Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice a land: Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
, : Each player sacrifices a land. You create X Treasure artifact tokens, where X is the number of lands put into a graveyard this way. |
Flying
Whenever a card is returned from your graveyard to your hand, Repopupollenator gets +1/+1 until end of turn. 2/2
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Defender
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.Outlander camps are hard to enter, and harder to escape.
0/5
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Whenever an artifact or enchantment enters an opponent's graveyard from the battlefield, you may draw a card.
Lost knowledge waits to be found.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
, : Livewire Viper deals 1 damage to target tapped creature.1/2
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Thermal Vent enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Martyr- When Domebreaker dies, you may destroy target nonbasic land.
Many hear the call to rebel, but few have their own answers.
6/3
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Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
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Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."
Equip ![]() |
, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
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Kremsha's Pickaxe
(rare)
Repopupollenator
(uncommon)
Barbed Wire Fence
(uncommon)
Primal Knowledge
(uncommon)
Livewire Viper
(common)
Thermal Vent
(common)
Domebreaker
(common)
Ghost Whisperer
(common)
Martyr's Dead Drop
(common)
Jungle Snapper
(common)
No Place
(common)
Oil Lake Buccaneer
(common)
Ancient Remedy
(common)
Thrashing Enforcer
(common)
Island
(basic)
, Sacrifice a land: Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
,
: Each player sacrifices a land. You create X Treasure artifact tokens, where X is the number of lands put into a graveyard this way.
: Barbed Wire Fence gets +1/+0 and gains "whenever Barbed Wire Fence deals damage to a creature, its controller loses 1 life" until end of turn.