Murganda: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player sacrifices a creature. You draw X cards, where X is that creature's power.
Ferocious – If you control a creature with power 4 or greater, instead destroy target creatures and draw X cards, where X is that creature's power. |
Reach
![]() , : Spear-Clan Skyhunter deals X damage to target creature with flying."Let none stand higher than the rulers of the earth.
2/4
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Ferocious – When Spear-Clan Firstblade attacks, if you control a creature with power 4 or greater, creatures you control get +1/+1 and gain trample until end of turn.
2/2
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Ferocious – As long as you control a creature with power 4 or greater, whenever Spear-Clan Acolyte attacks or blocks, it gets +2/+2 until end of turn.
"The very presence of these beasts is inspiring. Look at what they've allowed me to become."
1/1
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Whenever target creature deals combat damage to a player this turn, you may search your library for a basic land card and put it onto the battlefield. If you do, shuffle your library.
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"In times of coming strife, the ridgecats have always disappear, hidden in their mountain homes. We see less and less of them by the day. Is some great crisis approaching?"
- Goel, Spear-Clan Shaman 4/4
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Search your library for a basic land card, reveal it, and put it onto the battlefield tapped. Then, shuffle your library.
Ferocious – If you control a creature with power 4 or greater, target creature gets +X/+X until end of turn, where X is the number of lands you control after you put the land onto the battlefield. |
Target creature gets +1/+0 and gains trample until end of turn.
Draw a card. Sometimes, Muragandain adventurers fight hordes of foes, trek through miles of jungle and uncover ancient and powerful artifacts. And sometimes they meet a dinosaur.
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![]() ![]() : Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Tilling Petrodon becomes monstrous, search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle your library. 4/4
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Flash
When Replenishing Symbiote enters the battlefield, put a +1/+1 counter on another target creature. Ferocious – If you control a creature with power 4 or greater, put two +1/+1 counters on that creature instead. 0/1
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Reach
![]() ![]() : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)4/4
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No more commons
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Target creature gets +3/+3 until end of turn.
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Trample
"Smaller than their greater cousins they may be, but you never see any of those beasts plow holes through groves of trees."
-Tor, Spear-Clan shaman 3/3
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Enchant creature
Enchanted creature gets +2/+2. When Feral Instinct enters the battlefield, enchanted creature fights target creature. |
Dementia Ray
(rare)
Spear-Clan Skyhunter
(uncommon)
Spear-Clan Firstblade
(uncommon)
Spear-Clan Acolyte
(uncommon)
Force of the Earth
(common)
Feral Ridgecat
(common)
Wyull's Blessing
(common)
Stomp
(common)
Tilling Petrodon
(common)
Replenishing Symbiote
(common)
Towering Petrodon
(common)
Giant Growth
(common)
Crowned Ferrodon
(common)
Feral Instinct
(common)




: Spear-Clan Skyhunter deals X damage to target creature with flying.

