Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
At the beginning of your upkeep Akran Dust Storm deals 2 damage to each creature, planeswalker, and player.
Akrans used all they could until there was no trace of life left.
 U 
Enchantment – Aura
Enchant creature
Prevent all noncombat damage that would be dealt to enchanted creature. Enchanted creature can't be sacrificed.
Only the most important are shrouded from blights.
 U 
Creature – Human Rebel Assassin
Flash
When Cockpit Killer enters the battlefield, you may destroy target creature that crewed a vehicle this turn.
Unit 06 never met at the rendezvous point.
2/3
 U 
Creature – Human Shaman
{t}: Oversear deals 1 damage to any target.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/3
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
 C 
Creature – Spirit
Flying
When Blessed Whisp enters the battlefield, ypu may gain 1 life for each player who has a creature card in their graveyard.
"Their love keeps them here. I only channel that love to my bidding."- Ashwi
2/3
 C 
Instant
Destroy target creature. That creature's controller creates a 1/1 red spirit token with menace.
Crimes are never forgotten. One can only stay far away from where the murder happened.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
 C 
Creature – Human Shaman
Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
2/2
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 C 
Creature – Human Assassin
Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead.
Only the most potent poisons break the body and soul.
3/2
Island
 
 B 
Basic Land – Island

Akran Dust Storm (mythic)
High Dominance (uncommon)
Cockpit Killer (uncommon)
Oversear (uncommon)
Razorwire Ambulance (common)
Oil Lake Mechanic (common)
Blessed Whisp (common)
Invoke Vengeance (common)
Tribal Face (common)
Quickfire Persecutor (common)
Brutal Impulse (common)
Jungle Snapper (common)
No Place (common)
Toxophiliac Seducer (common)
Island (basic)