Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature you control gains indestructible until end of turn.
 
 R 
Instant
Exile target creature you control until end of turn. When that creature is returned to the battlefield from exile, return target artifact and enchantment from your graveyard to the battlefield.
 U 
Creature – Kor Citizen
Whenever you recycle, Salvation Gardener gets +1/+1 and gains lifelink and hexproof until end of turn.
When the world grows, she grows.
2/2
 U 
Creature – Human Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may move target aura or equipment from another creature to Parleying Pirate.
She doesn't have the most exciting tales on the Oil Lake, but her chests are among the biggest.
1/2
 U 
Creature – Human Pilot
Menace

Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn.
Someone will pay her for your head.
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Human Citizen
Martyr- When Farmer of Ancestral Lands dies, return a plains from your graveyard to the battlefield tapped.
He's sharpened his pitchfork for crops and his enemies.
3/1
 C 
Sorcery
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Creature – Turtle
{g}, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.
The Furyhowl tribe hunt the turtles for meat and armor.
1/3
 C 
Creature – Viashino Warrior
Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
 C 
Artifact – Vehicle
Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
 C 
Creature – Surrakar Artifcer
Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact.
Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
 C 
Creature – Goblin Shaman
Martyr- When Fatalclaw's Sacrifice dies, instants and sorceries you cost cast {2} less until end of turn.
The Fatalclaw sacrifice their weak to empower the strong.
1/1
Island
 
 B 
Basic Land – Island

Ancient Remedy (common, foil)
Trek for Lost Knowledge (rare)
Salvation Gardener (uncommon)
Parleying Pirate (uncommon)
Cyclist Hunter (uncommon)
Powerful Aura (common)
Farmer of Ancestral Lands (common)
Sewage Reclamation (common)
Vitalmancer (common)
Jungle Snapper (common)
Brazen Hero (common)
Razorwire Ambulance (common)
Oil Lake Mechanic (common)
Fatalclaw's Sacrifice (common)
Island (basic)