Shards of the Empire: Card List

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Rules Draft

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 An’Khazog Encampment Colourless None 2{2} Building 10 Starting
Treat this card’s cost as being {1} less during the starting phase.
Your units that count or compare the number of buildings in play don’t count An’Khazog Encampment as a building.
Scrap Value 1
0
2 An’Khazog Horse Archers Colourless None 3{3} Unit – Archer Cavalry 2 3 Pillage, Hit and Run
Whenever a unit defends against An’Khazog Horse Archers, this unit deals 2 damage to that unit.
Scrap Value 1
0
3 An’Khazog Quartermaster Colourless None 4{4} Unit – Warrior 3 3 An’Khazog Quartermaster costs {2} more to recruit if your development is 3 or greater.
Whenever a unit you control destroys a building, put a development counter on a building in your Kingdom.
Scrap Value 1
0
4 An’Khazog Raiders Colourless None 1{1} Unit – Warrior 1 1 Pillage
Raiding – This unit has +1/+0.
Scrap Value 1
0
5 An’Khazog Riders Colourless None 2{2} Unit – Cavalry 2 2 Pillage
Raiding – This unit has blitz.
Scrap Value 1
0
6 An’Khazog Warlord Colourless None 7{7} Unit – Cavalry Warrior 5 4 No Affinity – An’Khazog Warlord costs {2} less to recruit.
Pillage
Raiding – This unit has blitz.
Scrap Value 1
0
7 Bandit Arsonists Colourless None 2{2} Unit – Bandit 2 1 Wrecker 1
Scrap Value 2
0
8 Cyclops Rager Colourless None 3{3} Unit – Cyclops Warrior 5 1 Overwhelm
Scrap Value 2
0
9 Dilapidated Watchtower Colourless None 2{2} Building 6 Starting
Treat this card’s cost as being {1} less during the starting phase.
When Dilapidated Watchtower is built, look at the top 3 cards of your deck. Put one card into your hand and put the other on the bottom of the deck in any order.
Scrap Value 1
0
10 Grazing Pastures Colourless None 0{0} Building 5 Starting
When this building is built during the starting phase, put a development counter on it.
Upgrade 1 – Your units that count or compare the number of buildings in play don’t count Grazing Pastures as a building.
Scrap Value 1
0
11 Great General’s Gravesite Colourless None 1{1} Building – Monument 5 Starting, Grand
Upgraded 2 – +4 defense
Upgraded 5 – +6 defense
Scrap Value 1
0
12 Iron Keep Colourless None 2{2} Building 9 Starting
When Iron Keep is built during the starting phase, generate {1}.
Scrap Value 2
0
13 Mountainside Village Colourless None 1{1} Building 7 Starting
Scrap Value 2
0
14 Recaptured Garrison Colourless None 2{2} Building 9 Starting
Treat this card’s cost as being {1} less during the starting phase.
Scrap Value 2
0
15 Stone Wall Colourless None 2{2} Building 5 Starting
Fortification, Damage Reduction 1
Treat this card’s cost as being {1} less during the starting phase.
Scrap Value 1
0
16 Unremarkable Hamlet Colourless None 1{1} Building 6 Starting
Treat this card’s cost as being {1} less during the starting phase.
Scrap Value 2
0
17 Village Militia Colourless None 1{1} Unit – Townsfolk 1 2 Village Militia can’t attack.
Scrap Value 2
0
18 Wooden Palisade Colourless None 1{1} Building 5 Starting
Fortification
Scrap Value 2
0
19 Hilltop Chapel White None 2{2} Building 8 Starting
If Hilltop Chapel is built during the starting phase, generate {w}.
Scrap Value {w}
0
20 Imperial Academy Blue None 2{2} Building 8 Starting
If Imperial Academy is built during the starting phase, generate {e}.
Scrap Value {e}
0
21 Caravan Station Black None 2{2} Building 8 Starting
If Caravan Station is built during the starting phase, generate {c}.
Scrap Value {c}
0
22 Arcanum Quarter Red None 2{2} Building 8 Starting
If Arcanum Quarter is built during the starting phase, generate {r}.
Scrap Value {r}
0
23 Fireblast Red None 2{1}{r} Sorcery Fast
Affinity {r}{r}{r} –This costs {1} instead of its regular cost.
Fireblast deals 3 damage to target unit.
Scrap Value 1
0
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Rules Draft