[Democracy: Bottom-up Set]: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Gnome Druid Wizard
{t}: Until target land's controller's next upkeep, that land gains "{t}: Add two mana of any color to your mana pool" and "This land doesn't untap during you next untap step".
2/2
 C 
Request3 – Enchantment
Whenever you attack with two or more creatures, put a quest counter on Quest for the opponent's face. If it has three quest counters on, sacrifice it and distribute four +1/+1 between any number of creatures.
 U 
Creature – Elf Druid
Other Elf creatures you control get +1/+1.
When another Elf you control enters the battlefield, untap target land.
2/2
Request4
The community decided that tribal was a theme we wanted to explore. Add your ideas for tribal as cards with type "Request4" and link them below.
Deadline closes 17th April 2014
 C 
Creature – Vampire Warrior
Whenever Vampire Warrior Control Common defeats a creature, put that card onto the battlefield under your control.
2/2
 U 
Creature – Dwarf Cleric
{2}{w}, {t}: Remove all -1/-1, blaze, and flood counters from target permanent. If you do, its controller loses 1 life for each counter removed this way.
3/3
 C 
Creature – Gnome Druid
When Gnome Druid Common Control enters, target player mills three cards. Put up to one land card milled this way onto the battlefield under your control.
1/2
 U 
Creature – Vampire Rogue Wizard
When Gold Uncommon BR enters the battlefield, destroy target permanent with a counter on it.
2/2
 U 
Artifact Creature – Construct
Any player may cast Artifact Control Omni from the graveyard.
4/4
 M 
Legendary Creature – Human Cleric Soldier
Protection from everything
{1}{w}{w}: Target permanent gains protection from everything until end of turn.
3/3
 U 
Creature – Gnome Warrior
When Gnome Warrior Uncommon Control deals combat damage to a player, that player mills three cards. Put up to one creature card milled this way with converted mana cost equal to or less than Gnome Warrior Uncommon Control's power onto the field under your control.

{3}{g}: Gnome Warrior Uncommon Control gets +2/+2 until end of turn.
1/1
 R 
Creature – Elf Rogue Druid
Whenever Gold Rare BG deals combat damage to a player, that player reveals er hand and graveyard. You may choose a land card from that player's hand and graveyard and put it under your control.
4/2
 R 
Creature – Elf Druid Soldier
Lands and Soldiers you control have hexproof.
4/4
 C 
Creature – Human Wizard
Morph {u}

When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it.
1/3

Gold Rare GU (rare)
Quest for the opponent's face (common)
Elf Lord (uncommon)
Request (4) - Tribal (none)
Vampire Warrior Control Common (common)
Dwarf Cleric Control Uncommon (uncommon)
Gnome Druid Common Control (common)
Gold Uncommon BR (uncommon)
Artifact Control Omni (uncommon)
Great Human, Paladin (mythic)
Gnome Warrior Uncommon Control (uncommon)
Gold Rare BG (rare)
Discussion: Rules of spellmorph (none)
Gold Rare GW (rare)
Human Wizard Morph Common (common)