Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped.. Crew 4 5/5
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control. |
Target creature gets -1/-1 until end of turn. Then destroy another target creature if that creature's power is less than the first creature's power.
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If Soulclawed Apostle would deal combat damage to a player, Soulclawed Apostle deals X damage to that player instead, where X is the number of creatures in your graveyard.
2/2
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Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard. 2/1
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Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
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Slime Mold City enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
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Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
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, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature Enchanted creature gets +2/+1 and must attack each turn if able. |
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Scry 1. |
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Stomping Menagerie
(rare)
Scrapper's Attack
(uncommon)
Overblown Insult
(uncommon)
Soulclawed Apostle
(uncommon)
Kojli Artificer
(common)
Dutiful to the Dome
(common)
Slime Mold City
(common)
Unforgettable Terrors
(common)
False-Peace Advocate
(common)
Aura Attuner
(common)
Wheelie Crab
(common)
Jungle Snapper
(common)
Brutal Impulse
(common)
Amethyst of Foresight
(common)
Mountain
(basic)




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