Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Until end of turn, whenever a creature you control deals combat damage to a player chose 1:
•Destroy target artifact that player controls.
•Gain life equal to the damage dealt to that player.
•Exile that player's graveyard.
 U 
Creature – Faerie Advisor Rogue
Flying
Whenever Tax Law Adjudicator deals combat damage to a player, draw a card if you have more life than the player dealt damage. Otherwise, the player dealt damage exiles the top two cards of their library.
2/2
 U 
Creature – Elemental
Flash, flying
Cyclone Elemental costs {1} less if an opponent cast an instant or sorcery this turn.
3/3
 U 
Instant
Until end of turn, whenever an opponent adds {u}, you may also add {u}.
One of life's greatest necessities, water is stolen often.
 C 
Instant
Destroy target creature. That creature's controller creates a 1/1 red spirit token with menace.
Crimes are never forgotten. One can only stay far away from where the murder happened.
 C 
Creature – Human Nomad
Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
The cure was fraudulent.
1/1
 C 
Enchantment – Aura
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature
Enchanted creature gets +2/+1 and must attack each turn if able.
 C 
Creature – Nightmare
When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
 C 
Creature – Human Citizen
Defender
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and gains "creatures blocking it being blocked by equipped creature get -1/-0 until end of turn."
Equip {2}
 C 
Creature – Zarri Shaman
Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 C 
Creature – Human Knight
Legacy Ender gets +2/+2 whenever Legacy Ender blocks or becomes blocked by a creature sharing a name with a card in a graveyard.
To defy Ozsaet once is death. To continue that defiance is oblivion.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature.
The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
Plains
 
 B 
Basic Land – Plains

Tribal Brutality (rare)
Tax Law Adjudicator (uncommon)
Cyclone Elemental (uncommon)
Water Theft (uncommon)
Invoke Vengeance (common)
Noxious Nomad (common)
Brutal Impulse (common)
Unforgettable Terrors (common)
Chained Twins (common)
Tangling Net (common)
Eighth Eye Visionary (common)
Sinkwhirl Serpent (common)
Legacy Ender (common)
Tribal Face (common)
Plains (basic)