Sands of Tyl: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Armor Scraps Red Common 1{r} Artifact – Equipment Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{r}, discard Armor Scraps: Target creature gets +1/+0 until end of turn.
0
2 Cackling Djinn Red Uncommon 3{1}{r}{r} Creature – Djinn 5 4 Flying
Whenever Cackling Djinn deals combat damage to a creature or player, it deals that much damage to you.
0
3 Djinn Warden Red Uncommon 2{1}{r} Creature – Human Wizard 1 1 When Djinn Warden enters the battlefield, you may search your library for a Djinn card, reveal it, lose life equal to its converted mana cost, and put it into your hand. Then, if you searched your library this way, shuffle it. 0
4 Djinn's Thunder Red Uncommon 1{r} Instant As an additional cost to cast Djinn's Thunder, discard a card at random.
Djinn's Thunder deals 3 damage to target creature or player.
2 1410704817 on 14 Sep 2014 by Link
5 Dune Burrower Red Common 6{4}{r}{r} Creature – Wurm 5 4 Trample 0
6 Jaddah Marauder Red Common 4{2}{r}{r} Creature – Human Warrior 3 3 Whenever Jaddah Marauder deals combat damage to a player, you may discard a card. If you do, draw a card. 0
7 Jaddah Seeker Red Common 1{r} Creature – Human Nomad 1 1 Whenever Jaddah Seeker attacks, if defending player controls a forest or an island, it gets +1/+0 until end of turn. 0
8 Jaddah Tinkerer Red Uncommon 3{2}{r} Creature – Human Artificer 2 1 Salvage {2} ({2}, exile an artifact card from your graveyard: Put a +1/+1 counter on this creature.)
{x}, {t}, remove X +1/+1 counters from Jaddah Tinkerer: Destroy target artifact with converted mana cost X or less.
0
9 Nomad Scrapper Red Common 3{2}{r} Creature – Human Nomad 1 2 Salvage {2} ({2}, exile an artifact card from your graveyard: Put a +1/+1 counter on this creature.) 0
10 Red-Sand Survivialist Red Common 3{1}{r}{r} Creature – Human Nomad 2 2 Rugged (At the beginning of each end step, if this creature dealt combat damage to another creature this turn, put a +1/+1 counter on it.) 0
11 Sandshrieker Red Uncommon 5{3}{r}{r} Creature – Wurm 5 5 Sacrifice a land: Sandshrieker gains haste until end of turn. 0
12 Scalding Sands Red Common 3{2}{r} Instant Scalding Sands deals 2 damage to each tapped creature. 0
13 Tor'aquim Archer Red Common 3{1}{r}{r} Creature – Elf Archer 2 1 Rugged (At the beginning of each end step, if this creature dealt combat damage to another creature this turn, put a +1/+1 counter on it.)
{1}{r}, {t}: Tor'aquim Archer deals 1 damage to target creature or player.
0
14 Tor'aquim Piker Red Common 2{1}{r} Creature – Viashino Warrior 2 1 {2}: Tor'aquim Piker gains first strike until end of turn. 0
15 Wahal Bu-Yin, Jaddah Warlord Red Rare 6{4}{r}{r} Legendary Creature – Human Warrior 4 4 Haste, first strike
Whenever Wahal Bu-Yin deals combat damage to a player, gain control of target land that player controls. It becomes a mountain.
0
16 Shredding Sands Multicolour Rare 5{3}{b}{r} Instant Destroy up to one target creature, one target artifact, and one target land. 0
17 Sandstorm Multicolour Rare 4{2}{g}{r} Enchantment At the beginning of each upkeep, put a momentum counter on Sandstorm and destroy X target permanents chosen at random, where X is the number of momentum counters on Sandstorm. Then, if Sandstorm has five or more momentum counters on it, sacrifice it.
Sandstorm has indestructible as long as it has three or more momentum counters on it.
0
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