Highlands of Swilften: Card List

Highlands of Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Show frames: W U B R G M H A L

Show rarities: C U R



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alliance of the Clans White Common 1{x} {w} Sorcery Converge — For each color of mana spent to cast this spell gain twice the life equal to your devotion to that color. 0
2 Archon of the Hunt White Rare 6{4} {w} {w} Creature – Archon 4 4 When Archon of the Hunt enters create X 1/1 Spirit Dog tokens where X is your devotion to white.
Flying
{y}{y},{t}: Destroy target non-white permanent with mana value Y or less.
0
3 Blacksmith Intercession White Uncommon 2{1} {w} Instant Choose one —
• Destroy target artifact.
• Return target creature to its owner's control.
0
4 Collect Stories White Uncommon 2{1} {w} Sorcery Exile any number of cards with different names from a graveyard, for each type amongst them, return a card of the same type from your graveyard to your hand. 0
5 Concentrated Courage White Common 3{2} {w} Sorcery Target creature gains +1/+1, vigilance and first strike until end of turn.
Draw a card.
0
6 Highlands Pony White Uncommon 1{w} Creature – Horse 0 3 {t}, Tap another creature you control: create a Food token.
Sacrifice a Food: Until end of turn, Highlands Pony assigns combat damage equal to its toughness rather than its power.
0
7 Imperial Outpost White Common 2{1} {w} Artifact Creature – Wall 0 2 If Imperial Outpost is in your starting hand, you may begin the game with it on the battlefield.
Defender
When Imperial Outpost enters create a 1/1 white Soldier token.
0
8 Maker of Alloys White Common 3{2} {w} Creature – Human Tradesman 2 2 Converge{x}, {t}: Target creature gets +Y/+0 until end of turn, where Y is equal the colors of mana used to activate this ability. 0
9 Moonlit Hunting Pack White Common 4{3} {w} Creature – Spirit Dog 4 4 Sacrifice Moonlit Hunting Pack: target creature gains indestructible until end of turn. 0
10 Muster the Clans White Rare 3{x} {2} {w} Sorcery Converge — Create double X 1/1 Human Warrior tokens, where X is the number of colors of mana spent to cast this spell. 0
11 Resign the World White Uncommon 4{3} {w} Sorcery If Resign the World targets a legendary creature, it costs {2} less to cast.
Exile target creature. Spells with the same name as the exiled creature cost {1} more to cast.
0
12 Transitory Appeasement White Common 1{w} Enchantment – Aura Enchant creature.
Enchanted creature cannot attack or block.
At the beginning of your upkeep, if your devotion to white is less than three, sacrifice Transitory Appeasement and draw a card.
0
13 Virtue of Builders White Common 5{4} {w} Creature – Angel 3 3 Flying, Vigilance.
{t}, tap three creatures you control: Create a Castle token. (It's a land with "{t}: Add {1} for each Castle you control.")
0
14 Brittle Containment Blue Common 1{u} Sorcery Entombed — Exile target permanent and its controller puts a random seal under it. When there are no seals under it, return it to the battlefield at the end of turn. 0
15 Captive Priestess Blue Rare 2 {1} {u} Creature – Human Threall
‑‑‑‑
Instant – Adventure
1 1 Sacrifice Captive Priestess: Counter target spell unless its controller pays {1}.
‑‑‑‑
As an additional cost to cast this spell, return an Island you control to your hand. Add {u}{u}{u}.
0
16 Careless Whisper Blue Common 1{u} Instant Draw a card.
If your devotion to blue is greater or equal to seven, draw three cards instead.
0
17 Clash of Beliefs Blue Uncommon 1{u} Instant Counter target spell if your devotion to blue is greater than, targeted spell's controller devotion to each of the colors of that spell. 0
18 Contain Spell Blue Common 1{x} {u} Instant Converge — Counter target spell with mana value X plus the colors of mana used to cast this spell. 0
19 Cryptid Research Blue Common 1{u} Sorcery Scry 2.
Reveal the the top card of your library, if it's a creature card, until end of turn you may activate its abilities.
0
20 Intruding Sea Loch Blue Common 1{u} Enchantment – Aura Enchant Land.
Enchanted land is an Island.
{4}, Sacrifice Intruding Sea Loch: Create a Food token. Any player may activate this ability.
When Intruding Sea Loch is put into your graveyard from play, draw a card.
