Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Reveal the top two cards of your library. Put one into your hand, then gain life equal to the converted mana cost of the other and put it on the bottom of your library.2/4
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: Until end of turn, target artifact or enchantment in your graveyard gains Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery).
, : Exile an artifact or enchantment from an opponent's graveyard and untap target basic land you control. |
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control. |
Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard. Was the serpent opportunistic in its spot, or did it create the danger?
3/3
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Flying
When Blessed Whisp enters the battlefield, ypu may gain 1 life for each player who has a creature card in their graveyard. "Their love keeps them here. I only channel that love to my bidding."- Ashwi
2/3
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Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
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: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) 1/2
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Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land. |
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional
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Equip ![]() Good against dust, better against morale.
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Hyale, World's Visionary
(rare)
Waste Processor
(uncommon)
Scrapper's Attack
(uncommon)
Lessons Learned
(uncommon)
Razorwire Ambulance
(common)
Jabbing Jailer
(common)
Ancient Remedy
(common)
Vitalmancer
(common)
Sinkwhirl Serpent
(common)
Blessed Whisp
(common)
Blood Bounty
(common)
Ravenous Servitor
(common)
Pollution's Performance
(common)
Outwaste Mask
(common)
Mountain
(basic)


: Reveal the top two cards of your library. Put one into your hand, then gain life equal to the converted mana cost of the other and put it on the bottom of your library.

