Desert Frontier
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Showing 103 active cards, of 106 total
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Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Destroy target permanent that attacked or dealt damage this turn.
Whenever Bullet Dancer is blocked, you may return it to your hand.
2/1
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Draw a card.
Enchant Creature
Enchanted creature gets +1/+1.

: Enchanted creature gains protection from black and red until end of turn.
Enchanted creature gets +1/+1.


Flying.
1/1
Destroy target attacking or blocking creature.

2/2
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Jonah Wurm enters the battlefield, you may exile target creature until Jonah Wurm leaves the battlefield.


When Jonah Wurm enters the battlefield, you may exile target creature until Jonah Wurm leaves the battlefield.
5/4
Lone Gunfighter gets +1/+1 until end of turn if it attacks or blocks alone.
1/1
Tap target creature. Gain 3 life.
Flying
2/1


0/2
Creatures blocking in Pallisade get +0/+2.
Flying
1/4
Vigilance
2/3
Flash
Erupt

(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Erupt



3/3
When Twitchy Deputy blocks or becomes blocked, you may showdown with attacking or defending player. If you win, Twitchy Deputy gains first strike until end of turn. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
2/1
When Disguised Huckster attacks, you may showdown with defending player. If you win, Disguised Huckster can't be blocked.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
2/2
Draw two cards.
Tap up to three target creatures.
When Hanging Judge enters the battlefield, you may put target creature on top of it's owner's library.
2/2
A creature attacking in has flying.
Attacking and blocking creatures in Marshy Bank get -3/-0.


2/3
Parched Herd can't attack unless you control three or more islands.
3/3
Flying.
When Perimiter Scout blocks, you may switch its power and toughness until end of turn.
When Perimiter Scout blocks, you may switch its power and toughness until end of turn.
1/2
Showdown with the controller of target spell. If you win, counter it.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)


1/2


1/1
Return target creature to its owner's hand.
Draw three cards, then discard a card.
"Gold is where you find it."
– Rhox Prospector
– Rhox Prospector
Destroy target tapped creature.
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Exile a creature card from your graveyard: Carion Vultures gains flying until end of turn.
2/2
Lifelink
2/1


Fresh corpses for the hill says the tolling bell, but who pays whom on a corpse to sell?
2/1
Cowardly Bandit can't block.
2/3

She spent her money, her luck, and the last of her friends chasing a dream across the wurmbelt.
1/2
Destroy target creature with converted mana cost X.
Return target creature card from your graveyard to your hand.
When a creature attacks in Disreputable Alley Dive you may pay 1 life. If you do, it gets +2/+1 until end of turn.
Enchant Creature
Enchanted creature gets -2/-2.
At the beginning of enchanted creature's upkeep, showdown with them. If you win, destroy enchanted creature. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
Enchanted creature gets -2/-2.
At the beginning of enchanted creature's upkeep, showdown with them. If you win, destroy enchanted creature. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
Target player loses 2 life. Showdown with them. If you win, return Headsmashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
Target creature gets -4/-4. Untap up to three swamps.
Deathtouch.
2/1
Destroy target creature.
Creatures attacking or blocking in Noxious Swampland get -1/-1.

1/1
Flying

,
: Target player loses 1 life and you gain 1 life.



1/1
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)


4/5
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Sandshaker Wurm attacks, you may have target creature get -1/-1 until end of turn.


When Sandshaker Wurm attacks, you may have target creature get -1/-1 until end of turn.
5/4
Deathtouch
1/1
Exchange control of two target lands.
Discard your hand, then draw two cards.
"Fear the chink of gold, the arid sun, and a friendly Viashino."
– Rhox Prospector
– Rhox Prospector

1/1
Haste
,
, Discard a card: Draw a card.


1/1

"...and that's when the fight started."
– Rhox settler
– Rhox settler
2/1
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Intimidate


Intimidate
3/2
Showdown with each opponent. Each time, if you win, High Noon deals 6 damage to them.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
Loose Steer attacks each turn if able unless you control a herder.
4/2
Creatures you control gain "
: Fight target creature" until end of turn.

Erupt 

(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)



6/3
Mugging deals 2 damage to target creature. That creature can't block this turn.
Target creature gets +2/+0 and gains first strike until end of turn.
Put two 1/1 insect soldier creature tokens onto the battlefield.
Destroy target land.
Destroy target land.
Rifle Shot deals 4 damage to target creature or player.
Haste.
Untap Rooftop Sniper each untap step.
,
: Deal 1 damage to target creature.
Untap Rooftop Sniper each untap step.


0/1
Whenever Sharpshooter Brawler attacks, you may showdown with defending player. If you win, Sharpshooter Brawler deals 2 damage to them. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
2/2
Destroy target artifact.
Showdown with its controller. If you win, return Smashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
Showdown with its controller. If you win, return Smashing Spree to your hand.. (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
Spire Barrage deals damage to target creature or player equal to the number of mountains you control.
If it was safe, they wouldn't pay you to go down there, would they?

1/2
Whenever a creature attacks in Thornfield, Thornfield deals 1 damage to it.
Intimidate
1/1
An attacking creature in Viashino Encampment gets +2/+0 until end of turn.
When Viashino Infiltrator enters the battlefield, you may have it deal 2 damage to target opponent
1/1
Whenever Viashino Raiders deals combat damage to a player, you may discard a card. If you do, draw a card.
4/1
Flash
2/2
Creatures with flying attacking in Barrage Defences get -2/-1 until end of turn.
Search your library for a forest card and another basic land card and put them onto the battlefield tapped.
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/1
Target creature gets +2/+4 until end of turn.
Desert Storm deals 1 damage to each creature with flying. Prevent all combat damage that would be dealt this turn.

3/2
When Diplomatic Entourge becomes the target of a spell or ability you may showdown with its controller. If you win, counter it. . (Each player draws a card, then discards a card. The card with least converted mana cost wins.)
3/3
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
When Homesteaders enters the battlefield you may showdown with an opponent. If you win, search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
3/4
Destroy target aura or target non-creature artifact.
Erupt 

(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Large Sandwurm can only be blocked by two or more creatures.



Large Sandwurm can only be blocked by two or more creatures.
5/6
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)


4/4

1/1
A creature you control attacking in Pre-battle Feastground gets +2/+2.
Target creature you control gets +1/+1 and gains hexproof until end of turn
Reveal the top four cards of your library. Put up to two creature cards revealed this way into your hand and the rest into your graveyard.
Reach
3/1


2/2
Erupt 
(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
When Swallowing Sandwurm erupts, you may have it fight target creature.


When Swallowing Sandwurm erupts, you may have it fight target creature.
5/4
Erupt 

(You may cast this for its erupt cost. It gains haste. Sacrifice it at end of turn.)
Trample
When Townswallower Wurm enters the battlefield or dies, destroy target noncreature permanent.



Trample
When Townswallower Wurm enters the battlefield or dies, destroy target noncreature permanent.
6/6
When Wild Bronco enters the battlefield, you may have it fight target creature.
2/2
At the beginning of your end step, if you control a creature, you may put a 2/2 Aurochs creature token onto the battlefield.



Show frames: W U B R G A L
Show rarities: C U R
Or view by sections
Desert Frontier: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Mechanical Themes | Creative Themes | TODO |
last 2013-08-13 16:08:57 by Jack V