InQuest
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Showing 25 of 25 Multicolour cards
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Show rarities: N
When It enters the battlefield and at the beginning of your upkeep, search your library for a creature card, exile that card, and then shuffle. If you do, It becomes a copy of that card, and the copy has this ability.
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1/4



You control enchanted creature.
At the beginning of your upkeep, put a -0/-1 counter on enchanted creature.
When enchanted creature dies, return Memoth to the battlefield tapped.
2/2
When The Dark Queen enters the battlefield, if you cast it from your hand, choose a card type other than land. Search target player's library for any number of cards of the chosen type and exile them. That player chooses a card type other than land, searches your library for any number of cards of that type, and exiles them. Shuffle both player's libraries afterward.
4/4


4/4
When General Thade enters the battlefield, if you cast it from your hand, create X 1/1 green Ape creature tokens, where X is the number of creatures you control.
1/3
Trample


, Sacrifice two lands: Exile target permanent.



13/13



0/4
Reindeer In Heat has -2/-2 for each other creature.
9/9
All Elves get +1/+1.
: You and target opponent each reveal their hand. Opponent chooses a card from your hand and puts it into the battlefield in their control if it is a permanent card or casts it without paying its mana cost if able otherwise. You then choose a card from opponent's hand and put it into the battlefield in your control if it is a permanent card or cast it without paying its mana cost if able otherwise.

4/3
When The Predator becomes blocked, you may have it deal damage equal to its power to target creature.
: The Predator gains shadow until end of turn.
, Sacrifice The Predator: The Predator deals 2 damage to each damageable.


3/4
Rampage 2
: Regenerate Wolverine.
: Wolverine gains menace until end of turn.


3/3
Whenever an opponent casts a spell, you may put a -1/-1 counter on target creature.
2/4
Flying
Flash
When Dark Phoenix enters the battlefield, exile all other permanents you control. For each permanent exiled in this way, reveal the top card of your library; if it is a permanent card, put it into the battlefield, otherwise exile it.
Flash
When Dark Phoenix enters the battlefield, exile all other permanents you control. For each permanent exiled in this way, reveal the top card of your library; if it is a permanent card, put it into the battlefield, otherwise exile it.
4/1
First strike
Bands with other creatures named Guenhwyar
When Drizzt Do'Urden enters the battlefield, create a 2/2 Cat creature token with first strike named Guenhwyar
Bands with other creatures named Guenhwyar
When Drizzt Do'Urden enters the battlefield, create a 2/2 Cat creature token with first strike named Guenhwyar
2/2
As Kerraii enters the battlefield, choose a number and put that many spell counters on Kerraii.
Kerraii's power and toughness are each equal to the chosen number.
Spells you cast cost
more to cast for each spell counter on Kerraii.
When you cast a spell, remove all spell counters from Kerraii.
Kerraii's power and toughness are each equal to the chosen number.
Spells you cast cost

When you cast a spell, remove all spell counters from Kerraii.
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First strike
Haste
When Shiv 'thas, the Last Hunter enters the battlefield, put a gaze counter on target land you control and put a gaze counter on target creature.
Permanents with gaze counters do not untap during their controller's untap step.
Haste
When Shiv 'thas, the Last Hunter enters the battlefield, put a gaze counter on target land you control and put a gaze counter on target creature.
Permanents with gaze counters do not untap during their controller's untap step.
5/5
At the beginning of your upkeep, you may put a command counter on Maximus Decimus Meridius.
, Remove X command counters from Maximus Decimus Meridius: Gain control of target creature with mana value X.

3/5

Pay 5 life: Corwin of Amber cannot be regenerated this turn. Any player can use this ability.



5/2




3/4
Discard a card: Target creature gets your choice of +X/+0 or +0/+X until end of turn, where X is discarded card's mana value. Any player can activate this ability.
When Flag Day enters the battlefield, draw a card.
Non-legendary creatures cannot attack or block.
Prevent all damage that would be dealt by non-legendary creatures.
Non-legendary creatures cannot attack or block.
Prevent all damage that would be dealt by non-legendary creatures.
Prevent all combat damage that would be dealt to Luxxor.

,
: Luxxor deals 2 damage to target damageable.

,
: Create a 1/1 flying creature token named Smoke. When that token becomes the target of a spell or ability, destroy it.






2/3
Flying
When Storm enters the battlefield, it deals 2 damage to target creature. You may trigger this ability an additional time for each spell that was cast turn before Storm was cast this turn.
When Storm enters the battlefield, it deals 2 damage to target creature. You may trigger this ability an additional time for each spell that was cast turn before Storm was cast this turn.
2/2
Go to section: Colourless (2) White (11) Blue (10) Black (19) Red (17) Green (13) Multicolour (25) Artifact (19) Land (8)
Show rarities: N
InQuest: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
At the beginning of your upkeep, remove a confetti counter from New Year's Eve.
When there are no confetti counters on New Year's Eve, destroy all permanents, each player empties their mana pool and then shuffles all permanents they own and their hand and graveyard into their library and draws seven cards.