Envertol: Virtual Booster
| Envertol: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Exile target creature from a graveyard and create a 1/1 white spirit token with flying.
-3: Exile target creature. -9: Target player gains an emblem with "This player cannot cast spells sharing a name with cards they own in exile." 6
|
Flash, flying
Cyclone Elemental costs less if an opponent cast an instant or sorcery this turn.3/3
|
Defender
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.Outlander camps are hard to enter, and harder to escape.
0/5
|
Whenever a land is put into a player's graveyard from the battlefield, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
The Scar of Tlihan is nothing but jagged rocks, the remnants of an entire continent undone for the resources beneath its soil.
|
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
|
|
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste Crew 4 4/4
|
Enchant creature you control
Enchanted creature gets -0/-1 and gains flying. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Payu Tunnel Guard gets +2/+2 as long as you have seven or more lands in your graveyard.
Abovegrounders imagine that the Payu's underground world is a utopia. Abovegrounders have yet to see that world.
4/4
|
Lifelink, deathtouch
Crew 1 Coin determines the difference between supplier and one in need of supplies.
1/4
|
Flash
When Visionary of the Forgotten enters the battlefield reveal the top card of your library. If that card shares a name with a card in your graveyard, add the revealed card to your hand. 2/1
|
|
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
|
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
|
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
|
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
|
|
Ashwi, Soul Chainer
(mythic)
Cyclone Elemental
(uncommon)
Barbed Wire Fence
(uncommon)
Destruction of Tlihan
(uncommon)
Jabbing Jailer
(common)
Four-Wheel Frontrunner
(common)
Smog Sail
(common)
Payu Tunnel Guard
(common)
Roving Bloodwagon
(common)
Visionary of the Forgotten
(common)
False-Peace Advocate
(common)
Citadel Gatekeeper
(common)
Sewage Reclamation
(common)
Dustway Bushranger
(common)
Forest
(basic)


less if an opponent cast an instant or sorcery this turn.
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
