Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Whenever Crawling Gibbet attacks, as long as Crawling Gibbet is crewed by an assassin, you may destroy target creature with a power of 2 or less. Crew 4 5/5
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, , Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.Not even the best pilot is prepared for the worst mechanic.
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: Until end of turn, target artifact or enchantment in your graveyard gains Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery).
, : Exile an artifact or enchantment from an opponent's graveyard and untap target basic land you control. |
Martyr- When Master of Prophecy dies exile the top two cards of your library. Until the end of your next turn, you may play those cards.
All it takes are a few words of inspiration.
2/2
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked by more than one creature. The Furyhowl kill one at a time, more concerned with their own greatness than the enemy's threat.
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Martyr- When Effigy Eradicator dies you may destroy target artifact.
The head of the Fearless tribe destroys all likenesses of the previous former tribe head, for if a tribe head is too weak to lead, their presence invokes that weakness.
4/2
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Whenever you cast an enchantment spell, target green creature you control gets +1/+1 until end of turn.
She sees realities; plural, beyond what you can comprehend.
3/3
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Flying
When Damned Whisp enters the battlefield, each opponent who has a creature card in their graveyard loses 1 life. "I only chain spirits to my command. Their hatred own hatred chains them to this world."- Ashwi
3/2
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Exile target creature from a player's graveyard. Each creature sharing a name with that creature gets -1/-1 until end of turn.
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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Defender
Chained Twins can block an additional creature each turn. Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
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Reach, Vigilance
Where the bird flies she does not know. She dreams it flies to a paradise, and in jealousy she shoots it down.
3/3
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Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard. 2/1
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Crawling Gibbet
(rare)
Frayed Wires
(uncommon)
Waste Processor
(uncommon)
Master of Prophecy
(uncommon)
Tribal Face
(common)
Effigy Eradicator
(common)
Eighth Eye Visionary
(common)
Damned Whisp
(common)
Whispers From Beyond
(common)
False-Peace Advocate
(common)
Rolling Tank
(common)
Chained Twins
(common)
Ever-Ready Archer
(common)
Kojli Artificer
(common)
Mountain
(basic)

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, Sacrifice Frayed Wires: Destroy target artifact then deal 1 damage to each player.