Starfall: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Meteorfall White Rare 5{3}{w}{w} Sorcery You may contest 3. Then destroy all creatures that didn't contest this way. 0
2 Reflex of Solidarity White Rare 2{1}{w} Sorcery Create two 1/1 white Human creature tokens, then you may put a lifelink counter on a creature you control. If you do, an opponent may create two 1/1 white Human creature tokens and gain 1 life. If they do, repeat this process. 0
3 Come Back Soon Blue Uncommon 4{3}{u} Instant Return up to two spells and/or creatures to their owners' hands. 0
4 Reflex of Inspiration Blue Rare 3{2}{u} Instant Scry 1, draw a card, then you may reveal the top card of an opponent's library. That player may draw a card. If they do, repeat this process. 0
5 Survey Blue Common 5{4}{u} Sorcery Trailblaze 3, then draw two cards. 0
6 Thousand-Year Slumber Blue Common 2{1}{u} Enchantment – Aura Enchant creature

When Thousand-Year Slumber enters the battlefield, you may [contest 3()]. If you do, tap enchant creature. (To contest 3, tap an untapped creature you control with power 3 or greater.)

Enchanted creature doesn't untap during its controller's untap step.
0
7 Valley Lookout Blue Common 3{2}{u} Creature – Aven Scout 2 1 When Valley Lookout enters the battlefield, trailblaze 2. 0
8 Doomed from the Start Black Uncommon 2{b}{b} Instant Destroy target creature that entered the battlefield this turn. 0
9 Got a Job For You Black Rare 3{2}{b} Enchantment When Got a Job For You enters the battlefield, you get a reputation counter.
At the beginning of your upkeep, choose one at random —
• Whenever one or more creatures an opponent controls die for the first time this turn, you get a reputation counter.
• Whenever an opponent loses 3 or more life for the first time this turn, you get a reputation counter.
• Whenever you cast your second spell this turn, you get a reputation counter.

At the beginning of your end step, you lose a reputation counter. If you lost a counter this way, draw two cards. Otherwise, sacrifice Got a Job For You.
0
10 Map Thief Black Common 2{1}{b} Creature – Human Rogue 2 1 When Map Thief dies, trailblaze 2. 0
11 Reflex of Return Black Rare 4{3}{b} Sorcery Put a creature card from an opponent's graveyard onto the battlefield under your control, then you may mill a card. If you do, that player mills a card, then may put a creature card from your graveyard onto the battlefield under their control. If they do, repeat this process. 0
12 Set In Motion Black Rare 4{2}{b}{b} Sorcery Search your library for three cards with different names and reveal them. An opponent chooses one of them. Shuffle the chosen card into your library, then put the remaining cards on top of your library in any order. 0
13 Unnatural Ringnight Black Uncommon 3{2}{b} Enchantment Creatures you control have menace. 0
14 All or Nothing Red Mythic 5{3}{r}{r} Sorcery Each player may put any number of creature cards from their hand onto the battlefield. Creatures you control get +3/+0 and gain haste until end of turn. If a source you control would deal damage this turn, it deals double that damage instead. At the beginning of your next end step, you lose the game. 0
15 Cultist of the End Days Red Common 3{2}{r} Creature – Human Shaman 2 3 {t}: Add {r}. Spend this mana only to cast a spell with converted mana cost 4 or greater. 0
16 Reflex of Impetus Red Rare 3{2}{r} Sorcery Exile top two cards of your library, then you may deal 1 damage to an opponent. If you do, that player may exile top two cards of their library. If they do, repeat this process. Players may play cards exiled this way until the end of their next turn. 0
17 Wolfkin Looter Red Common 3{2}{r} Creature – Wolf 2 2 When Wolfkin Looter enters the battlefield, choose one —
• Destroy target artifact.
• Put a +1/+1 counter on Wolfkin Looter.
0
18 Epic Showdown Green Common 2{1}{g} Instant You may contest 4. If you do, target creature gains indestructible until end of turn. Then it fights target creature an opponent controls. (To contest 4, tap an untapped creature you control with power 4 or greater.) 0
19 Explorer's Apprentice (Jerren, Living Compass) Green Uncommon 2 {1}{g} Creature – Human Scout
‑‑‑‑
Legendary Creature – Human Scout
1
‑‑‑‑
2
3
‑‑‑‑
4
Whenever Explorer's Apprentice attacks, trailblaze 1.
Reveal four land cards from your hand: Transform Explorer's Apprentice.
‑‑‑‑
Whenever a land enters the battlefield under your control, trailblaze 2.
0
20 Old Mapmaker Green Uncommon 2{1}{g} Creature – Human 1 3 Whenever you trailblaze, reveal an additional card. 0
21 Reflex of Growth Green Rare 3{2}{g} Sorcery Return a card from your graveyard to your hand, then you may put a +1/+1 counter on a creature you control. If you do, an opponent of your choice may return a card from their graveyard to their hand. If they do, repeat this process. 0
22 Young Explorer Green Common 1{g} Creature – Human When Young Explorer enters the battlefield, trailblaze 1. 0
23 Lily of the Valley Multicolour Mythic 4{2}{w}{g} Legendary Planeswalker – Lily 3 +1: Create a 1/1 white Bird creature token with flying.
-2: Trailblaze 4.
-7: Distribute seven +1/+1 counters among any number of target creatures you control. Those creatures gain vigilance, reach, and lifelink until your next turn.
0
24 Wolfkin Bladedancer Multicolour Uncommon 4{2}{w}{r} Creature – Wolf Warrior 2 1 Double strike, trample, haste 0
25 God-Dragon Karthinax Multicolour Mythic 8{5}{b}{r}{g} Legendary Creature – Dragon God 7 7 Flying, ward—Sacrifice a permanent

Whenever Karthinax enters the battlefield or attacks, each opponent may contest 6. Each opponent who doesn't loses 3 life and discards a card. Put a +1/+1 counter on Karthinax for each card discarded this way.
0
26 God-Dragon's Awakening Multicolour Rare 5{2}{b}{r}{g} Sorcery God-Dragon's Awakening can't be countered.
Destroy target creature, target land, and target noncreature, nonland permanent.
0
27 Traveling Caravan Artifact Uncommon 3{3} Artifact – Vehicle 0 4 {1}, {t}: Create a Food token.
{2}, {t}: Create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip {2}.
{6}, {t}: Draw a card.
Crew 2
0
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Mechanics