Murganda: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target blocked attacking creature you control gets +X/+X until end of turn, where X is its power.
Ferocious – If you control a creature with power 4 or greater, that creature gains trample until end of turn. |
Enchant creature
Enchanted creature gets +1/+1, is a Dinosaur in addition to its other types, and has ![]() : Monstrosity 2. (If that creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) |
Ferocious – As long as you control a creature with power 4 or greater, whenever Spear-Clan Acolyte attacks or blocks, it gets +2/+2 until end of turn.
"The very presence of these beasts is inspiring. Look at what they've allowed me to become."
1/1
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Ferocious – When Spear-Clan Firstblade attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 and gain trample until end of turn.
2/2
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Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman 3/3
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Enchant creature
Enchanted creature gets +2/+2. When Feral Instinct enters the battlefield, enchanted creature fights target creature. |
"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman 4/4
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library. 4/4
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Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield. |
Reach
![]() ![]() : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)4/4
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Target creature gets +3/+3 until end of turn.
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No more commons
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Target creature gets +1/+0 and gains trample until end of turn.
Draw a card. Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.
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Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature. Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead. 0/1
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Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
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Savage Blow
(rare)
Aspect of the Hunter
(uncommon)
Spear-Clan Acolyte
(uncommon)
Spear-Clan Firstblade
(uncommon)
Crowned Ferrodon
(common)
Feral Instinct
(common)
Feral Ridgecat
(common)
Tilling Petrodon
(common)
Wyull's Blessing
(common)
Towering Petrodon
(common)
Giant Growth
(common)
Stomp
(common)
Replenishing Symbiote
(common)
Force of the Earth
(common)





