Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way. •Add for each creature destroyed this way.Countless lives lost in for the sake of greed.
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Create X colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color." where X is the number of opponents' creatures that died this turn.
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Flash, flying
Cyclone Elemental costs less if an opponent cast an instant or sorcery this turn.3/3
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Until end of turn, whenever damage is dealt to target creature, that much damage is dealt to each other creature that player controls.
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Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature. The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
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Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
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Destroy target creature. That creature's controller creates a 1/1 red spirit token with menace.
Crimes are never forgotten. One can only stay far away from where the murder happened.
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Enchant creature Enchanted creature gets +2/+1 and must attack each turn if able. |
Pay 2 life, exile Thrashing Enforcer from your graveyard: Target opponent loses 2 life.
Even in death he made sure his vendetta wasn't finished.
2/1
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Target creature gets +1/+3 and gains vigilance until end of turn.
Stand ready. Stand tall.
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Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact. Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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Oil Lake Formation
(rare)
Steal From the Dead
(uncommon)
Cyclone Elemental
(uncommon)
Tribal Obedience
(uncommon)
Outwaste Skink
(common)
Tribal Face
(common)
Erased in Total
(common)
Invoke Vengeance
(common)
Brutal Impulse
(common)
Thrashing Enforcer
(common)
Competent Composure
(common)
Oil Lake Mechanic
(common)
Repurpose
(common)
Rolling Tank
(common)
Plains
(basic)




less if an opponent cast an instant or sorcery this turn.
