Envertol: Virtual Booster

Envertol: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create an X/X black spirit token with flying and menace, where X is the number of creatures in your graveyard.
The loathing and despair of hundreds of souls distilled into one colossus.
 U 
Artifact Creature – Wall
Defender
{3}: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
 U 
Sorcery
Memory of Screams Deals X damage to each opponent, where X is the number of instants and sorceries in that player's graveyard.
They celebrate the victory without ever having known its price.
 U 
Creature – Imp
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Flying
2/1
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Creature – Bird
Flying
Sacrifice Support Pigeon: Target creature with flying gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery.
2/2
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Artifact
{1},{t}: Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Human Assassin
Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead.
Only the most potent poisons break the body and soul.
3/2
 C 
Enchantment – Aura
Enchant creature
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Whenever enchanted creature attacks or blocks, that creature's controller loses 1 life.
 C 
Artifact – Equipment
Rolling Tank can't be blocked by creatures with a power of 1 or less.

Crew 5
6/7
 C 
Creature – Human Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature gets +4/+4 until end of turn.
 C 
Sorcery
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
Plains
 
 B 
Basic Land – Plains

Soul Dreadnought (rare)
Barbed Wire Fence (uncommon)
Memory of Screams (uncommon)
Fort Fink (uncommon)
Brutal Impulse (common)
Support Pigeon (common)
Jabbing Jailer (common)
Ejection Seat (common)
Toxophiliac Seducer (common)
Kremsha's Bondage (common)
Rolling Tank (common)
Treaty Organizer (common)
Nutrient Chew (common)
Competent Composure (common)
Plains (basic)