Murganda: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose target creature you don't control. Target creature you control fights that creature.
Ferocious – If you control a creature with power 4 or greater, when the chosen creature dies this turn, gain control of target land its controller controls. |
Enchant creature
Enchanted creature gets +1/+1, is a Dinosaur in addition to its other types, and has ![]() : Monstrosity 2. (If that creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) |
As long as you control a Dinosaur, Feral Bondblade gets +2/+1 and has trample.
"She is truly Wyullk's child now."
-Tor, Spear-Clan shaman 2/2
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Ferocious – As long as you control a creature with power 4 or greater, whenever Spear-Clan Acolyte attacks or blocks, it gets +2/+2 until end of turn.
"The very presence of these beasts is inspiring. Look at what they've allowed me to become."
1/1
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Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
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No more commons
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Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield. |
Target creature gets +1/+0 and gains trample until end of turn.
Draw a card. Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.
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Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature. Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead. 0/1
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Enchant creature
Enchanted creature gets +2/+2. When Feral Instinct enters the battlefield, enchanted creature fights target creature. |
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Reach
![]() ![]() : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)4/4
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"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman 4/4
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Target creature gets +3/+3 until end of turn.
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Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman 3/3
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library. 4/4
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Turf War
(rare)
Aspect of the Hunter
(uncommon)
Feral Bondblade
(uncommon)
Spear-Clan Acolyte
(uncommon)
Force of the Earth
(common)
Wyull's Blessing
(common)
Stomp
(common)
Replenishing Symbiote
(common)
Feral Instinct
(common)
Towering Petrodon
(common)
Feral Ridgecat
(common)
Giant Growth
(common)
Crowned Ferrodon
(common)
Tilling Petrodon
(common)





