Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cast Ozsaet's Security only during the combat phase.
Destroy all tapped creatures. Oszaet rules in peace. All that is outside of her ordinances is deemed unpeaceful.
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Menace
Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn. Someone will pay her for your head.
4/2
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Armistice- At the beginning of your opponent's endstep, if no player was dealt damage that turn, create a 1/1 white soldier token.
It takes bodies to keep the peace.
3/3
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Enchant creature
At the beginning of your endstep, draw a card if the enchanted creature was dealt damage. The island tribes initiate their young into fighting early as the weak need to be weeded out.
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Equipped creature gets +2/+0 Equip ![]() The other tribes named the Boneblade tribe after their weaponry. The Boneblade liked their new name.
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When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
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Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life. "I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
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Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
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Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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Thermal Vent enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
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Ozsaet's Security
(rare)
Cyclist Hunter
(uncommon)
Forceful Recruiter
(uncommon)
Rite of Battle
(uncommon)
Makeshift Axe
(common)
Dustway Bushranger
(common)
Damned Whisp
(common)
Competent Composure
(common)
Sewage Reclamation
(common)
Treaty Organizer
(common)
Whip-Cracker Goblin
(common)
Vitalmancer
(common)
Thermal Vent
(common)
Ever-Ready Archer
(common)
Mountain
(basic)




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