Envertol: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player reveals their hand. That player discards each nonland card in their hand that shares a name with a card in their graveyard.
It didn't work before. Why should it now?
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Creatures you control with a power of 1 or less are indestructible until end of turn.
Draw a card. Together, even Kremsha's brutality can't break their lives.
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Enchant creature
At the beginning of your endstep return enchanted creature and Carry Home to their owners' hands. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life. 2/4
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Lifelink, deathtouch
Crew 1 Coin determines the difference between supplier and one in need of supplies.
1/4
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Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
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Reach
Martyr- When Treetop Sniper dies you may draw a card. Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
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Flying
When Blessed Whisp enters the battlefield, ypu may gain 1 life for each player who has a creature card in their graveyard. "Their love keeps them here. I only channel that love to my bidding."- Ashwi
2/3
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
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When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
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Deathtouch
: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
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Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
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Acknowledge as Futile
(rare)
Endurance of the Oppressed
(uncommon)
Carry Home
(uncommon)
Fulfilled Sadist
(uncommon)
Roving Bloodwagon
(common)
Payu Gravetender
(common)
Treetop Sniper
(common)
Blessed Whisp
(common)
Treaty Organizer
(common)
Grave Pauper
(common)
Surrakar Foulclaw
(common)
Brazen Hero
(common)
Vitalmancer
(common)
Overgrown Feral
(common)
Swamp
(basic)



