The Elder Scrolls: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | The Lady | White | Rare | Enchantment – Birthsign |
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
When The Lady enters the battlefield, you gain 5 life. Creatures you control get +0/+2. |
3 | on 14 Jun 2015 by dude1818 | |||
2 | Mage's Guild Hall | Blue | Rare | Legendary Enchantment |
Creatures you control are Wizards in addition to their other types.
Whenever you cast an instant or sorcery spell, put a fame counter on Mage's Guild Hall. Remove a fame counter from Mage's Guild Hall: Choose one — Draw a card, then discard a card; or target creature gets -1/-0 until end of turn; or target creature can't be blocked this turn. |
0 | ||||
3 | The Shadow | Blue | Rare | Enchantment – Birthsign |
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Whenever a spell or a permanent becomes the target of a spell your opponent controls, counter the spell your opponent controls unless they pay . |
0 | ||||
4 | The Serpent | Black | Rare | Enchantment – Birthsign |
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Creatures you control have deathtouch. , Put a star counter on The Serpent: Target creature gains first strike until end of turn. You can't activate this ability if The Serpent has a star counter on it. |
2 | on 27 Feb 2018 by Tahazzar | |||
5 | Bandit Hedge Wizard | Red | Uncommon | Creature – Human Wizard Bandit | 0 | 2 | , , discard a card: Bandit Hedge Wizard deals 2 damage to target creature or player. | 0 | ||
6 | Bandit Ringleader | Red | Rare | Creature – Human Bandit | 3 | 4 |
When Bandit Ringleader enters the battlefield, you may search your library for a Bandit card, reveal it, and put it into your hand. Then, shuffle your library.
Other Bandits you control get +1/+0 for each Bandit you control. |
0 | ||
7 | Fighter's Guild Hall | Red | Rare | Legendary Enchantment |
Creatures you control are Warriors in addition to their other types.
Whenever a creature dealt combat damage by a creature you control this turn dies, put a fame counter on Fighter's Guild Hall. Remove a fame counter from Fighter's Guild Hall: Choose one — Target creature gets +2/+0 until end of turn; target creature gains haste until end of turn; or target creature gains first strike until end of turn. |
0 | ||||
8 | Highway Thug | Red | Common | Creature – Cat Bandit | 2 | 2 |
: Highway Thug gets +1/+0 until end of turn. Activate this ability only once each turn.
Whenever Highway Thug deals combat damage to an opponent, you may discard a card. If you do, draw a card. |
0 | ||
9 | The Apprentice | Red | Rare | Enchantment – Birthsign |
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
At the beginning of each of your main phases, add to your mana pool. Whenever a player casts a spell, The Apprentice deals 3 damage to you. |
0 | ||||
10 | The Atronach | Green | Rare | Enchantment – Birthsign |
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Lands you control have ": Add to your mana pool" and lose all other mana abilities. Mana doesn't empty from your mana pool as steps and phases end. Whenever an opponent casts a spell, add one mana of any color to your mana pool. |
0 | ||||
11 | Shrine to Azura | Artifact | Rare | Legendary Artifact | Whenever a creature dealt combat damage by a creature you control this turn dies, sacrifice Shrine to Azura and put a legendary artifact named "Azura's Star" onto the battlefield. It has "Whenever a creature dies, put a soul counter on this", and "remove a soul counter from this: Add to your mana pool." | 0 | ||||
12 | Shrine to Boethia | Artifact | Rare | Legendary Artifact |
Whenever a creature you control deals combat damage, put a victory counter on Shrine to Boethia.
When Shrine to Boethia has ten or more victory counters on it, sacrifice it and put a legendary Equipment artifact named Goldbrand onto the battlefield. It has "Equipped creature gets +4/+2 and has double strike" and "equip ." |
0 | ||||
13 | Shrine to Clavicus Vile | Artifact | Rare | Legendary Artifact | When Shrine to Clavicus Vile enters the battlefield, put a black and white legendary 4/4 Warrior creature token named Umbra onto the battlefield under target opponent's control. When that creature dies, sacrifice Shrine to Clavicus Vile and put a legendary Equipment artifact named "Masque of Clavicus Vile" onto the battlefield. It has "Equipped creature gets +5/+5 and has hexproof" and "equip ." | 0 | ||||
14 | Shrine to Molag Bal | Artifact | Rare | Legendary Artifact | Whenever a creature attacks you, sacrifice Shrine to Molag Bal and put a Legendary Equipment artifact named "Mace of Molag Bal" onto the battlefield. It has "Equipped creature gets +3/+2 and has lifelink" and "Equip ." | 0 |
The Elder Scrolls: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |