Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
As Heroic Spirit enters the battlefield exile a creature from your graveyard at random. Heroic Spirit enters the battlefield as a copy of that creature except it gains haste and "return this creature to your hand at the beginning of your endstep."
0/0
 U 
Instant
Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Until end of turn, whenever a permanent is put into the graveyard from the battlefield, you may create a 1/1 green insect token.
 U 
Enchantment – Aura
Enchant creature
At the beginning of your endstep return enchanted creature and Carry Home to their owners' hands.
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
 U 
Instant
Deal 3 damage to all vehicles.
Escapees from Kremsha's fort last only slightly longer than their vehicles.
 C 
Artifact – Vehicle
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
Haste

Crew 4
4/4
 C 
Creature – Vedalken Pirate
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Finding treasure is easy, keeping it is the hard part.
2/2
 C 
Instant
Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Creature – Human Citizen
{t}: Target creature you control gains lifelink until end of turn.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
1/2
 C 
Creature – Human Cleric
Armistice- At the beginning on your opponent's endstep, of no damage was dealt that turn, gain 1 life.
When nature's answers sustenance dwindle, some seek mystic sources.
3/3
 C 
Creature – Human Citizen
Defender
Chained Twins can block an additional creature each turn.
Born as a pair, they were sold as a pair, and will likely die as a pair.
2/2
 C 
Creature – Human Nomad
Deathtouch
Martyr- When Noxious Nomad dies, create a 0/1 green plant token.
The cure was fraudulent.
1/1
 C 
Creature – Human Warrior
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
First strike
2/1
 C 
Artifact
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
{1},{t}, Sacrifice Tome of Ecological Texts: Search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library.
Swamp
 
 B 
Basic Land – Swamp

Heroic Spirit (rare)
Undeground Industry (uncommon)
Carry Home (uncommon)
Road Spikes (uncommon)
Four-Wheel Frontrunner (common)
Oil Lake Buccaneer (common)
Diversional Fire (common)
Citadel Infiltration (common)
Ravenous Servitor (common)
Vitalmancer (common)
Chained Twins (common)
Noxious Nomad (common)
Jabbing Jailer (common)
Tome of Ecological Texts (common)
Swamp (basic)