Frostfall: Virtual Booster
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Frostfall |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Frozen Mire enters the battlefield tapped unless you control a Snow Island or Snow Swamp.
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Trample
Other Giant creatures you control get +2/+2 and have Trample. 6/6
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![]() ![]() ![]() ![]() 1/1
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![]() ![]() ![]() ![]() 1/1
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Creatures you control are unblockable this turn
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![]() ![]() ![]() ![]() 2/1
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Mountainwalk
1/1
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Jotun Vanguard can’t attack unless defending player controls a Snow permanent.
4/4
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Alpine Fox can only be blocked by Snow creatures.
1/1
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![]() ![]() Flamekin are drawn to Kiara like moths to ....well, a flame.
1/1
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When Brienne's Auramancer enters the battlefield, you may search your library for an Aura card and put it into your hand.
2/2
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4/4
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![]() As the land cooled, Traver Quist's students adapted their illusion magic, using snow drifts to add substance to their magics.
1/2
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Haste
Avalanche Raider Attacks each turn if able. The rush is great...until it stops.
2/1
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![]() Having always lived in the frozen regions of Urthona, the Frostpine Elves have, ironically, benefitted from the current crisis. As the ice spreads, so does their power and influence. 1/1
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Frozen Mire
(rare, foil)
Jotun Chieftan
(rare)
Frostpine Witch
(uncommon)
Sunfall Sorceror
(uncommon)
Concealing Fog
(uncommon)
Centaur Branchburner
(common)
Mountain Goat
(common)
Jotun Vanguard
(common)
Alpine Fox
(common)
Kiara's Flamekin
(common)
Brienne's Auramancer
(common)
Winter Wolves
(common)
Traver's Conjurer
(common)
Avalanche Raider
(common)
Frostpine Elf
(common)