Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
![]() ![]() ![]() : Copy target instant or sorcery spell twice. You may choose new targets for each copy.Remember, reflections reveal reality.
5/7
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Whenever an artifact or enchantment enters an opponent's graveyard from the battlefield, you may draw a card.
Lost knowledge waits to be found.
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gets +2/+2 until end of turn. Then, it fights target creature you don't control. |
Menace
Whenever Cyclist Hunter crews a vehicle, that vehicle gains menace until end of turn. Someone will pay her for your head.
4/2
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When Masked Mercenery enters the battlefield target creature gets -1/-1 until end of turn.
Many gangs wear masks to pretend that they're more than the expendable pawns of others.
2/2
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Exile target artifact or enchantment.
As long as it remains, it will harm life. There is no place for such creations in Envertol.
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Whenever Razorwire Ambulance deals combat damage to a player you may gain 4 life.
Crew 1 Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) Often dragged into skirmishes themselves, medics need to be equipped to fight as well as heal.
2/2
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Destroy target creature. That creature's controller creates a 1/1 red spirit token with menace.
Crimes are never forgotten. One can only stay far away from where the murder happened.
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Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
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As an additional cost to cast Rushed Repair, tap a creature you control. Untap target artifact you control and draw a card.
Wilv did a day's worth of repairs in an hour and learned something new.
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When Overgrown Feral enters the battlefield, discard a card then draw a card.
Never truly domesticated, then descendants of housecats eradicated many other species. Now they're larger and their former owners are on the menu.
3/1
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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Defender
Chained Twins can block an additional creature each turn. Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Equipped creature gets +2/+0 Equip ![]() The other tribes named the Boneblade tribe after their weaponry. The Boneblade liked their new name.
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Mirror Elemental
(mythic)
Primal Knowledge
(uncommon)
Scrapper's Attack
(uncommon)
Cyclist Hunter
(uncommon)
Masked Mercenery
(common)
Revoke Existence
(common)
Razorwire Ambulance
(common)
Invoke Vengeance
(common)
Effigy Eradicator
(common)
Rushed Repair
(common)
Overgrown Feral
(common)
Repurpose
(common)
Chained Twins
(common)
Makeshift Axe
(common)
Island
(basic)




