DnD: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
No more rares or mythics
|
![]() ![]() Whenever a non-elf creature attacks you, that creature does not untap during its controller's untap step. |
No more uncommons
|
No more uncommons
|
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
shroud 1/2
|
First Strike
3/1
|
Vigilance
1/3
|
No more commons
|
Other creatures you control have +0/+2.
1/2
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Other creatures you control have +0/+1.
2/2
|
Double strike.
2/1
|
Creatures you control have +1/+2.
2/2
|
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
First Strike 2/1
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![]() 1/1
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Creatures you control get +1/+0.
![]() ![]() 2/2
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Difficult Terrain
(uncommon)
Trickster Rouge
(common)
Great Weapon Fighter
(common)
Guardian Fighter
(common)
Devoted Cleric
(common)
Battle Cleric
(common)
Two-bladed Ranger
(common)
Inspiring Warlord
(common)
Brutal Scoundrel
(common)
Archer Ranger
(common)
Tactical Warlord
(common)