Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Heroic Spirit enters the battlefield exile a creature from your graveyard at random. Heroic Spirit enters the battlefield as a copy of that creature except it gains haste and "return this creature to your hand at the beginning of your endstep."
0/0
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token. |
Enchant creature
At the beginning of your endstep return enchanted creature and Carry Home to their owners' hands. Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste Crew 4 4/4
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Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
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Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
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Enchant creature
Enchanted creature has hexproof from white. Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn. |
: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) 1/2
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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Defender
Chained Twins can block an additional creature each turn. Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
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Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token. The cure was fraudulent.
1/1
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike 2/1
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Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
, , Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library. |
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Heroic Spirit
(rare)
Undeground Industry
(uncommon)
Carry Home
(uncommon)
Road Spikes
(uncommon)
Four-Wheel Frontrunner
(common)
Oil Lake Buccaneer
(common)
Diversional Fire
(common)
Citadel Infiltration
(common)
Ravenous Servitor
(common)
Vitalmancer
(common)
Chained Twins
(common)
Noxious Nomad
(common)
Jabbing Jailer
(common)
Tome of Ecological Texts
(common)
Swamp
(basic)




: Target creature you control gains lifelink until end of turn.