0
21 Nessiag, Ancient Lochlord Blue Uncommon 6{4} {u} {u} Legendary Creature – Dinosaur 7 6 Grandeur — Discard another card called Nessiag, Ancient Lochlord, tap all creatures your opponents control. 0
22 Salmon of Knowledge Blue Common 3{2} {u} Creature – Fish Food 1 1 Haunt (When this creature dies, exile it haunting target creature.)
{2}, {t}, Sacrifice Salmon of Knowledge: You gain 3 life.
When this creature enters, dies or the creature it haunts becomes tapped, scry 1.
0
23 Slippery Formchanger Blue Uncommon 4{2} {u} {u} Creature – Shapeshifter 0 0 As Slippery Formchanger enters, you may choose another creature on the battlefield. If you do it becomes a copy of that creature, except it has "Whenever this becomes the target of a spell or ability, you may pay {u} to change the target of that spell or ability to a creature with the same name as this one." 0
24 Stalker of the Cliffs Blue Common 4{3} {u} Creature – Drake 3 3 Stalker of the Cliffs has hexproof as long as it hasn't attacked. 0
25 Stellar Guidance Blue Rare 3{2} {u} Sorcery Search your library for a blue instant card, a white enchantment card, a green creature card, a red battle card or a black sorcery card reveal that card, put it into your hand, then shuffle. 0
26 Tentacled Fiend Blue Uncommon 6{5} {u} Creature – Kraken 5 5 {u}{u}{u}: Monstrosity 3. (If this creature isn't monstruous, put three +1/+1 counters on it and it becomes monstruous.) 0
27 Anglus, Robber Dullahan Black Uncommon 2{b} {b} Legendary Creature – Zombie Grandeur — Discard another card called Anglus, Robber Dullahan, target player discards two cards at random. 0
28 Friends in Low Places Black Uncommon 3{2} {b} Enchantment – Aura Enchant Creature.
As long as there is a creature with first strike in your graveyard, enchanted creature has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skul, trample and vigilance.
0
29 Immemorial Grudge Black Common 1{b} Sorcery As an additional cost sacrifice a creature.
Target player sacrifices a creature.
Exile Immemorial Grudge from your hand: Add {b}.
0
30 Indulged Undead Black Common 2{1} {b} Creature – Vampire 2 2 When Indulged Undead dies if it didn't have counters on it, return it to the battlefield tapped with a stun counter on it. 0
31 McDùrnhart Initiate Black Common 2{1} {b} Creature – Vampire Warrior 2 2 When McDùrnhart Initiate dies if you control a vampire, you may reveal a card you own named McDùrnhart Initiate from outside the game and put it into your hand.
{b}, put a -1/-1 counter on McDùrnhart Initiate: Regenerate other target vampire
0
32 Mortician's Spoils Black Common 2{1} {b} Instant Unless a creature you controlled died this turn, as an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
0
33 Neonate Agony Black Common 2{1} {b} Enchantment – Aura Saga Enchant Creature.
(As this Saga enters and after your draw step, add a lore counter if it has less than 3 counters.)
I Tap enchanted creature. Pay 2 life.
II Enchanted creature deals damage equal to its power to another random creature.
III Enchanted creature becomes a Vampire, gains lifelink and +2/+1.
0
34 Reckless Rodent (Vicious Vermin) Black Rare 2 {1} {b} Creature – Rat
‑‑‑‑
Creature – Mutant Rat
1
‑‑‑‑
4
2
‑‑‑‑
3
Discard a card, {t}: Transform Reckless Rodent, then if the discarded card was:
• White: put a vigilance counter on this creature.
• Blue: put a flying creature on this creature.
• Black put a deathtouch counter on this creature.
• Red put a menace counter on this creature.
• Green put a +1/+1 counter on this creature.
0
35 Renderer of Tribute Black Common 1{b} Creature – Human Thrall 0 2 Sacrifice Renderer of Tribute: Demon and Vampire spells you cast this turn cost up to {3} less to cast.
When Renderer of Tribute enters mill 3 cards.
0
36 Samhain Black Rare 5{3} {b} {b} Sorcery Return all creature cards from your graveyard with mana value less or equal to your devotion to black. They gain haste, exile them at the end of turn. 0
37 Surface Exille Black Uncommon 3{2} {b} Creature – Dwarf Rogue 2 3 When Surface Exille enters, target player discards a card.
