Sands of Tork: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Pearl Sand Scholar White Common 4{3}{w} Creature – Human WIzard 2 4 Pearl Sand Scholar has vigilance as long as you control an Oasis. 0
2 White Sand Survivalist White Common 1{w} Creature – Human Nomad 1 2 Rugged (Whenever this creature is dealt damage, put a +1/+1 counter on it. The counter is put on after damage is dealt.) 0
3 Artifical Drought Black Rare 4{3}{b} Enchantment – Aura Enchant player
Parched — At the beginning of enchanted player's end step, put a -1/-1 counter on each creature that player controls if that player didn't cast a spell this turn.
0
4 Ebon Stinger Black Common 2{1}{b} Creature – Scorpion 2 2 Ebon Stinger has deathtouch as long as you control a Desert. 0
5 Ice Shade Black Uncommon 3{2}{b} Creature – Shade 2 1 Ice Shade has flying as long as you control a Desert.
{b}: Ice Shade gets +1/+1 until end of turn.
0
6 Sand Thug Black Uncommon 4{3}{b} Creature – Human Warrior 4 5 Parched — At the beginning of your end step, discard a card if you didn't cast a spell this turn. 0
7 Desert Guide Red Uncommon 3{2}{r} Creature – Viashino Scout 3 3 Desertwalk (This creature is unblockable as long as defending player controls a desert.)
Protection from deserts
{t}: Target creature gains desertwalk and protection from deserts until end of turn.
0
8 Desert Traveler Red Common 2{1}{r} Creature – Human Nomad 2 2 Parched — At the beginning of your end step, Desert Traveler deals 1 damage to you if you didn't cast a spell this turn. 0
9 Empty the Well Red Rare 2{1}{r} Instant Exile your graveyard. For each card exiled this way, add {r} to your mana pool.
You can't cast spells during your next turn.
0
10 Sand Screecher Red Common 5{3}{r}{r} Creature – Wurm 5 4 Sacrifice a land: Sand Screecher gains haste until end of turn. 0
11 Spirit of the Desert Thunder Red Rare 3{1}{r}{r} Creature – Elemental Spirit 5 3 Trample
Parched — At the beginning of your end step, if you didn't cast a spell this turn, Spirit of the Desert Thunder deals 4 damage to you.
0
12 Pearl Sand Seedsower Green Uncommon 2{1}{g} Creature – Human Shaman 1 1 Each Oasis you control has "{t}: Add two mana of any one color to your mana pool." 0
13 Sand Wurm Green Common 6{4}{g}{g} Creature – Wurm 6 4 Sand Wurm has hexproof as long as you control a Desert. 0
14 Seeker of Paradise Green Common 2{1}{g} Creature – Hound Nomad 2 2 When Seeker of Paradise enters the battlefield, you may reveal cards from the top of your library until you reveal an Oasis card. Put that card into your hand and the others on the bottom of your library in any order. 0
15 Shifting Sands Green Common 2{1}{g} Instant As an additional cost to cast Shifting Sands, sacrifice a land.
Search your library for a basic land card, a Desert land card, or an Oasis land card and put it into the battlefield. Then, shuffle your library.
Draw a card.
0
16 Corroding Winds Multicolour Rare 3{1}{b}{r} Enchantment At the beginning of each end step, put an enchroch counter on Corroding Winds. Then, destroy X target non-Waste lands, where X is the number of enchroch counters on Corroding Winds. Those lands controllers put a colorless Waste land token with "{t}: Add {c} to your mana pool" onto the battlefield for each land destroyed this way. 0
17 Sandstorm Elemental Multicolour Uncommon 3{1}{r}{g} Creature – Elemental 3 2 When Sandstorm Elemental enters the battlefield, destroy target Oasis. 0
18 Azure-Pool Oasis Land Common 0 Land – Oasis Azure-Pool Oasis enters the battlefield tapped.
When Azure-Pool Oasis enters the battlefield, you gain 3 life.
{t}: Add {u} to your mana pool.
0
19 Bloodrock Oasis Land Uncommon 0 Land – Oasis Bloodrock Oasis enters the battlefield tapped.
When Bloodrock Oasis enters the battlefield, it deals 1 damage to target player.
{t}: Add {b} or {r} to your mana pool.
0
20 Hunter's Oasis Land Uncommon 0 Land – Oasis Hunter's Oasis enters the battlefield tapped.
When Hunter's Oasis enters the battlefield, target creature you control get +1/+1 and gains trample until end of turn.
{t}: Add {r} or {g} to your mana pool.
0
21 Isolated Oasis Land Uncommon 0 Land – Oasis Isolated Oasis enters the battlefield tapped.
When Isolated Oasis enters the battlefield, you may tap or untap target creature.
{t}: Add {w} or {u} to your mana pool.
0
22 Sandstone Oasis Land Uncommon 0 Land – Oasis Sandstone Oasis enters the battlefield tapped.
When Sandstone Oasis enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
{t}: Add {w} or {g} to your mana pool.
0
23 Shrouded Oasis Land Uncommon 0 Land – Oasis Shrouded Oasis enters the battlefield tapped.
When Shrouded Oasis enters the battlefield, target creature gets +1/+1 until end of turn and can't be blocked this turn.
{t}: Add {u} or {b} to your mana pool.
0
24 Stormfield Desert Land Uncommon 0 Land – Desert Stormfield Desert enters the battlefield tapped.
When Stormfield Desert enters the battlefield, each player draws a card, then discards a card at random.
{t}: Add {u} or {r} to your mana pool.
0
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Mechanics