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Mechanics | Skeleton

Showing all 88 cards

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 C 
Creature – Human
Aspiring Hero contests as though its power were 2 greater.
1/1
 C 
Sorcery
Create two 1/1 white Human creature tokens. Put a lifelink counter on each of them.
 R 
Sorcery
As an additional cost to cast Masterstroke, contest X.
Masterstroke deals X damage to target creature and 1 damage to each other creature.
 R 
Sorcery
You may contest 3. Then destroy all creatures that didn't contest this way.
 C 
Creature – Bird
Flying
When Nesting Brightwing enters the battlefield, create two 1/1 white Bird creature tokens with flying.
2/2
 R 
Sorcery
Create two 1/1 white Human creature tokens, then you may put a lifelink counter on a creature you control. If you do, an opponent may create two 1/1 white Human creature tokens and gain 1 life. If they do, repeat this process.
 U 
Creature – Human
Whenever Restless Fighter becomes tapped, put a +1/+1 counter on it. If it was tapped to contest, untap it.
Remove three +1/+1 counters from Restless Fighter: Transform it. Activate only as a sorcery.
(Transforms into Alya, the Bulwark)
All I want is to protect those around me.
2/1
Alya, the Bulwark
 
 U 
Colour indicator W Legendary Creature – Human Warrior
As long as Alya is tapped, prevent all damage that would be dealt to other creatures you control.
"Stand behind me."
4/7
 C 
Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
 C 
Instant
Target creature gets +2/+0 until end of turn, then you may contest 3. If you do, put a first strike counter on the creature that contested.
 R 
Sorcery
Put a flying counter on target creature if a creature you control has flying, a first strike counter if a creature you control has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
 C 
Instant
Trailblaze 1, then draw a card.
 U 
Instant
Return up to two spells and/or creatures to their owners' hands.
 C 
Creature – Bird
Flying
When Hunting Harrier enters the battlefield, return up to one target creature to its owner's hand.
2/1
 R 
Instant
Scry 1, draw a card, then you may reveal the top card of an opponent's library. That player may draw a card. If they do, repeat this process.
{4}{u}
 
