Envertol: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you recycle, Salvation Gardener gets +1/+1 and gains lifelink and hexproof until end of turn.
When the world grows, she grows.
2/2
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Menace
Whenever Calamitous Cauldron deals combat damage to a player, if Calamitous Cauldron was crewed by a shaman, you may cast target instant from your graveyard. If you do, exile that spell after casting it. Crew 4 5/5
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Martyr- When Master of Prophecy dies exile the top two cards of your library. Until the end of your next turn, you may play those cards.
All it takes are a few words of inspiration.
2/2
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Target creature gets -1/-1 until end of turn. Then destroy another target creature if that creature's power is less than the first creature's power.
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Creatures you control with a power of 1 or less are indestructible until end of turn.
Draw a card. Together, even Kremsha's brutality can't break their lives.
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Untap target creature you don't control. Then, untap up to two target creatures you control. |
Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
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Whenever Quickfire Persecutor attacks, Quickfire Persecutor gets +1/+1 until end of turn, if a creature died this turn.
No retribution can ease the grief that comes from lost friends.
2/2
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Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature. The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, each opponent puts the top two cards of their library into their graveyard.
2/1
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Salvation Gardener
(uncommon, foil)
Calamitous Cauldron
(rare)
Master of Prophecy
(uncommon)
Overblown Insult
(uncommon)
Endurance of the Oppressed
(uncommon)
Bio-Oil Food Chain
(common)
Brazen Hero
(common)
Quickfire Persecutor
(common)
Citadel Gatekeeper
(common)
Rolling Tank
(common)
Jungle Snapper
(common)
Grave Pauper
(common)
Tribal Face
(common)
Tedious Talker
(common)
Island
(basic)




