Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Trample
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
5/5
 U 
Sorcery
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control.
 U 
Sorcery
Target creature gets -1/-1 until end of turn. Then destroy another target creature if that creature's power is less than the first creature's power.
 U 
Creature – Surrakar Cleric
If Soulclawed Apostle would deal combat damage to a player, Soulclawed Apostle deals X damage to that player instead, where X is the number of creatures in your graveyard.
2/2
 C 
Creature – Human Artificer
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
2/1
 C 
Creature – Kor Wizard
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
 C 
Land
Slime Mold City enters the battlefield tapped.

{t}: Add {g} or {u}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Creature – Vedalken Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
 C 
Creature – Zarri Shaman
Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
 C 
Creature – Crab
Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)

{t}: Scry 1.
Mountain
 
 B 
Basic Land – Mountain

Stomping Menagerie (rare)
Scrapper's Attack (uncommon)
Overblown Insult (uncommon)
Soulclawed Apostle (uncommon)
Kojli Artificer (common)
Dutiful to the Dome (common)
Slime Mold City (common)
Unforgettable Terrors (common)
False-Peace Advocate (common)
Aura Attuner (common)
Wheelie Crab (common)
Jungle Snapper (common)
Brutal Impulse (common)
Amethyst of Foresight (common)
Mountain (basic)