Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1
•until end of turn, whenever you cast a spell, you may draw a card. •until end of turn, creatures you control gain "Whenever this creature deals combat damage to a player you may draw two cards, then discard a card." |
Flying
Scar's Price can't attack unless you have seven or more instants or sorceries in your graveyard. People had tried to prevent the destruction of Tlihan. They were lost with the continent.
4/2
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may destroy target artifact or enchantment.
Stagnant oppression leaves time to plan against such rule.
1/2
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may move target aura or equipment from another creature to Parleying Pirate.
She doesn't have the most exciting tales on the Oil Lake, but her chests are among the biggest.
1/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
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Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact. Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature gets +4/+4 until end of turn. |
Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead. Only the most potent poisons break the body and soul.
3/2
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
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Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste Crew 4 4/4
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Martyr- When Swordbearer dies you may attach all equipment that was attached to Swordbearer to target creature you control.
1/2
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Martyr- When Domebreaker dies, you may destroy target nonbasic land.
Many hear the call to rebel, but few have their own answers.
6/3
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Fruits of Ferocity
(rare)
Scar's Price
(uncommon)
Ward Breaker
(uncommon)
Parleying Pirate
(uncommon)
Whip-Cracker Goblin
(common)
Oil Lake Mechanic
(common)
Nutrient Chew
(common)
Toxophiliac Seducer
(common)
Razorwire Ambulance
(common)
Citadel Gatekeeper
(common)
Wheelie Crab
(common)
Four-Wheel Frontrunner
(common)
Swordbearer
(common)
Domebreaker
(common)
Forest
(basic)




