Envertol: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create an X/X black spirit token with flying and menace, where X is the number of creatures in your graveyard.
The loathing and despair of hundreds of souls distilled into one colossus.
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Defender
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.Outlander camps are hard to enter, and harder to escape.
0/5
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Memory of Screams Deals X damage to each opponent, where X is the number of instants and sorceries in that player's graveyard.
They celebrate the victory without ever having known its price.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Flying 2/1
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature Enchanted creature gets +2/+1 and must attack each turn if able. |
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Flying
Sacrifice Support Pigeon: Target creature with flying gets +2/+2 until end of turn. Activate this ability only when you could cast a sorcery. 2/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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, : Untap target creature that crewed a vehicle this turn.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Deathtouch
If a creature dealt damage by Toxophiliac Seducer would die, exile that creature instead. Only the most potent poisons break the body and soul.
3/2
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Enchant creature
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Whenever enchanted creature attacks or blocks, that creature's controller loses 1 life. |
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature gets +4/+4 until end of turn. |
Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
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Soul Dreadnought
(rare)
Barbed Wire Fence
(uncommon)
Memory of Screams
(uncommon)
Fort Fink
(uncommon)
Brutal Impulse
(common)
Support Pigeon
(common)
Jabbing Jailer
(common)
Ejection Seat
(common)
Toxophiliac Seducer
(common)
Kremsha's Bondage
(common)
Rolling Tank
(common)
Treaty Organizer
(common)
Nutrient Chew
(common)
Competent Composure
(common)
Plains
(basic)





: Untap target creature that crewed a vehicle this turn.