Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Trample
When Stomping Menagerie deals combat damage to a player, if Stomping Menagerie was crewed by a druid, you may put a creature with a power of or 3 or less from your hand onto the battlefield tapped..
Crew 4
5/5
 U 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Whenever a creature you control punishes an opponent, you gain 1 life.
2/4
 U 
Instant
Until end of turn any number of target artifacts become islands and lose all other abilities.
Oil and steel are abundant, but neither will keep you alive.
 U 
Creature – Viashino Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{r},{t}: Target creature gets +2/+0 and gains first strike until end of turn.
3/3
 C 
Land
Compost Heap enters the battlefield tapped.

{t}: Add {b} or {g}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Crab
Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
 C 
Creature – Snake Elemental
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
{r},{t}: Livewire Viper deals 1 damage to target tapped creature.
1/2
 C 
Creature – Insect Shaman
Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
 C 
Creature – Ogre Warrior
When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
 C 
Creature – Human Cleric
Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
 C 
Creature – Human Artificer
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard.
2/1
Forest
 
 B 
Basic Land – Forest

Stomping Menagerie (rare)
Fulfilled Sadist (uncommon)
Search For Water (uncommon)
Gang Agitator (uncommon)
Compost Heap (common)
Wheelie Crab (common)
Livewire Viper (common)
Payu Gravetender (common)
Tribal Face (common)
Masked Mercenery (common)
Vitalmancer (common)
Diversional Fire (common)
Erktu Warden (common)
Kojli Artificer (common)
Forest (basic)