Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Human Wizard
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{3}{b}{b}{b},{t}: Return target creature from a graveyard to the battlefield. That creature is a zombie in addition to its other types and gains "when this creature dies, exile it."
4/4
 U 
Creature – Surrakar Citizen
When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
 U 
Sorcery
Creatures you control get +X/+X until end of turn, where X is the number of creatures in your opponents' graveyards.
A feast for all, and all are the feast.
 U 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Sorcery
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
 C 
Creature – Human Cleric
Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
 C 
Creature – Insect Ooze
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
 C 
Creature – Goblin Soldier
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Draw two cards.
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip {2}
 C 
Sorcery
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
Island
 
 B 
Basic Land – Island

Ash Reanimator (mythic)
Pipeline Technician (uncommon)
Yektu's Feast (uncommon)
Scavenger's Intervention (uncommon)
Tribal Face (common)
Powerful Aura (common)
Arkna's Ambition (common)
Erktu Warden (common)
Singeing Glowworms (common)
Whip-Cracker Goblin (common)
Tear Through Pages (common)
Vitalmancer (common)
Tangling Net (common)
Whispers From Beyond (common)
Island (basic)