Secret: Recent Activity
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Mechanics | Skeleton |
Recent updates to Secret: (Generated at 2025-04-30 11:21:18)
Page 1 - Older activity
Page 1 - Older activity
As in my comment on Memory Pool, the cost needs to include tapping to prevent abuse.
With this cycle of lands, they are potentially abuseable with the repeatable abilities. They should probably have tapping as part of the cost (and this pumped up to Scry 2). that way they are still very useful late game but not brokenly so.
Interesting cycle. This one is probably fairly strong, since it's repeatable; late game this could mean gaining 6+ life a turn.
BTW, since you're using a skeleton, you may want to edit your cardset options to turn on card codes; that'll let you use codes in a few more places, edit the code on a card after you create it, and so on.
Switch to uncommon, making reference to counterspell. Because of the cost to exile the cards I'm going to make sure that their intended effect is worth the secret.
Made it uncommon. Made it fetch up to two basic lands, never make it untapped, otherwise infinite loop.
I'm thinking that maybe I should add an alternative but less effective affect to casting the spells with secret from your hand.
Also, I want it to be known that secrets can be cast at instant speed so I will make all secret spells instants. Their rules text mentions that it can only be cast during/after a certain instance(s) but not that it can be at any time. I will try to find the wording to change that. Oh secrete! I get it now! lol