Murganda: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target player sacrifices a creature. You draw X cards, where X is that creature's power.
Ferocious – If you control a creature with power 4 or greater, instead destroy target creatures and draw X cards, where X is that creature's power.
 U 
Creature – Human Warrior
Ferocious – As long as you control a creature with power 4 or greater, whenever Spear-Clan Acolyte attacks or blocks, it gets +2/+2 until end of turn.
"The very presence of these beasts is inspiring. Look at what they've allowed me to become."
1/1
 U 
Creature – Human Wizard
Crystalpath Adept can block an additional creature.
{1}{u}: Target creature that was blocked by Crystalpath Adept this turn doesn't untap during it's controller's next untap step.
2/3
 U 
Creature – Human Archer
Reach
{x}{g}, {t}: Spear-Clan Skyhunter deals X damage to target creature with flying.
"Let none stand higher than the rulers of the earth.
2/4
{g}
 
 C 
Instant
Target creature gets +1/+0 and gains trample until end of turn.

Draw a card.
Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.
 C 
Creature – Elemental
Reach
{6}{g}{g}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
4/4
 
 
No more commons
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
When Feral Instinct enters the battlefield, enchanted creature fights target creature.
 C 
Creature – Cat
"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman
4/4
 C 
Creature – Insect
Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature.
Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead.
0/1
 C 
Creature – Dinosaur
Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman
3/3
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Dinosaur
{4}{g}{g}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library.
4/4
 C 
Sorcery
Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
 C 
Sorcery
Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield.

Dementia Ray (rare)
Spear-Clan Acolyte (uncommon)
Crystalpath Adept (uncommon)
Spear-Clan Skyhunter (uncommon)
Stomp (common)
Towering Petrodon (common)
Feral Instinct (common)
Feral Ridgecat (common)
Replenishing Symbiote (common)
Crowned Ferrodon (common)
Giant Growth (common)
Tilling Petrodon (common)
Force of the Earth (common)
Wyull's Blessing (common)