DnD: Virtual Booster

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Mechanics
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
Other creatures you control have +0/+1.
2/2
 
 
 
No more rares or mythics
 U 
Land
{t}: Add {1} to your mana pool.
Whenever a non-elf creature attacks you, that creature does not untap during its controller's untap step.
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Human Scout
Double strike.
2/1
 C 
Creature – Human Cleric
Other creatures you control have +0/+1.
2/2
 C 
Creature – Human Soilder
Creatures you control have +1/+2.
2/2
 C 
Creature – Human Rogue
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
shroud
1/2
 C 
Creature – Human Cleric
Other creatures you control have +0/+2.
1/2
 C 
Creature – Human Warrior
First Strike
3/1
 C 
Creature – Human Soldier
Creatures you control get +1/+0.
{u},{t}:Target creature you control becomes unblockable until end of turn.
2/2
 C 
Creature – Human Rogue
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
First Strike
2/1
 C 
Creature – Human Warrior
Vigilance
1/3
 C 
Creature – Human Scout
{t}: Archer Ranger deals 1 damage to target attacking or blocking creature.
1/1

Battle Cleric (common, foil)
Difficult Terrain (uncommon)
Two-bladed Ranger (common)
Battle Cleric (common)
Inspiring Warlord (common)
Trickster Rouge (common)
Devoted Cleric (common)
Great Weapon Fighter (common)
Tactical Warlord (common)
Brutal Scoundrel (common)
Guardian Fighter (common)
Archer Ranger (common)