Murganda: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Bellowing Primadon enters the battlefield, destroy all creatures with converted mana cost three or less. "Only the strong survive in its presence."
-Tor, Spear-Tribe hunter 5/5
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Crystalpath Adept can block an additional creature.
![]() : Target creature that was blocked by Crystalpath Adept this turn doesn't untap during it's controller's next untap step.2/3
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Ferocious – When Spear-Clan Firstblade attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 and gain trample until end of turn.
2/2
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Whenever an attacking or blocking creature you control dies, you may pay
. If you do, draw a card. |
Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield. |
![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library. 4/4
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Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature. Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead. 0/1
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Reach
![]() ![]() : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)4/4
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No more commons
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"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman 4/4
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Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
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Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman 3/3
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Target creature gets +1/+0 and gains trample until end of turn.
Draw a card. Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.
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Target creature gets +3/+3 until end of turn.
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Enchant creature
Enchanted creature gets +2/+2. When Feral Instinct enters the battlefield, enchanted creature fights target creature. |
Bellowing Primadon
(rare)
Crystalpath Adept
(uncommon)
Spear-Clan Firstblade
(uncommon)
Hunter's Voyage
(uncommon)
Wyull's Blessing
(common)
Tilling Petrodon
(common)
Replenishing Symbiote
(common)
Towering Petrodon
(common)
Feral Ridgecat
(common)
Force of the Earth
(common)
Crowned Ferrodon
(common)
Stomp
(common)
Giant Growth
(common)
Feral Instinct
(common)





