Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target creature you control until end of turn. When that creature is returned to the battlefield from exile, return target artifact and enchantment from your graveyard to the battlefield.
 U 
Enchantment
If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded.
One cannot see outside the Citadel. One should not think beyond the Citadel.
 U 
Enchantment
Whenever an artifact or enchantment enters an opponent's graveyard from the battlefield, you may draw a card.
Lost knowledge waits to be found.
 U 
Instant
Until end of turn, whenever an opponent adds {u}, you may also add {u}.
One of life's greatest necessities, water is stolen often.
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gains indestructible until end of turn.
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Creature – Insect Shaman
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
 C 
Creature – Goblin Shaman
Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast {2} less until end of turn.
The Fatalclaw sacrifice their weak to empower the strong.
1/1
 C 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste

Crew 4
4/4
 C 
Sorcery
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
 C 
Creature – Snake Elemental
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{r},{t}: Livewire Viper deals 1 damage to target tapped creature.
1/2
 C 
Land
Thermal Vent enters the battlefield tapped.

{t}: Add {u} or {r}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Sorcery
Exile target artifact or enchantment.
As long as it remains, it will harm life. There is no place for such creations in Envertol.
Swamp
 
 B 
Basic Land – Swamp

Trek for Lost Knowledge (rare)
Forced Forgetfulness (uncommon)
Primal Knowledge (uncommon)
Water Theft (uncommon)
Ancient Remedy (common)
Unforgettable Terrors (common)
Payu Gravetender (common)
Fatalclaw's Sacrifice (common)
Four-Wheel Frontrunner (common)
Competent Composure (common)
Oil Lake Mechanic (common)
Livewire Viper (common)
Thermal Vent (common)
Revoke Existence (common)
Swamp (basic)