Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Miserable Victory, sacrifice a creature.
Target creature gets +5/+5 and gains menace, trample, and "whenever this creature deals damage to a player, that player sacrifices a creature, land, and enchantment they control" until end of turn. |
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
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Creatures you control with a power of 1 or less are indestructible until end of turn.
Draw a card. Together, even Kremsha's brutality can't break their lives.
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Target creature gets -1/-1 until end of turn. Then destroy another target creature if that creature's power is less than the first creature's power.
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When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
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Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
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Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
, , Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library. |
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
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, : Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land. |
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
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Miserable Victory
(rare)
Road Spikes
(uncommon)
Endurance of the Oppressed
(uncommon)
Overblown Insult
(uncommon)
Masked Mercenery
(common)
Aura Attuner
(common)
Brazen Hero
(common)
Vitalmancer
(common)
Tome of Ecological Texts
(common)
Citadel Gatekeeper
(common)
Oil Lake Buccaneer
(common)
Ejection Seat
(common)
Pollution's Performance
(common)
Arkna's Ambition
(common)
Swamp
(basic)





, Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.