The Elder Scrolls: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 The Lady White Rare 3{1}{w}{w} Enchantment – Birthsign (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
When The Lady enters the battlefield, you gain 5 life.
Creatures you control get +0/+2.
3 1434295331 on 14 Jun 2015 by dude1818
2 Mage's Guild Hall Blue Rare 3{1}{u}{u} Legendary Enchantment Creatures you control are Wizards in addition to their other types.
Whenever you cast an instant or sorcery spell, put a fame counter on Mage's Guild Hall.
Remove a fame counter from Mage's Guild Hall: Choose one — Draw a card, then discard a card; or target creature gets -1/-0 until end of turn; or target creature can't be blocked this turn.
0
3 The Shadow Blue Rare 3{1}{u}{u} Enchantment – Birthsign (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Whenever a spell or a permanent becomes the target of a spell your opponent controls, counter the spell your opponent controls unless they pay {2}.
0
4 The Serpent Black Rare 4{2}{b}{b} Enchantment – Birthsign (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Creatures you control have deathtouch.
{2}, Put a star counter on The Serpent: Target creature gains first strike until end of turn. You can't activate this ability if The Serpent has a star counter on it.
2 1519727560 on 27 Feb 2018 by Tahazzar
5 Bandit Hedge Wizard Red Uncommon 2{1}{r} Creature – Human Wizard Bandit 0 2 {1}{r}, {t}, discard a card: Bandit Hedge Wizard deals 2 damage to target creature or player. 0
6 Bandit Ringleader Red Rare 4{2}{r}{r} Creature – Human Bandit 3 4 When Bandit Ringleader enters the battlefield, you may search your library for a Bandit card, reveal it, and put it into your hand. Then, shuffle your library.
Other Bandits you control get +1/+0 for each Bandit you control.
0
7 Fighter's Guild Hall Red Rare 3{1}{r}{r} Legendary Enchantment Creatures you control are Warriors in addition to their other types.
Whenever a creature dealt combat damage by a creature you control this turn dies, put a fame counter on Fighter's Guild Hall.
Remove a fame counter from Fighter's Guild Hall: Choose one — Target creature gets +2/+0 until end of turn; target creature gains haste until end of turn; or target creature gains first strike until end of turn.
0
8 Highway Thug Red Common 3{2}{r} Creature – Cat Bandit 2 2 {1}: Highway Thug gets +1/+0 until end of turn. Activate this ability only once each turn.
Whenever Highway Thug deals combat damage to an opponent, you may discard a card. If you do, draw a card.
0
9 The Apprentice Red Rare 2{r}{r} Enchantment – Birthsign (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
At the beginning of each of your main phases, add {2} to your mana pool.
Whenever a player casts a spell, The Apprentice deals 3 damage to you.
0
10 The Atronach Green Rare 1{g} Enchantment – Birthsign (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Lands you control have "{t}: Add {1} to your mana pool" and lose all other mana abilities.
Mana doesn't empty from your mana pool as steps and phases end.
Whenever an opponent casts a spell, add one mana of any color to your mana pool.
0
11 Shrine to Azura Artifact Rare 2{2} Legendary Artifact Whenever a creature dealt combat damage by a creature you control this turn dies, sacrifice Shrine to Azura and put a legendary artifact named "Azura's Star" onto the battlefield. It has "Whenever a creature dies, put a soul counter on this", and "remove a soul counter from this: Add {1} to your mana pool." 0
12 Shrine to Boethia Artifact Rare 3{3} Legendary Artifact Whenever a creature you control deals combat damage, put a victory counter on Shrine to Boethia.
When Shrine to Boethia has ten or more victory counters on it, sacrifice it and put a legendary Equipment artifact named Goldbrand onto the battlefield. It has "Equipped creature gets +4/+2 and has double strike" and "equip {1}."
0
13 Shrine to Clavicus Vile Artifact Rare 4{4} Legendary Artifact When Shrine to Clavicus Vile enters the battlefield, put a black and white legendary 4/4 Warrior creature token named Umbra onto the battlefield under target opponent's control. When that creature dies, sacrifice Shrine to Clavicus Vile and put a legendary Equipment artifact named "Masque of Clavicus Vile" onto the battlefield. It has "Equipped creature gets +5/+5 and has hexproof" and "equip {0}." 0
14 Shrine to Molag Bal Artifact Rare 1{1} Legendary Artifact Whenever a creature attacks you, sacrifice Shrine to Molag Bal and put a Legendary Equipment artifact named "Mace of Molag Bal" onto the battlefield. It has "Equipped creature gets +3/+2 and has lifelink" and "Equip {2}." 0
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