Murganda: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
Flash
When Spear-Clan Shaman enters the battlefield, target creature gets +2/+2 and gains trample until end of turn.
2/2
 U 
Enchantment
Whenever an attacking or blocking creature you control dies, you may pay {1}. If you do, draw a card.
 U 
Creature – Dinosaur
Defender
{3}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/1 counters on it and it becomes monstrous.)
When Grazing Petrodon becomes monstrous, you gain 7 life.
4/4
 U 
Creature – Human Warrior
Ferocious – As long as you control a creature with power 4 or greater, whenever Spear-Clan Acolyte attacks or blocks, it gets +2/+2 until end of turn.
"The very presence of these beasts is inspiring. Look at what they've allowed me to become."
1/1
 C 
Sorcery
Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
 C 
Creature – Insect
Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature.
Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead.
0/1
 C 
Creature – Cat
"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When Feral Instinct enters the battlefield, enchanted creature fights target creature.
 C 
Sorcery
Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield.
 C 
Creature – Dinosaur
Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman
3/3
 C 
Creature – Dinosaur
{4}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
4/4
{g}
 
 C 
Instant
Target creature gets +1/+0 and gains trample until end of turn.

Draw a card.
Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Elemental
Reach
{6}{g}{g}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
4/4
 
 
No more commons

Spear-Clan Shaman (rare)
Hunter's Voyage (uncommon)
Grazing Petrodon (uncommon)
Spear-Clan Acolyte (uncommon)
Force of the Earth (common)
Replenishing Symbiote (common)
Feral Ridgecat (common)
Feral Instinct (common)
Wyull's Blessing (common)
Crowned Ferrodon (common)
Tilling Petrodon (common)
Stomp (common)
Giant Growth (common)
Towering Petrodon (common)