Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Goblin Soldier
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Kremsha rewards with allowances of sadism, as that has no monetary value.
1/1
 
 R 
Legendary Creature – Human Noble
{1}{w}: Target creature's base power and toughness become 2 until end of turn.
Creatures with a power less than Ozsaet, Empress of Ordinance's can't attack or block.
4/5
 U 
Creature – Human Shaman
{t}: Oversear deals 1 damage to any target.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/3
 U 
Creature – Human Soldier
Whenever Inspiring Infantry attacks alone, create a white 1/1 human soldier token tapped and attacking.
Just one need serve, but if they do, others will follow.
1/3
{2}{r}{u}
 
 U 
Instant
Return target creature to its owner's hand. Rein In deals damage to that player equal to the creature's power.
The Furyhowl tribe does not accept desertion. Those that flee are dragged back and beaten to obedience.
 C 
Artifact – Vehicle
Lifelink, deathtouch

Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Creature – Zarri Shaman
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
 C 
Creature – Kor Nomad
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
Island
 
 B 
Basic Land – Island

Whip-Cracker Goblin (common, foil)
Ozsaet, Empress of Ordinance (rare)
Oversear (uncommon)
Inspiring Infantry (uncommon)
Rein In (uncommon)
Roving Bloodwagon (common)
Outwaste Skink (common)
Aura Attuner (common)
Ghost Whisperer (common)
Brutal Impulse (common)
Sinkwhirl Serpent (common)
Impromptu Journey (common)
Powerful Aura (common)
Grave Pauper (common)
Island (basic)