Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Whenever Charging Garrison attacks, if Charging Garrison is crewed by a soldier, attacking creatures you control get +1/+1 and gain first strike until end of turn. Crew 4 5/5
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Equipped creature gets +3/+1 and gains "whenever this creature deals damage to a creature, tap that creature. It doesn't untap during its controller's next untap step."
Equip ![]() |
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
You gain X life and target opponent loses X life, where X is the number of creatures in your graveyard. |
Whenever Primalist Saboteur deals combat damage to an opponent, you may destroy target artifact or enchantment that player controls.
The Fearless tribe believe even the simplest tools are unnecessary aids and are pathetic attempts to compensate for the one's weakness.
3/4
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Whenever Payu Gravetender deals combat damage to a player, you may draw a card as long as you have seven or more creature cards in your graveyard.
1/1
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Reach
Martyr- When Treetop Sniper dies you may draw a card. Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
The larvae offer cheap light in Kremsha's mines and double as a punishment for the disobedient.
2/6
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Flying
Whenever an instant or sorcery is put into your graveyard from anywhere, Glimmerdust Scholar gets +1/0 until end of turn. 0/1
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Legacy Ender gets +2/+2 whenever Legacy Ender blocks or becomes blocked by a creature sharing a name with a card in a graveyard.
To defy Ozsaet once is death. To continue that defiance is oblivion.
2/3
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Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
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Whenever Wheelie Crab crews a vehicle, Wheelie Crab and that vehicle get +0/+2 until end of turn.
Seashell Village's crabs helped clean up the coast, and found new homes in the trash they cleared.
1/1
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Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
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Martyr- When Fort Raider dies create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Death does not delay insult.
2/2
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Charging Garrison
(rare)
Lash of Obedience
(uncommon)
Repurposed Graves
(uncommon)
Primalist Saboteur
(uncommon)
Payu Gravetender
(common)
Treetop Sniper
(common)
Singeing Glowworms
(common)
Razorwire Ambulance
(common)
Glimmerdust Scholar
(common)
Legacy Ender
(common)
Aura Attuner
(common)
Wheelie Crab
(common)
Ghost Whisperer
(common)
Fort Raider
(common)
Forest
(basic)



