Envertol: Virtual Booster

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Mechanics | Skeleton | Envertol Map
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
As Heroic Spirit enters the battlefield exile a creature from your graveyard at random. Heroic Spirit enters the battlefield as a copy of that creature except it gains haste and "return this creature to your hand at the beginning of your endstep."
0/0
 U 
Creature – Kithkin Wizard Rebel
Armistice- At the beginning of your opponent's endstep, if no damage was dealt to players, you may destroy target artifact or enchantment.
Stagnant oppression leaves time to plan against such rule.
1/2
 U 
Creature – Spirit
Flying
Scar's Price can't attack unless you have seven or more instants or sorceries in your graveyard.
People had tried to prevent the destruction of Tlihan. They were lost with the continent.
4/2
 U 
Instant
Target creature gains first strike and gets +X/+0 until end of turn, where X is the number of artifacts you control.
No touching!
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Exile target creature. Then, return that creature to the battlefield under it's owner's control, tapped.
 C 
Creature – Lizard Mutant
Whenever you cast a sorcery, flip a coin. If heads, Outwaste Skink gains first strike until end of turn. If tails, Outwaste Skink gains menace until end of turn.
Barro lost a finger, Kierv lost her brain. Never know what to expect with mutants.
2/1
 C 
Instant
Salvage 3 (Put the top 3 cards of your library into your graveyard. Then, return a card at random from your graveyard to your hand.)

Target creature gets +4/+4 until end of turn.
 C 
Instant
Counter target spell. Then, exile all cards with the same name from each opponent's graveyard.
"No one will know your small triumphs and ultimate failure. No one will even know of you." -Kremsha
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof from white.
Whenever a white creature blocks or would be blocked by the enchanted creature, that creature gets -1/-1 until end of turn.
 C 
Artifact – Vehicle
Lifelink, deathtouch

Crew 1
Coin determines the difference between supplier and one in need of supplies.
1/4
 C 
Creature – Kor Soldier
Doublestrike
The Citadel's gatekeepers are not only the first line of defense, they also serve as Ozsaet's first intimidators.
1/1
 C 
Creature – Viashino Rogue
Martyr- When Fort Raider dies create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color."
Death does not delay insult.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Enchanted creature gets +2/+2 as long as an opponent controls an artifact.
 C 
Sorcery
Target opponent discards a card. If a land is discarded this way, you may put a basic swamp from your graveyard onto the battlefield tapped.
The Payu knew better than to make waste of human waste.
Forest
 
 B 
Basic Land – Forest

Heroic Spirit (rare)
Ward Breaker (uncommon)
Scar's Price (uncommon)
Hoarder's Strike (uncommon)
Impromptu Journey (common)
Outwaste Skink (common)
Nutrient Chew (common)
Erased in Total (common)
Citadel Infiltration (common)
Roving Bloodwagon (common)
Citadel Gatekeeper (common)
Fort Raider (common)
Zarri Naturalism (common)
Sewage Reclamation (common)
Forest (basic)