{t}, Sacrifice a Treasure: Destroy target tapped creature.
0
38 Toe Biter Black Uncommon 2{b} {b} Creature – Vampire Cleric 2 2 Put a -1/-1 counter on a creature you control without counters on it: Toe Biter gets +2/+1 until end of turn. 0
39 Undermine Objections Black Common 2{1} {b} Sorcery Choose one —
• Put a -1/-1 on target creature.
• Target player discards a card.
• Exile target card from a graveyard.
0
40 Careless Disregard Red Common 3{2} {r} Sorcery If you control a Giant creature, this spell costs {2} less to cast.
Destroy target artifact.
0
41 Celestial Bolide Red Common 2{1} {r} Instant Choose one —
• Celestial Bolide deals 3 damage to target creature.
• Celestial Bolide deals damage equal to your devotion to red to target creature, its controller creates a Treasure token.
0
42 Dance of Embers Red Uncommon 1{r} Enchantment At the beginning of your upkeep remove half the ember counters on Dance of Embers rounded down.
{t}, Tap any number of creatures: Add as many ember counters as the amount of creatures tapped to activate this ability.
Sacrifice Dance of Embers: Dance of Embersdeals X damage to a target where X is the amount of ember counters on it.
0
43 Dwarven Mountain Ranger Red Common 2{r} {r} Creature – Dwarf Warrior 2 2 Dash {r} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.) 0
44 Fiery Shield Red Common 2{1} {r} Enchantment – Aura Enchant creature.
Enchanted creature gains +0/+2.
Sacrifice Fiery Shield: It deals 2 damage to target attacking or blocking creature.
0
45 Fire Tree Red Uncommon 2{1} {r} Instant Kicker — Sacrifice a Forest.
Add {r}{r}{r} and add {g}{g} if the kicker cost was paid.
0
46 Hangry Giant Red Common 5{4} {r} Creature – Giant 5 5 Goats are food. 0
47 Highlands Poet Red Uncommon 4{3} {r} Creature – Human Bard 1 1 Dash {1}{r}
When Highlands Poet enters, create a tapped Treasure token; at the beginning of next turn's upkeep create a Treasure token for each Treasure token you control if you control Highlands Poet.
0
48 Scourge of the Herds Red Rare 5 {4} {r}
‑‑‑‑
{2} {g/r}
Creature – Dragon
‑‑‑‑
Sorcery – Omen
4 3 As an additional cost, you may sacrifice a creature, if you do, Scourge of the Herds gains haste.
Flying
‑‑‑‑
Create 2 0/1 green and red goat tokens (Then shuffle this card into its owner’s library.)
0
49 Simple Wish Red Uncommon 1{r} Instant Exile a card from your hand then exile cards from the top of your library until you exile a card of the same type. Put it into your hand. Then put all cards exiled with Simple Wish on the bottom of your library in a random order. 0
50 Spiked Wild Pig Red Common 3{2} {r} Creature – Wolverine 2 3 When a creature blocks or becomes blocked by Spiked Wild Pig, Spiked Wild Pig deals 1 damage to it. 0
51 Trunk-Rock Swing Red Common 2{1} {r} Instant Converge — Trunk-Rock Swing deals double X damage to any target, where X is the number of colors of mana spent to cast this spell. 0
52 Uncle Loudwind, Carefree Host Red Rare 4{2} {r} {r} Legendary Creature – Giant 5 5 Grandeur — Discard another card named Uncle Loudwind, Carefree Host. Uncle Loudwind deals two damage to every non-Giant creature and every player. 0
53 Vitrified Titan Red Rare 6{5} {r} Creature – Giant 8 8 Vitrified Titan doesn't untap during your untap phase unless you sacrifice a land, or your devotion to red is equal or bigger than five. 0
54 Wildling Bride Red Uncommon 2{1} {r} Creature – Human Barbarian 2 1 Consorts with Warriors and Pilots. (If you control a Warrior or a pilot you may cast Wildling Bride once from outside the game.) 0
55 Beithir of the Corries Green Common 5{4} {g} Creature – Snake 6 5 Deathtouch 0
56 Callanish Shepherd Green Uncommon 2{1} {g} Creature – Human Peasant 1 1 When Callanish Shepherd enters, create X 0/1 green and red goat tokens, where X is the number of creatures you control. 0
57 Champion of the Porridge Green Uncommon 1{g} Creature – Human Peasant 1 1 Whenever a Food token enters the battlefield under your control, put a +1/+1 counter on Champion of the Porridge. 0
58 Disruptive Presence Green Uncommon 2{1} {g} Instant Choose one —
• Destroy target artifact or enchantment.
