Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose 1
•Copy target spell X times, where X is the number of creatures you control. You may choose new targets for each copy.
• Copy target spell X times, where X is the number of creatures that died this turn. You may choose new targets for each copy.
 U 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life.
2/4
 U 
Enchantment – Aura
Enchant creature
If enchanted creature would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Artifact Creature – Wall
Defender
{3}: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
 C 
Sorcery
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
 C 
Creature – Zarri Archer
Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
 C 
Creature – Zarri Shaman
Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
 C 
Creature – Human Cleric
Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
 C 
Creature – Vedalken Advisor
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
 C 
Creature – Spirit
Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life.
"I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
 C 
Land
Thermal Vent enters the battlefield tapped.

{t}: Add {u} or {r}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
Mountain
 
 B 
Basic Land – Mountain

Tame the Masses (rare)
Fulfilled Sadist (uncommon)
Whip of Oppression (uncommon)
Barbed Wire Fence (uncommon)
Sewage Reclamation (common)
Ever-Ready Archer (common)
Eighth Eye Visionary (common)
Erktu Warden (common)
Oil Lake Mechanic (common)
False-Peace Advocate (common)
Zarri Naturalism (common)
Damned Whisp (common)
Thermal Vent (common)
Diversional Fire (common)
Mountain (basic)