 C 
Sorcery
Trailblaze 3, then draw two cards.
Every landscape tells a story.
 C 
Enchantment – Aura
Enchant creature
When Thousand-Year Slumber enters the battlefield, you may contest 3. If you do, tap enchant creature. (To contest 3, tap a creature you control with power 3 or greater.)
Enchanted creature doesn't untap during its controller's untap step.
For centuries, the ancient dragon Karthinax lay dormant beneath the city.
 C 
Creature – Bird Scout
Flying
When Valley Lookout enters the battlefield, trailblaze 2.
2/2
 C 
Creature – Elemental
When Blackflame Spark enters the battlefield, choose one —
• Put a +1/+1 counter on target creature you control.
• Remove up to three counters from target creature.
2/2
 U 
Instant
Destroy target creature that entered the battlefield this turn.
For every hero that reaches greathood, countless journeys never get a chance to begin.
 R 
Enchantment
When Got a Job For You enters the battlefield, you get a reputation counter.
At the beginning of your upkeep, choose one at random —
• Whenever one or more creatures an opponent controls die for the first time this turn, you get a reputation counter.
• Whenever an opponent loses 3 or more life for the first time this turn, you get a reputation counter.
• Whenever you cast your second spell this turn, you get a reputation counter.
At the beginning of your end step, you lose a reputation counter. If you lost a counter this way, draw two cards. Otherwise, sacrifice Got a Job For You.
 C 
Instant
Put a lifelink counter on target creature. It gains indestructible until end of turn.
 C 
Creature – Human
Hoarding Looter attacks each combat if able.
When Hoarding Looter dies, target opponent salvages twice.
Should've brought a bigger bag.
3/3
 C 
Creature – Human Rogue
When Map Thief dies, trailblaze 2.
2/1
 C 
Creature – Bird
Flying
Whenever an opponent loses life, Midnight Roc gets +1/+1 until end of turn.
2/1
 C 
Creature – Beast
When Nephid Brute enters the battlefield, any opponent may contest 4. If no player does, put two +1/+1 counters on Nephid Brute.
4/4
 R 
Sorcery
Put a creature card from an opponent's graveyard onto the battlefield under your control, then you may mill a card. If you do, that player mills a card, then may put a creature card from your graveyard onto the battlefield under their control. If they do, repeat this process.
 C 
Instant
Destroy target creature. Salvage.
 C 
Creature – Snake
Deathtouch
When Ruin Viper dies, it deals 1 damage to target player, planeswalker, or tapped creature.
0/1
 C 
Instant
As an additional cost to cast Scrap for Parts, sacrifice an artifact or creature.
Draw two cards. Salvage.
 R 
Sorcery
Search your library for three cards with different names and reveal them. An opponent chooses one of them. Shuffle the chosen card into your library, then put the remaining cards on top of your library in any order.
 U 
Creature – Beast
When Stalking Nephid enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
3/2
 U 
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Trailblaze 2.
 U 
Enchantment
Creatures you control have menace.
As Karthinax awakened, the planet's rings bent to his will and bathed the land in darkness.
 C 
Creature – Beast
Sacrifice another creature or artifact: Put a +1/+1 counter on Voracious Omnivore.
3/3
 C 
Sorcery
Return target creature card from your graveyard to the battlefield. If it has converted mana cost less than 5, put a number of +1/+1 counters on it equal to the difference.
 M 
Sorcery
Each player may put any number of creature cards from their hand onto the battlefield. Creatures gain haste until end of turn. If a source you control would deal damage this turn, it deals double that damage instead. At the beginning of your next end step, you lose the game.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has haste.
Equip {1}
 C 
Instant
Blackflame Breath deals 4 damage to any target.
 C 
Creature – Elemental
Blackflame Elemental enters with X +1/+1 counters.
At the beginning of your upkeep, you may remove a counter from Blackflame Elemental. When you do, Blackflame Elemental deals 1 damage to any target.
1/1
 C 
Creature – Human Shaman
{t}: Add {r}. Spend this mana only to cast a spell with converted mana cost 4 or greater.
The great one's return draws near.
2/3
 C 
Creature – Wolf
Whenever a source you control deals noncombat damage, Keen-Smell Hunter gets +2/+0 until end of turn.
3/4
 C 
Sorcery
As an additional cost to cast Loot the Room, discard a card.
Draw two cards. Salvage.
 C 
Creature – Human Rogue
Menace
When Penny Pincher deals combat damage to a player, salvage.
2/1
 R 
Sorcery
Exile top two cards of your library, then you may deal 1 damage to an opponent. If you do, that player may exile top two cards of their library. If they do, repeat this process. Each player may play cards they exiled this way until the end of their next turn.
 C 
Creature – Dragon
Flying
When Spitting Hellkite enters the battlefield, it deals two damage divided as you choose among one or two targets.
3/4
 U 
Creature – Dwarf Archer
Whenever an artifact enters the battlefield under your control, Steady-Aim Archer deals 1 damage to any target.
3/1
 C 
Instant
Target creature gains first strike until end of turn. If you control an artifact, that creature gets +3/+0 until end of turn.
 C 
Creature – Wolf
When Wolfkin Looter enters the battlefield, choose one —
• Destroy target artifact.
• Salvage.
Grab what you can. Smash the rest.
2/2
 C 
Instant
You may contest 4. If you do, target creature gains indestructible until end of turn. Then it fights target creature an opponent controls. (To contest 4, tap a creature you control with power 4 or greater.)
There was no need to run. They knew they were safe with her.
 U 
Creature – Human Scout
Whenever Explorer's Apprentice attacks, trailblaze 1.
Reveal four land cards from your hand: Transform Explorer's Apprentice. Activate only as a sorcery.
(Transforms into Jerren, Living Compass)
Every hero's journey begins somewhere. I just need to find mine.
1/3
Jerren, Living Compass
 