• Counter target activated ability by an artifact or enchantment.
0
59 Druid of the Lost Rites Green Common 2{1} {g} Common – Human Druid 1 1 {t}: Add {g}.
{t}, Sacrifice another creature: Add {g} equal to that creature's toughness. Activate only if your devotion to green is greater than 5.
0
60 Forest Bounty Green Rare 0 {0}
‑‑‑‑
{3} {u}
Creature – Elf Thrall
‑‑‑‑
Sorcery – Adventure
1 2 This spell can only be cast from exile.
Spells and abilities that target you or your permanents cost {1} more to cast or activate.
‑‑‑‑
Reveal the top card of your library, you may put that card on the bottom of your library. If it is not a basic Forest, return Pierce the Veil to your hand.
0
61 Mistletoe Green Common 1{g} Enchantment – Aura Enchant land.
When Mistletoe enters, draw a card.
When enchanted land is tapped for mana its controller may add an additional one mana of any colour. If they do, sacrifice enchanted land at the end of the turn.
0
62 Moving Landscape Green Common 4{3} {g} Sorcery Search your library for a Forest card, Put that card onto the battlefield, then shuffle. It becomes a 4/4 Elemental creature with haste until end of turn, it's still a land. 0
63 Old McDolan Green Common 2{1} {g} Legendary Creature – Elemental 2 2 Grandeur — Discard a card named Old McDolan, search your library for a basic land and put it in the battlefield tapped. Shuffle your library. 0
64 Seelie Disapproval Green Uncommon 4{3} {g} Enchantment Whenever a spell or ability an opponent controls targets you, anything you control, and/or cards in your graveyard, draw a card and gain 1 life. If this ability has triggered three times this turn sacrifice Seelie Disapproval. 0
65 Seelie Faerie (Unseelie Faerie) Green Uncommon 2 {1} {g}
‑‑‑‑
{1} {u}
Creature – Faerie
‑‑‑‑
Creature – Faerie
1
‑‑‑‑
1
1
‑‑‑‑
2
Flash
When Seelie Faerie enters, regenerate target creature.
Flying
‑‑‑‑
Flying
When Unseelie Faerie enters create a 1/1 blue Shapeshifter token, then exchange control of that token with target creature you don't control with the same power.
1 1747558935 on 18 May 2025 by joq100
66 Strict Grannies Green Common 2{g} {g} Creature – Human Warlock 0 2 When Strict Grannies enters create a Food token. (It's an artifact with "{2}, {t}: Sacrifice this artifact, you gain 3 life.")
{t}, Sacrifice a Food: Target spell cannot be countered.
0
67 Temper Hearts Green Common 2{1} {g} Instant Prevent all combat damage that would be dealt this turn.
Scry 1, if your devotion to green is greater or equal than three.
0
68 Decree of Interdiction Multicolour Uncommon 3{w} {u} {u} Instant Counter target spell. If that spell targets you, permanents you control, or cards in your graveyard, you may discard a white or blue card instead of paying Decree of Interdiction's mana cost. 0
69 Master Builder Multicolour Uncommon 4{2} {w} {u} Creature – Human Tradesman 1 4 When Master Builder enters create a Castle token. (It is a land with {t}: Add {1} for each Castle you control.)
Creatures you control have first strike and +0/+1 when it is not your turn.
0
70 Penitent Pilot Multicolour Rare 3 {1} {w} {u}
‑‑‑‑
{w} {u}
Creature – Human Pilot
‑‑‑‑
Sorcery – Adventure
1 2 Indestructible
{t}: Tap target creature, put a stun counter on it, Penitent Pilot doesn't untap during your next untap step.
‑‑‑‑
Create a 1/1 blue Bird token with flying, it explores.
0
71 Reinstate a Barony Multicolour Uncommon 6{4} {w} {u} Sorcery Create two 1/1 white human Warrior tokens and a land Castle token. (It's a land with "{t}: Add {1} for each Castle you control.")
