Envertol: Virtual Booster
| Envertol: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
|
At the beginning of your first main phase add
![]() .
Whenever you cast a creature spell, you may gain 1 life. |
Whenever Primalist Saboteur deals combat damage to an opponent, you may destroy target artifact or enchantment that player controls.
The Fearless tribe believe even the simplest tools are unnecessary aids and are pathetic attempts to compensate for the one's weakness.
3/4
|
Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
|
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Put target noncreature, nonland permanent on the bottom of its owner's library. |
|
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
|
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped. |
Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip ![]() |
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
|
Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking. Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
|
|
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
|
Martyr- When Domebreaker dies, you may destroy target nonbasic land.
Many hear the call to rebel, but few have their own answers.
6/3
|
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target creature with flying. |
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
|
|
Whispers From Beyond
(common, foil)
Bio-Oil Life Web
(rare)
Primalist Saboteur
(uncommon)
Lessons Learned
(uncommon)
Leave as Legend
(uncommon)
Masked Mercenery
(common)
Impromptu Journey
(common)
Tangling Net
(common)
Whip-Cracker Goblin
(common)
Bound to Serve
(common)
Outwaste Skink
(common)
Domebreaker
(common)
Snatch From the Skies
(common)
Treaty Organizer
(common)
Swamp
(basic)





