Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
First strike
Martyr- When Undaunting Savior dies, you may return target creature with a power of 2 or less from your graveyard to the battlefield.
3/1
 U 
Creature – Spirit
Flying
Scar's Price can't attack unless you have seven or more instants or sorceries in your graveyard.
People had tried to prevent the destruction of Tlihan. They were lost with the continent.
4/2
 U 
Instant
Creatures you control with a power of 1 or less are indestructible until end of turn.

Draw a card.
Together, even Kremsha's brutality can't break their lives.
 U 
Creature – Human Barbarian
Whenever Primalist Saboteur deals combat damage to an opponent, you may destroy target artifact or enchantment that player controls.
The Fearless tribe believe even the simplest tools are unnecessary aids and are pathetic attempts to compensate for the one's weakness.
3/4
 C 
Creature – Spirit
Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life.
"I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
 C 
Creature – Vedalken Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
 C 
Creature – Goblin Rogue Ranger
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
 C 
Creature – Giant Rebel
Martyr- When Hammer of Rebellion dies, deal 2 damage to any target.
With her final breath she swings her hammer forward.
4/4
 C 
Creature – Human Citizen
Defender
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
 C 
Land
Slime Mold City enters the battlefield tapped.

{t}: Add {g} or {u}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature gets +4/+4 until end of turn.
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 C 
Creature – Human Warrior
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
Swamp
 
 B 
Basic Land – Swamp

Undaunting Savior (rare)
Scar's Price (uncommon)
Endurance of the Oppressed (uncommon)
Primalist Saboteur (uncommon)
Damned Whisp (common)
Tribal Face (common)
Oil Lake Buccaneer (common)
Dustway Bushranger (common)
Hammer of Rebellion (common)
Chained Twins (common)
Slime Mold City (common)
Nutrient Chew (common)
No Place (common)
Thrashing Enforcer (common)
Swamp (basic)