Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Wizard
Flying
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may return an instant or sorcery from your graveyard to your hand.
1/4
 U 
Artifact
{2},{t}, Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.
Not even the best pilot is prepared for the worst mechanic.
 U 
Enchantment
Whenever a land is put into a player's graveyard from the battlefield, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
The Scar of Tlihan is nothing but jagged rocks, the remnants of an entire continent undone for the resources beneath its soil.
 U 
Artifact Creature – Wall
Defender
{3}: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.
Outlander camps are hard to enter, and harder to escape.
0/5
 C 
Creature – Goblin Rogue Ranger
When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
 C 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste

Crew 4
4/4
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Creature – Human Citizen
{t}: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/2
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Artifact – Vehicle
Lifelink, deathtouch

Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
 C 
Instant
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
 C 
Creature – Human Citizen
Defender
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
 C 
Creature – Faerie Wizard
Flying
Whenever an instant or sorcery is put into your graveyard from anywhere, Glimmerdust Scholar gets +1/0 until end of turn.
0/1
Swamp
 
 B 
Basic Land – Swamp

Scroll Hoarder (rare)
Frayed Wires (uncommon)
Destruction of Tlihan (uncommon)
Barbed Wire Fence (uncommon)
Dustway Bushranger (common)
Four-Wheel Frontrunner (common)
Jungle Snapper (common)
Citadel Infiltration (common)
Ravenous Servitor (common)
Jabbing Jailer (common)
Roving Bloodwagon (common)
No Place (common)
Chained Twins (common)
Glimmerdust Scholar (common)
Swamp (basic)