Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, whenever a creature you control deals combat damage to a player chose 1:
•Destroy target artifact that player controls. •Gain life equal to the damage dealt to that player. •Exile that player's graveyard. |
When Rebel of the Wilds enters the battlefield, gain 3 life if you control a basic land.
Rebel of the Wilds has deathtouch has long as an opponent controls a nonbasic land. 2/2
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If an effect would cause a player to discard one or more cards, that player discards that many cards plus one instead.
Costs requiring a card to be discarded require an additional card to be discarded. One cannot see outside the Citadel. One should not think beyond the Citadel.
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: Oversear deals 1 damage to any target.
Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.) 1/3
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Martyr- When Dutiful to the Dome dies return target enchantment from your graveyard to your hand.
Trapped in rigid hierarchies, the rulers of Envertol determine the places of those below themselves.
3/2
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Enchant creature
Enchanted creature can't be blocked by artifact creatures. Enchanted creature gets +2/+2 as long as an opponent controls an artifact. |
Exile target artifact or enchantment.
As long as it remains, it will harm life. There is no place for such creations in Envertol.
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Punish (At the beginning of each end step, if this creature is tapped, it deals 1 damage to each opponent that lost life this turn.)
Cruelty needs no sanctuary, as many rebels find out.
3/3
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Blood Bounty deals 3 damage to each opponent that lost life this turn
A price on one's head is set like any other price, by one who controls the wealth.
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Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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Salvage 4 (Put the top 4 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Target creature you control gains indestructible until end of turn. |
Payu Tunnel Guard gets +2/+2 as long as you have seven or more lands in your graveyard.
Abovegrounders imagine that the Payu's underground world is a utopia. Abovegrounders have yet to see that world.
4/4
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Flash
When Oil Lake Mechanic enters the battlefield, untap target artifact. Some surrakar have left their tribes and have taken to working about pirate crews on the Oil Lake.
2/4
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Rolling Tank can't be blocked by creatures with a power of 1 or less.
Crew 5 6/7
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Tribal Brutality
(rare)
Rebel of the Wilds
(uncommon)
Forced Forgetfulness
(uncommon)
Oversear
(uncommon)
Dutiful to the Dome
(common)
Zarri Naturalism
(common)
Revoke Existence
(common)
Sadistic Outlander
(common)
Blood Bounty
(common)
Outwaste Skink
(common)
Ancient Remedy
(common)
Payu Tunnel Guard
(common)
Oil Lake Mechanic
(common)
Rolling Tank
(common)
Island
(basic)




: Oversear deals 1 damage to any target.