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
0
72 The Gift of Giving Multicolour Rare 2{w} {u} Sorcery Each player looks for three cards with different names and exiles them face down. Each player reveals a card at random from the player to its right, until no players have three face down cards. Each player puts the revealed card they own into their hand, reveals the others and puts them under their library in any order.
Draw a card.
0
73 Auction Block Multicolour Rare 4{2} {b} {r} World Enchantment As a creature enters, any number of players may declare an amount of life a many times as they want, the player that declares the highest amount, pays that life and that creature enters under their control. 0
74 Cave In Multicolour Uncommon 3{1} {b} {r} Sorcery Destroy target creature. Create a tapped Treasure token. 0
75 Dwarven Ritual Multicolour Rare 2{b} {r} Sorcery As an additional cost to play this spell. sacrifice a land. Roll a d20 —
1 | Target opponent creates a 5/5 black Demon creature token with flying.
2-7 | Target opponent creates three 1/1 red Goblin tokens.
8-20 | Create five tapped Treasure tokens.
0
76 Dwarven Sapper Multicolour Uncommon 4{2} {b} {r} Creature – Dwarf Soldier 2 2 {b},{r}, Sacrifice a creature, {t}: Destroy target non-basic land, Dwarven Sapper deals 2 damage to its controller. 0
77 The Arrival of the Dwarves Multicolour Uncommon 6{4} {r} {b} Enchantment – Saga 1- Create 2 1/1 black and red Dwarf tokens
2-3 Put a +1/+1 counter on each dwarf you control.
4- Create a 5/5 black Demon creature token with flying.
0
78 Culga, Wistful Bride Multicolour Uncommon 3{1} {r} {g} Legendary Creature – Giant 4 4 Grandeur — Discard another card named Culga, Wistful Bride, search your library for another Giant card and put it into your hand, if the name of the card is Rolgo, Wistful Groom, put it onto the battlefield instead, then shuffle. 0
79 McFidach Clan Rallier Multicolour Uncommon 5{3} {r}{g} Creature – Giant When McFidach Clan Rallier enters look at the top six cards of your library. Put up to two Human cards among them in your hand. Put the rest on the bottom of your library in any order. 0
80 McFidach Fianna Multicolour Uncommon 2{r} {g} Creature – Human Soldier 2 2 {r}{g}: McFidach Fianna gets protection from non-Human creatures until end of turn. 0
81 Rolgo, Wistful Groom Multicolour Uncommon 3{1} {r} {g} Legendary Creature – Giant 4 4 Grandeur — Discard another card named Rolgo, Wistful Groom, search your library for another Giant card and put it into your hand, if the name of the card is Culga, Wistful Bride, put it onto the battlefield instead, then shuffle. 0
82 Tenacious Herd Multicolour Uncommon 3{1} {r} {g} Enchantment Landfall — Whenever a land you control enters, you may have it enter tapped, if you do, create a 1/1 green and red Goat token. 0
83 Alasdair McDùrnhart the IV Multicolour Uncommon 4{2} {w} {b} Legendary Creature – Vampire Warrior 4 4 Grandeur — Discard another card named Alasdair McDùrnhart the IV, put a +1/+1 counter on each creature, if it's a Vampire, put two +1/+1 counters on it instead.
Lifelink
0
84 Ancestor of the Clan Multicolour Uncommon 3{1} {w} {b} Creature – Vampire 3 2 When Ancestor of the Clan enters if your devotion to white is equal or greater than 3 you gain 3 life, and if your devotion to black is equal or greater than 3 target opponent loses 3 life. 0
85 Decrying Angel Multicolour Common 5{3} {w} {b} Creature – Angel 3 4 When Decrying Angel enters, target opponent loses 3 life.
When Decrying Angel dies you gain 3 life.
Flying
0
86 Field Surgery Multicolour Uncommon 5{3} {w} {b} Enchantment {1}: Regenerate target creature, at the end of the turn put as many -1/-1 counters on it as the excess damage it received. 1 1746863286 on 10 May 2025 by joq100
87 Night about Town Multicolour Rare 3{1} {w} {b} Instant Choose one, then an opponent chooses one —
• Each player draws two cards and pays 2 life.
• Each player sacrifices a creature.
• Each player returns a permanent card from their graveyard to the battlefield.
0
88 Unremitting Lent Multicolour Rare 5{3} {w} {b} World Enchantment Players cannot gain life.
Each player cannot cast more than 1 spell per turn.
