Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Flying
When Blessed Whisp enters the battlefield, ypu may gain 1 life for each player who has a creature card in their graveyard.
"Their love keeps them here. I only channel that love to my bidding."- Ashwi
2/3
 
{1}{r}
 
 R 
Enchantment – Aura
Enchant nonbasic land
Enchanted land and all lands sharing a name with the enchanted land become a colorless land with "{t}: Add {c} " and loses all other card types and abilities.
Many believe vibrant landscapes are a wilder fantasy than freedom.
 U 
Creature – Spirit
Flying
Scar's Price can't attack unless you have seven or more instants or sorceries in your graveyard.
People had tried to prevent the destruction of Tlihan. They were lost with the continent.
4/2
 U 
Creature – Human Shaman
{t}: Oversear deals 1 damage to any target.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/3
 U 
Instant
Destroy target land. Lands sharing a type with that land produce {c} until end of turn.
The toil at Kremsha's mines and the mutilations to the land to make trade routes easy left the continent in pain.
 C 
Creature – Human Warrior
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
 C 
Creature – Human Citizen
{t}: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/2
 C 
Artifact – Vehicle
Lifelink, deathtouch

Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
 C 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste

Crew 4
4/4
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
Mountain
 
 B 
Basic Land – Mountain

Blessed Whisp (common, foil)
Dry Up (rare)
Scar's Price (uncommon)
Oversear (uncommon)
Desertification (uncommon)
Thrashing Enforcer (common)
Ravenous Servitor (common)
Roving Bloodwagon (common)
Citadel Gatekeeper (common)
No Place (common)
Outwaste Skink (common)
Pollution's Performance (common)
Four-Wheel Frontrunner (common)
Oil Lake Mechanic (common)
Mountain (basic)