Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Other creatures you control have punish. 7/6
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Enchant creature
At the beginning of your endstep return enchanted creature and Carry Home to their owners' hands. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
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Enchant creature
Enchanted creature gets +2/+2 and auras you cast targeting the enchanted creature cost less.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
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Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead. Only the most potent poisons break the body and soul.
3/2
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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, : Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
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, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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Martyr- When Swordbearer dies you may attach all equipment that was attached to Swordbearer to target creature you control.
1/2
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Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped. |
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Foreman Rallier
(rare)
Carry Home
(uncommon)
Hoarder's Strike
(uncommon)
Mark of Bearing
(uncommon)
Grave Pauper
(common)
Outwaste Skink
(common)
Toxophiliac Seducer
(common)
Rolling Tank
(common)
Ejection Seat
(common)
Whispers From Beyond
(common)
Jungle Snapper
(common)
Swordbearer
(common)
Ghost Whisperer
(common)
Impromptu Journey
(common)
Island
(basic)





: Untap target creature that crewed a vehicle this turn.