About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
A
L
Show rarities:
C
U
R
M
Code
Type
Notes
CW01 Shifter Elite
Creature
Medium, Morph
CW02 Ascender
creature
Small, Exhaust - Tokens
CW03 Flappy bird
creature
Small, flying
CW04 Spear poker
creature
small, first strike
CW05 vigilant stag
creature
medium, Vigilance
CW06 Screeching crow
creature
small, flying, ETB - creatures get +1/+1 until EOT
CW07 Noble hunter
creature
small, First strike, vigilance
CW08 Vanilla Kor
creature
small, Vanilla
CW09 Surprise doggy
creature
small, Morph, first strike
CW10 Sudden Bird
creature
Small, flying, Flash
CW11 Trainer dude
creature
Small, first strike, ETB - creature gets first strike
CW12 anthem
creature
Small, Exhaust - +1/+1 until EOT
CW13 Summon kor
Instant
Retrace, tokens
CW14 Defence mode
Instant
Retrace, combat trick
CW15 De-Enchant
Sorcery
enchantment removal
CW16 Destruction
Instant
destroy attacking creature
CW17 Draw from the morphed
Sorcery
2 life for each face-down creature
CW18 Battle Training
Enchantment - aura
first strike
CW19 Pacifism
Enchantment - aura
Pacify effect
(UW01)
(UW02)
(UW03)
(UW04)
(UW05)
(UW06)
(UW07)
(UW08)
(UW09)
(RW01)
(RW02)
(RW03)
(RW04)
(RW05)
(RW06)
(RW07)
(RW08)
(RW09)
(RW10)
(MW01)
(MW02)
CU01 Card drawer guy
creature
small, Exhaust - draw a card
CU02 hexproof fish
creature
small, Hexproof
CU03 can't attack
creature
small
CU04 Surprise wall
creature
small, Morph, defender
CU05 Flying birds
creature
Small, flying, morph
CU06 Welkin tern
creature
Small, flying, block only fliers
CU07 Shrinker
creature
small, Exhaust - Creature gets -3/-0 until EOT
CU08 Giant stinger
creature
Large, Islandhome
CU09 Leap
Instant
flying until EOT, cantrips
CU10 creature counter
Instant
Soft counter
CU11 Lay Bare
Instant
Hard counter
CU12 Search for knowledge
Instant
Loot, Retrace
CU13 surf
Instant
Draw
CU14 coldsnap
Sorcery
Freeze
CU15 insomnia
Enchantment - aura
Perma-tap
CU16 Gained knowlege
Enchantment - aura
Curiosity
CU17 Search for the morphed
Sorcery
look at top X cards of library for morphed creatures
CU18 flibble
Instant
Twiddle, retrace
CU19 Boomerang
Instant
Bounce
(UU01)
(UU02)
(UU03)
(UU04)
(UU05)
(UU06)
(UU07)
(UU08)
(UU09)
(RU01)
(RU02)
(RU03)
(RU04)
(RU05)
(RU06)
(RU07)
(RU08)
(RU09)
(RU10)
MU01
(MU02)
CB01 Bloodpit bat
creature
small, flying
CB02 Horror
creature
medium, morph
CB03 Bloody Rat
creature
small, morph, deathtouch
CB04 Zombie abomanation
creature
medium, vanilla
CB05
creature
small, exhaust - return creature from grave to hand
CB06
creature
medium exhaust - creature gets -2/-2 until eot
CB07 insect thing
creature
small, intimidate
CB08 Goliath thing
creature
medium, can't block
CB09 Mindfeeder zombie
creature
small, etb - player discards card
(CB10)
creature
medium, flying, lifelink
(CB11)
sorcery
draw 2 lose 2
(CB12)
sorcery
discard
(CB13)
instant
destroy face-down creature
(CB14)
sorcery
return creature card from grave to hand, Retrace
(CB15)
sorcery
extort 2, Retrace
(CB16)
instant
destroy nonblack, nonartifact creature
(CB17)
sorcery
creature gets –N/-N for morphed creatures
(CB18)
enchantment - aura
creature gets +2/-2 and intimidate
(CB19)
enchantment - aura
+3/+2, when attacks controler loses 2 life
(UB01)
(UB02)
(UB03)
(UB04)
(UB05)
(UB06)
(UB07)
(UB08)
(UB09)
(RB01)
(RB02)
(RB03)
(RB04)
(RB05)
(RB06)
(RB07)
(RB08)
(RB09)
(RB10)
(MB01)
(MB02)
(CR01)
creature
(CR02)
creature
(CR03)
creature
(CR04)
creature
(CR05)
creature
(CR06)
creature
(CR07)
creature
(CR08)
creature
(CR09)
creature
(CR10)
(CR11)
(CR12)
(CR13)
(CR14)
(CR15)
(CR16)
(CR17)
sorcery
x damage for morphed creatures
(CR18)
(CR19)
UR01
(UR02)
(UR03)
(UR04)
(UR05)
(UR06)
(UR07)
(UR08)
(UR09)
(RR01)
(RR02)
(RR03)
(RR04)
(RR05)
(RR06)
(RR07)
(RR08)
(RR09)
(RR10)
(MR01)
(MR02)
(CG01)
creature
(CG02)
creature
(CG03)
creature
(CG04)
creature
(CG05)
creature
(CG06)
creature
(CG07)
creature
(CG08)
creature
(CG09)
creature
(CG10)
creature
(CG11)
creature
(CG12)
(CG13)
(CG14)
(CG15)
(CG16)
(CG17)
sorcery
+x/+x for morphed creatures
(CG18)
(CG19)
(UG01)
(UG02)
(UG03)
(UG04)
(UG05)
(UG06)
(UG07)
(UG08)
UG09
(RG01)
(RG02)
(RG03)
(RG04)
(RG05)
(RG06)
(RG07)
(RG08)
(RG09)
(RG10)
(MG01)
(MG02)
(CA01)
creature
defender
(CA02)
creature
(CA03)
Equipment
(CA04)
N/A
Mana rock
(UA01)
(UA02)
(UA03)
(UA04)
(UA05)
(RA01)
(MA01)
(CL01)
1, T: add 2 to mana pool
(UL01)