Envertol: Virtual Booster
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| Mechanics | Skeleton | Envertol Map |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts a spell with a converted mana cost of 6 or greater, counter that spell and draw a card.
Every failed intrusion is information to us on how they plan.
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Whenever an instant or sorcery spell you cast destroys a creature, you may sacrifice Shadowy Silencer. If you do, destroy target creature.
If something would make someone talk, he removes that someone.
2/2
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Counter target spell. Until end of turn, spells controlled by the player of the targeted spell cost a 1 additional life.
Yarrick's defenses couldn't be broken without sacrifice. As long as their triumph lives, their names won't be forgotten.
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Until end of turn, whenever damage is dealt to target creature, that much damage is dealt to each other creature that player controls.
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Armistice- At the beginning of your opponent's endstep, if no player was dealt damage this turn, you may exile target creature card from target player's graveyard.
1/1
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Diversional Fire deals 3 damage to target creature and 1 damage to target player or planeswalker.
Everyone remembered how a single scratch humbled Metjan and the fear Yarrick had at Metjan harmed.
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Mudcrack enters the battlefield tapped.
: Add or .
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery) |
Kojli Artificer can't be blocked if you have an artifact in your graveyard.
Kojli Artificer gets +1/+0 if you have three or more instants in your graveyard. 2/1
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Enchant creature
Enchanted creature has hexproof from white. Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn. |
Recycle (Exile this card from your graveyard: Untap target basic land. Recycle only as a sorcery)
: Scry 1. |
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Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
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Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)
Destroy target artifact or enchantment. Old, discarded objects can find new uses.
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Armistice- At the beginning of your opponent's endstep, if no damage was deal to players, you may tap target creature.
With four arms, one usually has a backup plan when they told to lay down arms.
1/3
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When Unforgettable Terrors enters the battlefield, if you have seven or more cards in your graveyard, target player discards two cards.
Few escape Kremsha's Fort and they never escape the horrors they witnessed inside.
4/4
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Countermeasures
(mythic)
Shadowy Silencer
(uncommon)
Lessons Learned
(uncommon)
Tribal Obedience
(uncommon)
Ghost Whisperer
(common)
Diversional Fire
(common)
Mudcrack
(common)
Kojli Artificer
(common)
Citadel Infiltration
(common)
Amethyst of Foresight
(common)
Outwaste Skink
(common)
Repurpose
(common)
False-Peace Advocate
(common)
Unforgettable Terrors
(common)
Island
(basic)







: Add
