Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures. Then, choose 1:
•Gain control of up to X target artifacts, where X is the number of creatures destroyed this way.
•Add {r} for each creature destroyed this way.
Countless lives lost in for the sake of greed.
 U 
Instant
Destroy target land. Lands sharing a type with that land produce {c} until end of turn.
The toil at Kremsha's mines and the mutilations to the land to make trade routes easy left the continent in pain.
 U 
Artifact
{t}: Artifacts you cast cost {2} less until end of turn and non-artifact spells you cast cost {2} more until end of turn. Activate this ability only if you've cast no spells this turn.
 U 
Sorcery
Salvage 5 (Put the top 5 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

You gain X life and target opponent loses X life, where X is the number of creatures in your graveyard.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
 C 
Creature – Kor Rebel
Martyr- When Swordbearer dies you may attach all equipment that was attached to Swordbearer to target creature you control.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and gains trample.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Creature – Serpent
Hexproof
When Sinkwhirl Serpent enters the battlefield you may draw two cards if you have 7 or more cards in your graveyard.
Was the serpent opportunistic in its spot, or did it create the danger?
3/3
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Creature – Surrakar Shaman
Deathtouch
{b}: Surrakar Foulclaw loses deathouch and gains lifelink until end of turn.
Bred to work the Oil Lake, the Surrakar have sought unexpected measures to ensure their survival.
2/3
 C 
Land
Mudcrack enters the battlefield tapped.

{t}: Add {r} or {w}.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 C 
Creature – Kor Nomad
Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
Swamp
 
 B 
Basic Land – Swamp

Oil Lake Formation (rare)
Desertification (uncommon)
Cost of Production (uncommon)
Repurposed Graves (uncommon)
Zarri Naturalism (common)
Diversional Fire (common)
Swordbearer (common)
Powerful Aura (common)
Citadel Infiltration (common)
Sinkwhirl Serpent (common)
Jabbing Jailer (common)
Surrakar Foulclaw (common)
Mudcrack (common)
Ghost Whisperer (common)
Swamp (basic)