When Unremitting Lent leaves the battlefield, return target creature card from your graveyard to the battlefield.
0
89 Cryptid Swindle Multicolour Uncommon 5{3} {u} {g} Sorcery Create a token that’s a copy of target non-Human creature, except it’s a 1/1 Human. Shuffle the targetted creature into its owner's library, they draw a card. 0
90 Industrious Leprechaun Multicolour Uncommon 2{u} {g} Creature – Faerie 1 2 When Industrious Leprechaun enters, you may destroy target artifact with mana value {1} or less.
{t}, Sacrifice Industrious Leprechaun: Exile an artifact card from a graveyard, you may search your library for an artifact card with mana value {1} or less, put it onto the battlefield tapped, then shuffle.
0
91 Skittish Kelpie Multicolour Uncommon 2{u} {g} Creature – Beast 2 2 Reveal a creature card from your hand: Exile Skittish Kelpie, return it to the battlefield at the beginning of the next end step. If the revealed creature was legendary, put two +1/+1 counter on Skittish Kelpie when it returns. You may activate this ability only once per turn. 0
92 Unraveler of Secrets Multicolour Rare 3{1} {u} {g} Creature – Elf Merfolk Warrior 2 3 When Unraveler of Secrets enters, put three random seals under it.
Whenever you remove a seal, Unraveler of Secrets levels up.
Level 1-3: {u}{g}, {t}: Unraveler of Secrets explores. 4/4
Level 4+: Whenever Unraveler of Secrets levels up search your library for an equipment card and put it into your hand, then shuffle. 6/6
0
93 Wilderness Rescuee Multicolour Rare 2{u} {g} Creature – Human Noble 1 1 When Wilderness Rescuee enters, look at the top 6 cards of your library, you may put a non-Human card from among them in your hand. Put the rest of the cards on the bottom of your library in a random order. If the card was legendary, repeat this process. 0
94 Castles in the Hand Hybrid Common 8{5} {w/u} Sorcery Suspend 4 — {w/u} (Rather than cast this card from your hand, pay {w/u} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create a land Castle token. (It’s a land with{lns}“{t}: Add {x}, where X is the number of Castles you control.”)
0
95 Chastisement Hybrid Common 6{w/u} {w/u} Instant Target permanent phases out. (Treat it and anything attached to it as though they don’t exist until their controller’s next turn.) 0
96 Day of Rapture Hybrid Rare 8{2} {w/u} {w/u} Sorcery Each player chooses a color; for each creature they control if it has two or more colored mana of the chosen color by its controller in its cost, return it to its owner's hand; if it doesn't, destroy it. 0
97 Fickle Spirit Hybrid Common 9{w/u} {w/u} {w/u} Creature – Spirit 3 3 Flying
At the end of the turn, if Fickle Spirit attacked or blocked this turn, put a -1/-1 counter on it.
0
98 Mute Castaway (Daughter of the Air) Hybrid Rare 5 {2} {w/u} Creature – Human
‑‑‑‑
Legendary Creature – Spirit
1
‑‑‑‑
4
1
‑‑‑‑
4
Grandeur — Discard another card named Mute Castaway, transform this creature.
When Mute Castaway enters search your library for an equipment card and put it into your hand, then shuffle.
‑‑‑‑
Flying, ward {3}.
Other creatures you control have ward {1}.
0
99 Rambunctious Altar Boy Hybrid Common 4{1} {w/u} Creature – Human 2 1 Skulk 0
100 Virtue of Wayfarers Hybrid Uncommon 6{3} {w/u} Creature – Angel 3 3 Virtue of Wayfarers costs {1} less to cast if your devotion to white is more than two, the same applies for blue.
Flying
0
101 Cruel Foreman Hybrid Uncommon 6{3} {b/r} Creature – Dwarf Tradesman 2 3 When Cruel Foreman enters create 3 Thrall 0/1 tokens.
{t}, tap a Thrall you control: Flip a coin if you win create a Castle token, if you lose, sacrifice a Thrall. (It is a land with {t}: Add 1 for each Castle you control.)
0
102 Deprived Excavator Hybrid Common 5{2} {b/r} Creature – Human Thrall 3 3 When Deprived Excavator enters and at the beginning of your upkeep, you may put a -1/-1 counter on Deprived Excavator, if you do create a Treasure token. 0
103 Kidnapped by Enslavers Hybrid Rare 9{3} {b/r} {b/r} Enchantment – Aura Enchant creature.
Gain control of enchanted creature, it is a Thrall in addition to all its other classes.
