Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 
 M 
Creature – Germ
Hexproof
Neural Breaker can't be blocked.
Whenever Neural Breaker attacks, each creature defending player controls gains an Wasting counter.
Whenever a creature with a wasting counter attacks or blocks, its controllers exiles the top 3 cards of their library for each wasting counter on that creature.
0/1
 U 
Creature – Bird
Flying, vigilance
At the beginning of your opponent's upkeep, swap Striking Crane's power and toughness until end of turn.
3/1
 U 
Artifact – Vehicle
Flying, first strike

Crew 3
The vehicle is favored for desert raids.
3/1
 U 
Creature – Surrakar Citizen
When Pipeline Technician is returned from your graveyard to your hand each opponent loses 2 life.
Swimming through oil is one thing, but coming up for air is another.
1/1
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Untap target creature you don't control. Then, untap up to two target creatures you control.
 C 
Creature – Kor Wizard
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
 C 
Creature – Zarri Archer
Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Land
Mudcrack enters the battlefield tapped.

{t}: Add {r} or {w}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Attacking creatures get -2/-0 until end of turn.
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Destroy target artifact or enchantment.
Old, discarded objects can find new uses.
Island
 
 B 
Basic Land – Island

Citadel Gatekeeper (common, foil)
Neural Breaker (mythic)
Striking Crane (uncommon)
Dust Glider (uncommon)
Pipeline Technician (uncommon)
Bio-Oil Food Chain (common)
Dutiful to the Dome (common)
Ever-Ready Archer (common)
Brutal Impulse (common)
Mudcrack (common)
Jabbing Jailer (common)
Vigorous Downpour (common)
Grave Pauper (common)
Repurpose (common)
Island (basic)