Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Scrap-Made Cycle costs {1} less for each artifact that was put into your graveyard from anywhere this turn.
Scrap-Made Cycle's crew ability costs 1 less for each artifact that was put into your graveyard from anywhere this turn.
Crew 5
8/8
 U 
Instant
Exile the top card of your library. Until end of turn, you may play that card. If you do, you gain life equal to that card's converted mana cost.
Hyale and Arkna made many enemies. The trick was knowing when, and where, to hide.
 U 
Creature – Human Pilot
Menace

Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn.
Someone will pay her for your head.
4/2
 U 
Enchantment – Aura
Enchant creature
Prevent all noncombat damage that would be dealt to enchanted creature. Enchanted creature can't be sacrificed.
Only the most important are shrouded from blights.
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped.
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Creature – Surrakar Shaman
Deathtouch
{b}: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.
Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
 C 
Artifact – Vehicle
Lifelink, deathtouch

Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
 C 
Creature – Human Cleric
Martyr- When Erktu Warden dies, target permanent you control gains indestructible until end of turn.
Created as a provincial alternative, Erktu's farmland needs to be protected from raiders and monsters.
1/2
 C 
Creature – Ogre Rebel
Martyr- When Domebreaker dies, you may destroy target nonbasic land.
Many hear the call to rebel, but few have their own answers.
6/3
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and spells and abilities targeting equipped creature cost an additional {1}.

Equip {1}
Good against dust, better against morale.
 C 
Creature – Zombie Cleric
When Grave Pauper enters the battlefield, you may gain 3 life if each player has 3 or more cards in their graveyard.
Born into nothing, they return with nothing.
2/2
 C 
Instant
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target land becomes a 3/3 elemental with haste and deathtouch until end of turn. It's still a land.
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
Island
 
 B 
Basic Land – Island

Scrap-Made Cycle (rare)
On the Lamb (uncommon)
Cyclist Hunter (uncommon)
High Dominance (uncommon)
Impromptu Journey (common)
Vitalmancer (common)
Surrakar Foulclaw (common)
Roving Bloodwagon (common)
Erktu Warden (common)
Domebreaker (common)
Outwaste Mask (common)
Grave Pauper (common)
Pollution's Performance (common)
Outwaste Skink (common)
Island (basic)