Enchanted creature loses all its activated abilities and has instead, "{t}: Add {c}."
0
104 Self-Incriminate Hybrid Common 6{3} {b/r} Instant Target player puts a -1/-1 counter on a creature they control and loses 2 life. 0
105 Smoke Out Hybrid Common 4{1} {b/r} Instant Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Target creature gains haste and must attack if able.
0
106 Undermountain Grunt Hybrid Common 3{b/r} Creature – Dwarf Mercenary 1 1 Menace
Sacrifice a Treasure token: put a +1/+1 counter on Undermountain Grunt.
0
107 Clouded Summit Hybrid Common 3{r/g} Enchantment – Aura Enchant land.
Enchanted land has "{t}, Sacrifice this land: Search your library for a basic land and put it onto the battlefield tapped."
0
108 Downhill Stampede Hybrid Common 5{2} {r/g} Instant Attacking creatures get +1/+0 and trample until end of turn. 0
109 Highlands Hunter Hybrid Common 5{2} {r/g} Creature – Human Archer 1 3 Reach
{r}, {t}: Highlands Hunter deals X damage to target creature where X is equal to its power.
0
110 Weald Runaways Hybrid Common 3{r/g} Creature – Human Thrall 1 1 Sacrifice Weald Runaways: Add {r}, {g}, or create a Food token. 0
111 Agneis, Overachiever Keener Hybrid Uncommon 7{4} {w/b} Legendary Creature – Spirit 4 4 Grandeur — Discard another card named Agneis, Overachiever Keener, destroy all creatures; use this ability only during your turn.
Flying
0
112 McDùnhart Takisman Hybrid Common 4{1} {w/b} Creature – Human Warrior 2 1 First strike, lifelink 0
113 Old City Crone Hybrid Common 5{2} {w/b} Creature – Human Warlock 0 2 {t}: Add an additional counter of one type already on target creature, or remove a counter from target creature. 0
114 Pass and Swing Hybrid Common 6{w/b} {w/b} Sorcery Destroy target tapped creature. 0
115 Beach Tortoise Hybrid Common 5{2} {u/g} Creature – Turtle 0 3 As long as your devotion to blue is greater or equal to three, Beach Tortoise has hexproof.
As long as your devotion to green is greater or equal to three, Beach Tortoise assigns damage equal to its toughness.
0
116 Golden Fleece Fachan Hybrid Common 3{u/g} Creature – Beast 1 1 If your devotion to blue is equal or greater than 3, Golden Fleece Fachan has hexproof.
If your devotion to green is equal or greater than 3, Golden Fleece Fachan gains +1/+1.
0
117 Inhabited Mist Hybrid Rare 6{3} {u/g} Enchantment At the beginning of your upkeep, you may sacrifice Inhabited Mist to put a non-Human creature onto the battlefield, it gains haste until end of turn. At the end of your turn sacrifice it unless you pay its mana cost. 0
118 Selkie Pilferer Hybrid Common 4{1} {u/g} Creature – Merfolk Rogue 1 2 When Selkie Pilferer enters or deals damage to an opponent, scry 1. 0
119 Selkie's Son Hybrid Uncommon 7{1} {g/u} {g/u} Creature – Human Merfolk 3 2 When Selkie's Son enters, scry 1 then draw a card. 0
120 Unmistakable Sighting Hybrid Common 3{u/g} Instant Scry 3 0
121 Barbed Spear (Encrusted Barbs) Artifact Rare 3 {3} Artifact – Equipment
‑‑‑‑
Enchantment – Aura Curse
Equip {1}
Equipped creature has wither.
When equipped creature damages a player flip Barbed Spear enchanting that player
‑‑‑‑
Enchant playerEnchant player.
When enchanted player casts a spell or activates an ability, Encrusted Barbs deals 1 damage to them.
0
122 Casks of Southern Wine Artifact Common 1{1} Artifact – Food {2}, {t}, Sacrifice Casks of Southern Wine: gain 3 life.
When Casks of Southern Wine is put onto the graveyard, create a tapped treasure token.
0
123 Clan Forebearer Longsword Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature gains +2/+2, if it is exactly two colors, it gains +4/+4 instead.
