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Mechanics | Skeleton

Showing all 17 cards

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 R 
Sorcery
Create two 1/1 white Human creature tokens, then you may put a lifelink counter on a creature you control. If you do, an opponent may create two 1/1 white Human creature tokens and gain 1 life. If they do, repeat this process.
 U 
Instant
Return up to two spells and/or creatures to their owners' hands.
 R 
Instant
Scry 1, draw a card, then you may reveal the top card of an opponent's library. That player may draw a card. If they do, repeat this process.
 C 
Enchantment – Aura
Enchant creature
When Thousand-Year Slumber enters the battlefield, you may contest 3. If you do, tap enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
For centuries, the ancient dragon Karthinax lay dormant beneath the city.
 U 
Instant
Destroy target creature that entered the battlefield this turn.
"For every hero that reaches greathood, countless journeys quietly vanish."
 R 
Enchantment
When Got a Job For You enters the battlefield, you get a reputation counter.

At the beginning of your upkeep, choose one at random —
• Whenever one or more creatures an opponent controls die for the first time this turn, you get a reputation counter.
• Whenever an opponent loses 3 or more life for the first time this turn, you get a reputation counter.
• Whenever you cast your second spell this turn, you get a reputation counter.

At the beginning of your end step, you lose a reputation counter. If you lost a counter this way, draw two cards. Otherwise, sacrifice Got a Job For You.
 R 
Sorcery
Put a creature card from an opponent's graveyard onto the battlefield under your control, then you may mill a card. If you do, that player mills a card, then may put a creature card from your graveyard onto the battlefield under their control. If they do, repeat this process.
 R 
Sorcery
Search your library for three cards with different names and reveal them. An opponent chooses one of them. Shuffle the chosen card into your library, then put the remaining cards on top of your library in any order.
 U 
Enchantment
Creatures you control have menace.
As Karthinax awakened, the planet's rings bent to his will and bathed the land in darkness.
 M 
Sorcery
Each player may put any number of creature cards from their hand onto the battlefield. Creatures you control get +3/+0 and gain haste until end of turn. If a source you control would deal damage this turn, it deals double that damage instead. At the beginning of your next end step, you lose the game.
 C 
Creature – Human Shaman
{t}: Add {r}. Spend this mana only to cast a spell with converted mana cost 4 or greater.
"The great one's return draws near."
2/3
 R 
Sorcery
Exile top two cards of your library, then you may deal 1 damage to an opponent. If you do, that player may exile top two cards of their library. If they do, repeat this process. Players may play cards exiled this way until the end of their next turn.
 C 
Instant
You may contest 4. If you do, target creature gains indestructible until end of turn. Then it fights target creature an opponent controls. (To contest 4, tap a creature you control with power 4 or greater.)
"There was no need to run. We knew we were safe with NAME."
 R 
Instant/Sorcery
Return a card from your graveyard to your hand, then you may put a +1/+1 counter on a creature you control. If you do, an opponent of your choice may return a card from their graveyard to their hand. If they do, repeat this process.
 U 
Creature – Wolf Warrior
Double strike, trample, haste
2/1
 R 
Sorcery
God-Dragon's Awakening can't be countered.
Destroy target creature, target land, and target noncreature, nonland permanent.
 U 
Artifact – Vehicle
{1}, {t}: Create a Food token.
{2}, {t}: Create a 0/1 white Goat creature token.
{6}, {t}: Draw a card.
Crew 2
Everything an adventurer could need!
0/4

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Mechanics | Skeleton