Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Exile an artifact from your graveyard: Junkwork Roadster gets +1/+0 until end of turn.

Exile 3 artifacts from your graveyard: Return Junkwork Roadster from your graveyard to your hand.

Crew 1
2/2
 U 
Artifact Creature – Wall
Defender
{3}: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
 U 
Artifact – Equipment
Equipped creature gets +3/+1 and gains "whenever this creature deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step."

Equip {2}
 U 
Creature – Human Knight
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage that turn, create a 1/1 white soldier token.
It takes bodies to keep the peace.
3/3
 C 
Land
Compost Heap enters the battlefield tapped.

{t}: Add {b} or {g}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Creature – Vedalken Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
 C 
Sorcery
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
 C 
Creature – Insect Citizen
Flash
When Hive Collector enters the battlefield, add {g}{g} if an artifact entered a graveyard from anywhere this turn.
The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
 C 
Creature – Goblin Rogue Ranger
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
 C 
Creature – Giant Rebel
Martyr- When Hammer of Rebellion dies, deal 2 damage to any target.
With her final breath she swings her hammer forward.
4/4
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 C 
Creature – Human Warrior
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
Mountain
 
 B 
Basic Land – Mountain

Junkwork Roadster (rare)
Barbed Wire Fence (uncommon)
Lash of Obedience (uncommon)
Forceful Recruiter (uncommon)
Compost Heap (common)
Citadel Infiltration (common)
False-Peace Advocate (common)
Competent Composure (common)
Hive Collector (common)
Dustway Bushranger (common)
Tribal Face (common)
Hammer of Rebellion (common)
Sinkwhirl Serpent (common)
Thrashing Enforcer (common)
Mountain (basic)