Envertol: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your first main phase add
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Whenever you cast a creature spell, you may gain 1 life. |
Whenever an artifact or enchantment enters an opponent's graveyard from the battlefield, you may draw a card.
Lost knowledge waits to be found.
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Whenever Inspiring Infantry attacks alone, create a white 1/1 human soldier token tapped and attacking.
Just one need serve, but if they do, others will follow.
1/3
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Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may draw a card, then discard a card.
2/1
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Slime Mold City enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Lose 2 life, then reveal the top two cards of your library. For each land revealed this way, each opponent loses 1 life and you gain 1 life. Then, add those cards to your hand.
The Aboveground was uncharted for the Payu, and its restoration held a promise of immense potential.
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Enchant creature
Enchanted creature gains first strike and lifelink as long as its blocking. Oszaet's knights are stripped of all identity, being representatives of the citadel itself.
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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When Dustway Bushranger enters the battlefield, deal 1 damage to any target if you have less life than any opponent.
Rocks double as hiding spots and weapons for many goblins.
2/1
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: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) 1/2
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Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
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Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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Equipped creature gets +1/+1 and gains "whenever this creature dies, scry 2."
Equip ![]() |
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Bio-Oil Life Web
(rare)
Primal Knowledge
(uncommon)
Inspiring Infantry
(uncommon)
Lessons Learned
(uncommon)
Treaty Organizer
(common)
Slime Mold City
(common)
Arkna's Ambition
(common)
Bound to Serve
(common)
Repurpose
(common)
Dustway Bushranger
(common)
Ravenous Servitor
(common)
Vitalmancer
(common)
Outwaste Skink
(common)
Martyr's Dead Drop
(common)
Plains
(basic)




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