Ravnica 3.0: Recent Activity
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Recent updates to Ravnica 3.0: (Generated at 2025-05-02 00:55:12)
Page 1 - Older activity
Page 1 - Older activity
This currently looks uninspiring. It's weird - Essence Drain is 5 mana, but that's because it can hit creatures. Douse in Gloom and Sorin's Thirst are like this but they can only hit creatures.
This is double Taste of Blood, but Taste of Blood was a very bad card, and I think this is still pretty bad. Ah - in fact, this is Vampiric Touch, but following the standard "
{M}" -> "{M}{N}" conversion rule. But that's still a pretty bad card.
At 3 life for 2 mana this would be more interesting. Starts to evoke Morsel Theft, although without the important cantrip.
1) The reminder text is still incorrect. You need to have it as actual rules text. 2) Why would you want to include that rule? This cycle is interesting, but that rule on all of them makes it too niche.
Make it a 2/1 and it would pretty decent.
"As long as enchanted creature is blue..."
"As long as enchanted creature is white..."
Hm, worse than Boros Recruit in... at least two ways? And that card was not a powerhouse.
Rather than 20 life, should this check whether you have more or less life than your starting life total? I like how Wizards has adopted that technology.
White can't drain life. This shouldn't be hybrid.
Honestly, it was rather arbitrary. Now that I look at it, red would make more sense for attacking combat tricks and white would make more sense for blocking combat tricks.
How did you decide which color to reduce when? Off the top of my head, I would've switched them, but am curious what your thoughts are.