Modern Warfare

Modern Warfare by elvenchakra

12 cards in Multiverse

1 common, 8 uncommons, 2 rares, 1 token

1 token white, 3 white, 2 blue, 2 red, 4 multicolour

21 comments total

Contains modern warships, tanks, planes, among other things.

Modern Warfare: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Recently active cards: (all recent activity)

 U 
Creature – Tank
Defender
First Strike
Reach
5/3
6 comments
last 2014-03-28 04:27:17 by Link
 U 
Creature – Tank Soldier
Vigilance
{t}: Battle Tank deals 1 damage to target attacking or blocking creature.
3/4
2 comments
last 2014-03-27 20:02:30 by elvenchakra
 U 
Creature – Warship
Destroyer can block creatures with islandwalk as though they didn't have islandwalk.
5/5
 R 
Creature – Warship
Defender
{w}{t}: Put a 1/1 White Aircraft Soldier Creature Token with flying into play.
4/4
 U 
Artifact – Equipment
Equip {1}
Equipped creature has {t}: This creature deals 3 damage to target attacking or blocking creature.

Recent comments: (all recent activity)
On Flack Cannons:

First strike makes this a lot stronger than you're giving it credit for, elvenchakra. The fact that this can block little creatures, which Sunweb can't, is also a big difference.

On Flack Cannons:

It's been a while since the cards we're talking about saw printing. Truth is, we don't see many creatures with defender nowadays, so it's hard to compare this to modern cards. This looks fair to me, though, considering modern power creep. White can do this flavor-wise, uncommon can produce box stats, Defender trades in for First Strike and Reach. A bit much, but doable.

On Flack Cannons:

Yes; but "Has a weakness to some red decks" isn't a very strong justification for reducing the cost.

Not many other walls are "I cannot attack except with creatures of toughness 6 or more, and first strikers" This is very very strong.

On Flack Cannons:

Well, considering Sunweb costs less (more of its cost is colorless) and the fact that it has 2 more toughness (as in, assuming attackers all have equal power and toughness, they can both block 5/5s and kill them, but not block 6/6s), that makes this really well balanced, except it needs a bit less toughness. Remember that having less toughness makes it more vulnerable to targeted damage.

On Battle Tank:

I was thinking along the same lines actually, it's just that I didn't want to make it less tough or cost more.

On Flack Cannons:

Mmm. High power on walls is less expensive than on attacking creatures; but still not quite this cheap. Wall of Swords is still a darn good wall. This having first strike is just.. wow.

On Flack Cannons:

Wow. That's one heck of a blocker. A huge improvement on Stoic Ephemera for only {1} more. I know I'd swap Sunweb out of all my decks if this existed.

On Battle Tank:

Hm. It's always going to feel bad to tap your 4/4 to deal 1. Not so bad if you've blocked on it already, but pretty painful to hold back from attacking with it just for the same of dealing 1 damage to someone else's blocker.

I wonder if you could give this vigilance? It'd probably need to shrink slightly, or gain {1} to cast, but it'd feel nicer once it's on the battlefield.

On Nuclear Missile:

Yes, this is a nice Flame Wave variant. There's also Lavalanche and Bonfire of the Damned in this space.

On Nuclear Missile:

Then you haven't seen Flame Wave. One more mana for 1 less damage to the player and two more damage to each creature.

(All recent activity)
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