Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." unless an opponent pays 2 life.
Kremsha, Merchant of Flesh gets +1/+0 for each Treasure you control. 1/5
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Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
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Whenever Skullshot Rider crews a vehicle, target creature gets -2/-2 until end of turn.
Few have vehicles with mounted weapons, so many figure out ways to use traditional weapons while piloting.
4/3
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Return target creature to its owner's hand. Rein In deals damage to that player equal to the creature's power.
The Furyhowl tribe does not accept desertion. Those that flee are dragged back and beaten to obedience.
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Reach
Martyr- When Treetop Sniper dies you may draw a card. Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
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Flying
Whenever an instant or sorcery is put into your graveyard from anywhere, Glimmerdust Scholar gets +1/0 until end of turn. 0/1
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Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Attacking creatures get -2/-0 until end of turn. |
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
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When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Enchant creature
Enchanted creature gets +2/+2 and gains trample. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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Kremsha, Merchant of Flesh
(rare)
Lessons Learned
(uncommon)
Skullshot Rider
(uncommon)
Rein In
(uncommon)
Treetop Sniper
(common)
Glimmerdust Scholar
(common)
Vigorous Downpour
(common)
Unforgettable Terrors
(common)
Dustway Bushranger
(common)
Razorwire Ambulance
(common)
Erktu Warden
(common)
False-Peace Advocate
(common)
Powerful Aura
(common)
Outwaste Skink
(common)
Plains
(basic)






