DnD

DnD by rourke

11 cards in Multiverse

10 commons, 1 uncommon

10 hybrid, 1 land

7 comments total

A set based on dungeons and dragons.

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Mechanics

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 C 
Creature – Human Soldier
Creatures you control get +1/+0.
{u},{t}:Target creature you control becomes unblockable until end of turn.
2/2
2 comments
last 2011-03-28 11:06:56 by Alex
 C 
Creature – Human Warrior
Vigilance
1/3
 C 
Creature – Human Scout
{t}: Archer Ranger deals 1 damage to target attacking or blocking creature.
1/1
 C 
Creature – Human Scout
Double strike.
2/1
 C 
Creature – Human Rogue
flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
shroud
1/2
1 comment
2011-06-05 20:51:40 by jmgariepy

Recent comments: (all recent activity)
On Brutal Scoundrel:

I was not really intending for this to be a set- more of a flavorful throw-together.

On Trickster Rouge:

Not sure why this costs 2 and Brutal Scoundrel costs 3. They're the same creature, but one has first stike and the other has shroud... and its arguable that first strike is that much better than shroud. Seems that hiding this disparity can be better served by having one creature have very different stats - for example, make the Scoundrel a 3/2 for {4}{u/b}

On Brutal Scoundrel:

It's very unusual for blue to get first strike. However I can see this could be the kind of set where you change those kind of rules.

On Tactical Warlord:

Wow, a Undead Warchief for all your creatures, not just Zombies. That's fine in white, I guess, but blue?

On Tactical Warlord:

Soldier? And shouldn't it be "get +2/+1," not "have?"

On DnD:

Curse you forever spelling!

On DnD:

rogue: –noun 1. a dishonest, knavish person; scoundrel.

rouge: –noun 1. any of various red cosmetics for coloring the cheeks or lips.

(All recent activity)
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