Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until end of turn, whenever a creature you control deals combat damage to a player chose 1:
•Destroy target artifact that player controls.
•Gain life equal to the damage dealt to that player.
•Exile that player's graveyard.
 U 
Creature – Kithkin Assassin
{t}, sacrifice Loyalist Throat Slitter: Destroy target creature that dealt damage to you this turn.
Peace is quiet, even when peace is at its darkest.
2/2
 U 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
 U 
Creature – Human Wizard
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, look at the top card of target player's library. Then, you may put that card on the bottom of that library.
3/5
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Creature – Cat
When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
 C 
Creature – Insect Ooze
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target creature with flying.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Land
Mound of Bones enters the battlefield tapped.

{t}: Add {w} or {b}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Kor Wizard
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 C 
Instant
As an additional cost to cast Rushed Repair, tap a creature you control. Untap target artifact you control and draw a card.
Wilv did a day's worth of repairs in an hour and learned something new.
 C 
Creature – Human Warrior
Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
Swamp
 
 B 
Basic Land – Swamp

Tribal Brutality (rare)
Loyalist Throat Slitter (uncommon)
Scrapper's Attack (uncommon)
Citadel Bookkeeper (uncommon)
Jungle Snapper (common)
Overgrown Feral (common)
Singeing Glowworms (common)
Snatch From the Skies (common)
Citadel Infiltration (common)
Mound of Bones (common)
Dutiful to the Dome (common)
No Place (common)
Rushed Repair (common)
Effigy Eradicator (common)
Swamp (basic)