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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Rominim, Sole Survivor (Rominim, Beyond the Stars) | Black | Mythic | Legendary Creature – Human ‑‑‑‑ Planeswalker – Rominim |
1 | 2 |
Indestructible, lifelink
Whenever another creature you control dies, put a loyalty counter on Rominim, Sole Survivor. : Transform Rominim. Activate this ability only if he has three or more loyalty counters on him. ‑‑‑‑ +1 Target player exiles a card from their hand. -2 Return target permanent card from your graveyard to your hand. You gain life equal to its converted mana cost. -7 Exile up to six nonland permanents target player controls. Then, search that player's library for any number of cards with the same name as a card exiled this way, and exile those cards from that player's library. |
0 | ||
2 | Chasm Lurker | Multicolour | Uncommon | Creature – Cephalid Horror | 3 | 4 |
Hexproof
Whenever Chasm Lurker blocks or becomes blocked by a nonblue, nonblack creature, destroy that creature. |
0 | ||
3 | Card48372 | Multicolour | Uncommon | Creature – Spirit | 3 | 3 |
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
When ~ dies, you may return target enchantment card from your graveyard to the battlefield. |
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4 | Shore Krasis | Multicolour | Uncommon | Creature – Lizard Mutant | 2 | 2 |
You may cast Shore Krasis as though it had flash by paying more to cast it.
When Shore Krasis enters the battlefield, you may return target creature to its owner's hand. |
0 | ||
5 | Maelstrom Hunter | Multicolour | Uncommon | Creature – Djinn | 2 | 2 |
Flying
Spell mastery — Maelstrom Hunter gets +3/+0 and has haste as long as you have 2 or more instant and/or sorcery cards in your graveyard. |
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6 | Dawnguard Sentinel | Multicolour | Uncommon | Creature – Human Knight | 2 | 2 |
Equip costs that target Dawnguard Sentinel cost less.
: Dawnguard Sentinel gains double strike until end of turn. |
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7 | Rusted Armaments | Artifact | Uncommon | Artifact – Equipment |
Salvage 2 (Exile two other cards from your graveyard: Put this card from your graveyard on top of your library. Salvage only during your upkeep.)
Equipped creature gets +2/+1. Equip |
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8 | Blasted Ashlands (Volcanic Badlands) | Land | Uncommon | Land ‑‑‑‑ Land |
: Add to your mana pool.
Develop — : Transform Blasted Ashlands. Activate this ability only if an opponent has lost 4 or more life this turn. (Damage causes loss of life.) Develop only as a sorcery. ‑‑‑‑ : Add or to your mana pool. , : Return target creature card from your graveyard to your hand. . : Volcanic Badlands deals 3 damage to target player. |
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9 | Cragged Canyon (Outpost of Dawn) | Land | Uncommon | Land ‑‑‑‑ Land |
: Add to your mana pool.
Develop — , tap two untapped creatures you control: Transform Cragged Canyon. Develop only as a sorcery. ‑‑‑‑ : Add or to your mana pool. , : Creatures you control gain first strike until end of turn. , : Creatures you control gain lifelink until end of turn. |
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10 | Dusty Basin (Thermal Vent) | Land | Uncommon | Land ‑‑‑‑ Land |
: Add to your mana pool.
Develop — : Transform Dusty Basin. Activate this ability only if you've drawn two or more cards this turn. Develop only as a sorcery. ‑‑‑‑ : Add or to your mana pool. , : Draw a card, then discard a card. |
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11 | Withered Garden (Starpetal Grove) | Land | None | Land ‑‑‑‑ Land |
: Add to your mana pool.
Develop — , sacrifice an enchantment: Transform Withered Garden. Develop only as a sorcery. ‑‑‑‑ : Add or to your mana pool. , : Enchantments and enchanted creatures you control gain hexproof until end of turn. |
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