Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you recycle, you may create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
He takes the pains of the world and its slow rebirth and gives them form.
1/2
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Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
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, , Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.Not even the best pilot is prepared for the worst mechanic.
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Exile the top card of your library. Until end of turn, you may play that card. If you do, you gain life equal to that card's converted mana cost.
Hyale and Arkna made many enemies. The trick was knowing when, and where, to hide.
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Reach
Martyr- When Treetop Sniper dies you may draw a card. Chief Tani of the Bloodmaw studies the wounds of her warriors to know how her enemies fight.
2/2
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Martyr- When Brazen Hero dies, create a 1/1 red spirit token with menace.
Grudges go beyond the grave.
3/2
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, exile Jungle Snapper from your graveyard: Target creature gains indestructible until end of turn.The Furyhowl tribe hunt the turtles for meat and armor.
1/3
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Martyr- When Farmer of Ancestral Lands dies, return a plains from your graveyard to the battlefield tapped.
He's sharpened his pitchfork for crops and his enemies.
3/1
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: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) 1/2
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Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Attacking creatures get -2/-0 until end of turn. |
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Draw two cards. |
Exile target creature with a power greater than the number of lands you control.
Many try to lead gangs in the deadlands between cities. Few last long.
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Aura Attuner has vigilance as long as Aura Attuner is enchanted.
They say the Zarri's 8th eye sees the world as it has always been and will be until its true end.
2/2
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Aware Artist
(rare)
Lessons Learned
(uncommon)
Frayed Wires
(uncommon)
On the Lamb
(uncommon)
Treetop Sniper
(common)
Brazen Hero
(common)
Jungle Snapper
(common)
Farmer of Ancestral Lands
(common)
Ravenous Servitor
(common)
Vigorous Downpour
(common)
Tear Through Pages
(common)
No Place
(common)
Aura Attuner
(common)
Razorwire Ambulance
(common)
Island
(basic)

, Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.

