Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Trample
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
5/5
 U 
Creature – Kithkin Knight
Vigilance
{1}{w},{t}: Deal 2 damage to target attacking or blocking creature.
Even at the outposts, Ozsaet makes sure that any infractions are punished.
2/4
 U 
Instant
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
 U 
Instant
Destroy target land. Lands sharing a type with that land produce {c} until end of turn.
The toil at Kremsha's mines and the mutilations to the land to make trade routes easy left the continent in pain.
 C 
Creature – Insect Citizen
Flash
When Hive Collector enters the battlefield, add {g}{g} if an artifact entered a graveyard from anywhere this turn.
The Payu can reclaim Aboveground waste for their hives. Arkna had bigger plans.
2/2
 C 
Creature – Kor Wizard
Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
 C 
Instant
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
 C 
Creature – Vedalken Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional {1}.

Equip {1}
Good against dust, better against morale.
 C 
Creature – Cat
When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
Swamp
 
 B 
Basic Land – Swamp

Stomping Menagerie (rare)
Corrinwe Patrol (uncommon)
Search For Water (uncommon)
Desertification (uncommon)
Hive Collector (common)
Dutiful to the Dome (common)
Erased in Total (common)
Oil Lake Buccaneer (common)
Razorwire Ambulance (common)
Diversional Fire (common)
Outwaste Mask (common)
Overgrown Feral (common)
Unforgettable Terrors (common)
Citadel Infiltration (common)
Swamp (basic)