DnD: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Other creatures you control have +0/+1.
2/2
|
No more rares or mythics
|
: Add to your mana pool.
Whenever a non-elf creature attacks you, that creature does not untap during its controller's untap step. |
No more uncommons
|
No more uncommons
|
Double strike.
2/1
|
Other creatures you control have +0/+1.
2/2
|
Creatures you control have +1/+2.
2/2
|
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
shroud 1/2
|
Other creatures you control have +0/+2.
1/2
|
First Strike
3/1
|
Creatures you control get +1/+0.
,:Target creature you control becomes unblockable until end of turn. 2/2
|
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
First Strike 2/1
|
Vigilance
1/3
|
: Archer Ranger deals 1 damage to target attacking or blocking creature.
1/1
|
Battle Cleric
(common, foil)
Difficult Terrain
(uncommon)
Two-bladed Ranger
(common)
Battle Cleric
(common)
Inspiring Warlord
(common)
Trickster Rouge
(common)
Devoted Cleric
(common)
Great Weapon Fighter
(common)
Tactical Warlord
(common)
Brutal Scoundrel
(common)
Guardian Fighter
(common)
Archer Ranger
(common)