[KBH] Kolbahan: Mechanics
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Mechanics | Skeleton |
This is a mechanic that allows a team to supercharge a spell by working together.
This is a mechanic focused in GU that allows players to refresh depleted manabonds of themselves or others.
Cycling is important glue for a 2HG set, since games are played without a sideboard as best-of-one. Cycling will be used on cards with niche but important effects - like Break Asunder.
This mechanic is a fun way to enable multiplayer formats.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".