Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Permanents lose indestructible, permanents can't gain indestructible, and damage can't be prevented.
When the plane aches, its inhabitants ache.
 U 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Counter target spell with a converted mana cost of X or less, where X is the number of cards in your hand.
 U 
Instant
Exile the top card of your library. Until end of turn, you may play that card. If you do, you gain life equal to that card's converted mana cost.
Hyale and Arkna made many enemies. The trick was knowing when, and where, to hide.
 U 
Instant
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
 C 
Creature – Goblin Rogue Ranger
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
 C 
Creature – Human Nomad
Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
The cure was fraudulent.
1/1
 C 
Sorcery
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking.
Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional {1}.

Equip {1}
Good against dust, better against morale.
 C 
Land
Mudcrack enters the battlefield tapped.

{t}: Add {r} or {w}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Instant
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
 C 
Creature – Human Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
 C 
Creature – Insect Ooze
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
Plains
 
 B 
Basic Land – Plains

Caustic Atmosphere (rare)
Scavenger's Intervention (uncommon)
On the Lamb (uncommon)
Road Spikes (uncommon)
Dustway Bushranger (common)
Noxious Nomad (common)
Arkna's Ambition (common)
Jabbing Jailer (common)
Bound to Serve (common)
Outwaste Mask (common)
Mudcrack (common)
Erased in Total (common)
Treaty Organizer (common)
Singeing Glowworms (common)
Plains (basic)