0
124 Dirk of the Lost Clan Artifact Common 1{1} Artifact – Equipment Equip {1}
Equipped creature gets +1/+1, if it is blocking or being blocked by a non-human creature, it has first strike.
0
125 Flatpack Castle Artifact Uncommon 2{2} Artifact – Fortification Fortify {1} ({1}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Fortified land is a Castle. (it has "{t}: Add {x}, where X is the number of Castles you control.)
0
126 Intrepid Caravel Artifact Rare 3{3} Artifact – Vehicle 4 4 Crew 3
When Intrepid Caravel attacks, choose a creature that crewed it, it explores.
0
127 Leprechaun's Ransom Artifact Common 3{3} Artifact {t}: Add one mana of any color.
{t}: You may exchange control of Leprechaun's Ransom for a permanent you own under control of an opponent.
0
128 Mining Assistant Artifact Common 4{4} Artifact Creature – Construct 2 2 Consorts with Dwarves. (If you control a dwarf, you may cast Mining Assistant once from outside the game.) 0
129 Phantom Dagger Artifact Uncommon 2{2} Artifact Sacrifice Phantom Dagger, tap an untapped creature your control: Destroy target creature; it deals damage equal to its power to you. 0
130 Rubble Golem Artifact Rare 0{x} {x} Artifact Creature – Golem 0 0 When Rubble Golem enters put X +1/+1 counters on it.
Haste
Sacrifice Rubble Golem: choose a number smaller than the amoount of counters on.Rubble Golem deals that much damage to target player. Create X minus the chosen number token Golem 1/1 artifact creatures. Use this ability only if Rubble Golem attacked this turn.
0
131 Scrying Cauldron Artifact Common 1{1} Artifact {t}, Pay 1 life: Scry 1 and put a Depletion counter on Scrying Cauldron, if Scrying Cauldron has three or more counters on it sacrifice it. 0
132 Washed-up Crate (Sol Torc) Artifact Uncommon 0 {0} Artifact
‑‑‑‑
Artifact
Entombed — When Washed-up Crate enters put a random seal under it. When there are no seals under Washed-up Crate, transform it.
‑‑‑‑
{t}: Add {c}{c}.
0
133 Floating Fortress Land Rare 0 Land – Island Castle ({t}: Add {u})
{t}: Add {1} for each Castle you control.
{2}{u}: Tap target creature and put a stun counter on it.
0
134 Highland Yard Land Rare 0 Land – Landmark (If you played a basic land this turn, you may play a landmark, or vice-versa)
{3}, {t}: Investigate.
0
135 Lochside Henge Land Uncommon 0 Land Lochside Henge enters tapped.
When you determine your devotion to blue, increase it by 1; the same is true for green.
{t}: Add {u} or {g}.
1 1748069876 on 24 May 2025 by joq100
136 Overgrown Menhir Land Uncommon 0 Land Overgrown Menhir enters tapped.
When you determine your devotion to red, increase it by 1; the same is true for green.
{t}: Add {r} or {g}.
0
137 Replenishing Mine (Impossible Castle) Land Rare 0 Land – Landmark
‑‑‑‑
Land – Castle
(If you played a basic land this turn you may play a landmark and vice-versa)
At the beginning of your upkeep add a charge counter to Replenishing Mine.
Remove X charge counters from Replenishing Mine: Add {x}, then if you removed three or more charge counters, transform Replenishing Mine.
‑‑‑‑
{t}: Add {x}, where X is the number of Castles you control.
{t}: Until your next turn, creatures can't attack you unless their controller pays {1} for each creature they control that's attacking you.
1 1748024592 on 23 May 2025 by joq100
138 Sinister Mausoleum Land Uncommon 0 Land Sinister Mausoleum enters tapped.
When you determine your devotion to white, increase it by 1; the same is true for black.
{t}: Add {w} or {b}.
0
139 Unmolested Dolmen Land Uncommon 0 Land Unmolested Dolmen enters tapped.
When you determine your devotion to black, increase it by 1; the same is true for red.
{t}: Add {b} or {r}.
0
140 Wayfarer's Cathedral Land Uncommon 0 Land Wayfarer's Cathedral enters tapped.
When you determine your devotion to white, increase it by 1; the same is true for blue.
{t}: Add {w} or {u}.
0
Highlands of Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton