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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Rominim, Sole Survivor (Rominim, Beyond the Stars) Black Mythic 2 {1}{b} Legendary Creature – Human
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Planeswalker – Rominim
1 2 Indestructible, lifelink
Whenever another creature you control dies, put a loyalty counter on Rominim, Sole Survivor.
{3}{w}: Transform Rominim. Activate this ability only if he has three or more loyalty counters on him.
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+1 Target player exiles a card from their hand.
-2 Return target permanent card from your graveyard to your hand. You gain life equal to its converted mana cost.
-7 Exile up to six nonland permanents target player controls. Then, search that player's library for any number of cards with the same name as a card exiled this way, and exile those cards from that player's library.
0
2 Chasm Lurker Multicolour Uncommon 5{3}{u}{b} Creature – Cephalid Horror 3 4 Hexproof
Whenever Chasm Lurker blocks or becomes blocked by a nonblue, nonblack creature, destroy that creature.
0
3 Card48372 Multicolour Uncommon 4{2}{w}{g} Creature – Spirit 3 3 Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
When ~ dies, you may return target enchantment card from your graveyard to the battlefield.
0
4 Shore Krasis Multicolour Uncommon 3{1}{u}{g} Creature – Lizard Mutant 2 2 You may cast Shore Krasis as though it had flash by paying {1} more to cast it.
When Shore Krasis enters the battlefield, you may return target creature to its owner's hand.
0
5 Maelstrom Hunter Multicolour Uncommon 4{2}{u}{r} Creature – Djinn 2 2 Flying
Spell mastery — Maelstrom Hunter gets +3/+0 and has haste as long as you have 2 or more instant and/or sorcery cards in your graveyard.
0
6 Dawnguard Sentinel Multicolour Uncommon 3{1}{r}{w} Creature – Human Knight 2 2 Equip costs that target Dawnguard Sentinel cost {2} less.
{3}: Dawnguard Sentinel gains double strike until end of turn.
0
7 Rusted Armaments Artifact Uncommon 3{3} Artifact – Equipment Salvage 2 (Exile two other cards from your graveyard: Put this card from your graveyard on top of your library. Salvage only during your upkeep.)
Equipped creature gets +2/+1.
Equip {2}
0
8 Blasted Ashlands (Volcanic Badlands) Land Uncommon 0 Land
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Land
{t}: Add {1} to your mana pool.
Develop{2}{b}{r}: Transform Blasted Ashlands. Activate this ability only if an opponent has lost 4 or more life this turn. (Damage causes loss of life.) Develop only as a sorcery.
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{t}: Add {b} or {r} to your mana pool.
{2}{b}, {t}: Return target creature card from your graveyard to your hand.
{3}{r}. {t}: Volcanic Badlands deals 3 damage to target player.
0
9 Cragged Canyon (Outpost of Dawn) Land Uncommon 0 Land
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Land
{t}: Add {1} to your mana pool.
Develop{r}{w}, tap two untapped creatures you control: Transform Cragged Canyon. Develop only as a sorcery.
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{t}: Add {r} or {w} to your mana pool.
{1}{r}, {t}: Creatures you control gain first strike until end of turn.
{1}{w}, {t}: Creatures you control gain lifelink until end of turn.
0
10 Dusty Basin (Thermal Vent) Land Uncommon 0 Land
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Land
{t}: Add {1} to your mana pool.
Develop{u}{r}: Transform Dusty Basin. Activate this ability only if you've drawn two or more cards this turn. Develop only as a sorcery.
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{t}: Add {u} or {r} to your mana pool.
{u}{r}, {t}: Draw a card, then discard a card.
0
11 Withered Garden (Starpetal Grove) Land None 0 Land
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Land
{t}: Add {1} to your mana pool.
Develop{w}{g}, sacrifice an enchantment: Transform Withered Garden. Develop only as a sorcery.
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{t}: Add {w} or {g} to your mana pool.
{w}{g}, {t}: Enchantments and enchanted creatures you control gain hexproof until end of turn.
0
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