Murganda: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target player sacrifices a creature. You draw X cards, where X is that creature's power.
Ferocious – If you control a creature with power 4 or greater, instead destroy target creatures and draw X cards, where X is that creature's power.
 U 
Creature – Dinosaur
Defender
{3}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/1 counters on it and it becomes monstrous.)
When Grazing Petrodon becomes monstrous, you gain 7 life.
4/4
 U 
Creature – Human Warrior
Ferocious – When Spear-Clan Firstblade attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 and gain trample until end of turn.
2/2
 U 
Creature – Human Barbarian
As long as you control a Dinosaur, Feral Bondblade gets +2/+1 and has trample.
"She is truly Wyullk's child now."
-Tor, Spear-Clan shaman
2/2
 C 
Sorcery
Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
 C 
Creature – Cat
"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When Feral Instinct enters the battlefield, enchanted creature fights target creature.
 
 
No more commons
 C 
Creature – Insect
Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature.
Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead.
0/1
{g}
 
 C 
Instant
Target creature gets +1/+0 and gains trample until end of turn.

Draw a card.
Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.
 C 
Creature – Elemental
Reach
{6}{g}{g}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
4/4
 C 
Creature – Dinosaur
{4}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
4/4
 C 
Creature – Dinosaur
Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman
3/3
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Sorcery
Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield.

Dementia Ray (rare)
Grazing Petrodon (uncommon)
Spear-Clan Firstblade (uncommon)
Feral Bondblade (uncommon)
Force of the Earth (common)
Feral Ridgecat (common)
Feral Instinct (common)
Replenishing Symbiote (common)
Stomp (common)
Towering Petrodon (common)
Tilling Petrodon (common)
Crowned Ferrodon (common)
Giant Growth (common)
Wyull's Blessing (common)