying 2/1
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Memory of Screams Deals X damage to each opponent, where X is the number of instants and sorceries in that player's graveyard.
They celebrate the victory without ever having known its price.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped. |
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
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Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
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Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token. The cure was fraudulent.
1/1
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Martyr- When Fort Raider dies create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Death does not delay insult.
2/2
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Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional
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Equip ![]() Good against dust, better against morale.
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Heartbreaker Brigand
(rare)
Live Bait
(uncommon)
Fort Fink
(uncommon)
Memory of Screams
(uncommon)
Jabbing Jailer
(common)
Impromptu Journey
(common)
Dutiful to the Dome
(common)
Razorwire Ambulance
(common)
Singeing Glowworms
(common)
Wheelie Crab
(common)
Noxious Nomad
(common)
False-Peace Advocate
(common)
Fort Raider
(common)
Outwaste Mask
(common)
Swamp
(basic)