 U 
Colour indicator G Legendary Creature – Human Scout
Whenever a land enters the battlefield under your control, trailblaze 2.
"I found my journey. Now I'll help you find yours."
2/4
 C 
Creature – Plant
When Infused Orchid enters the battlefield, salvage.
{t}: Add one mana of any color.
1/1
 C 
Sorcery
Destroy target artifact or enchantment. Salvage.
 U 
Creature – Human
If you would trailblaze, trailblaze for that much plus 1 instead.
1/3
 R 
Sorcery
Return a card from your graveyard to your hand, then you may put a +1/+1 counter on a creature you control. If you do, an opponent of your choice may return a card from their graveyard to their hand. If they do, repeat this process.
 U 
Instant
Up to two target creatures each get +1/+1 until end of turn. Put a +1/+1 counter on each of them.
 C 
Creature – Beast
When Timid Frillback enters the battlefield, you may contest 5. If you do, return target card from your graveyard to your hand.
4/5
 R 
Enchantment
At the beginning of your upkeep, you may contest 5. If you do, put a +1/+1 counter on each creature you control.
 R 
Instant
Creatures you control gain indestructible until end of turn. If a source an opponent controls would deal damage to you this turn, prevent all but 1 of that damage.
 C 
Creature – Human
When Young Explorer enters the battlefield, trailblaze 1.
 C 
Land
{t}: Add {c}.
{1}, {t}: Add one mana of any color.
{1}, {t}, Contest 3: Add two mana in any combination of colors.
 U 
Creature – Bird Warrior
Flying
At the beginning of your end step, you gain X life and trailblaze X, where X is the number of creatures that dealt combat damage to a player this turn.
1/3
 U 
Creature – Beast
Flash
Whenever you return a permanent to its owner's hand, draw a card. This ability triggers only once each turn.
2/2
 U 
Enchantment
When Blackflame Fissure enters the battlefield, it deals 2 damage to any target.
Whenever a source you control deals noncombat damage, draw a card. This ability triggers only once each turn.
 U 
Creature – Dwarf Warrior
When Resourceful Adventurer enters the battlefield, salvage.
Whenever you sacrifice a Relic, put a +1/+1 counter on target creature.
I'll put this to good use.
3/3
 U 
Creature – Wolf Warrior
Whenever another creature enters the battlefield under your control, you may contest X, where X is 1 plus that creature's power. If you do, put a +1/+1 counter on that creature and on the creature that contested.
3/2
 U 
Creature – Human Cleric
{1}, Sacrifice a nonland permanent: Target creature gets -2/-1 until end of turn.
Whenever you sacrifice a permanent, each opponent loses 1 life and you gain 1 life.
 U 
Creature – Beast
Each creature you control with power greater than its base power has menace and trample.
4/5
 R 
Legendary Creature – Human
Whenever you trailblaze, you may put a land card from your hand onto the battlefield.
2/3
 U 
Enchantment
Whenever you trailblaze, draw a card.
 U 
Creature – Dwarf
Tap two untapped artifacts you control: MacGyver-Clan Prodigy gets +1/+0 until end of turn and deals 1 damage to any target.
2/3
 U 
Creature – Wolf Warrior
Menace
At the beginning of combat on your turn, target creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
1/2
 R 
Creature – Wolf Warrior
Double strike, trample, haste
My people believe that you can only truly know someone through combat. Let us get aquainted.
2/1
 M 
Legendary Creature – Dragon God
Flying, ward—Sacrifice a permanent
Whenever Karthinax enters the battlefield or attacks, each opponent may contest 6. Each opponent who doesn't loses 3 life and discards a card. Put a +1/+1 counter on Karthinax for each card discarded this way.
I am the end of days.
7/7
 R 
Sorcery
God-Dragon's Awakening can't be countered.
Destroy up to one target creature, up to one target land, and up to one target noncreature, nonland permanent.
The ground beneath the great city erupted as Karthinax spread his wings for the first time in centuries.
 M 
Legendary Planeswalker – Lily
+1: Create a 1/1 white Bird creature token with flying.
-2: Trailblaze 4.
-7: Distribute seven +1/+1 counters among any number of target creatures you control. Those creatures gain vigilance, reach, and lifelink until your next turn.
3
 C 
Artifact
When Hidden Stash enters the battlefield, salvage.
{1}, {t}: Add one mana of any color.
 U 
Artifact
{1}, {t}: Exile target card from a graveyard.
{1}, Exile Really Good Shovel: Salvage twice.
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has reach.
Equip {2}
 C 
Artifact
Each creature you control contests as though its power were 1 greater.
{t}: Add one mana of any color.
 U 
Artifact Creature – Construct
Indestructible
Whenever Training Dummy is dealt damage, tap it.
1/1
 U 
Artifact – Vehicle
{1}, {t}: Create a Food token.
{2}, {t}: Create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip {2}.
{6}, {t}: Draw a card.
Crew 2
Everything an adventurer could need!
0/4
 R 
Legendary Land
{t}: Add {c}.
{4}, {t}, Contest X: Trailblaze X.
 C 
Land
{t}, Sacrifice Undergrowth Ruins: Search your library for a basic land, put it onto the battlefield tapped, then shuffle your library.
{t}, Sacrifice Undergrowth Ruins: Salvage.
 T 
Token Artifact
{t}, Sacrifice this artifact: Put a +1/+1 counter, trample counter, or shield counter on target creature. Activate only as a sorcery.
 T 
Token Creature – Bird
Flying
1/1
 T 
Token Creature – Human
1/1
 T 
Token Artifact
{2}, {t}, Sacrifice this artifact: You gain 3 life.
 T 
Token Artifact – Equipment
Equipped creature gets +1/+1.
Equip {2}

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Show rarities: C U R M T

Or view by sections


Orbit: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton