Return of the Riders
Return of the Riders by Emma
106 cards in Multiverse
48 commons, 26 uncommons, 27 rares, 5 mythics
1 token blue, 1 token black, 1 token green, 2 token white, 1 token hybrid blueblack, 9 white, 11 blue,
8 black, 11 red, 8 green, 32 multicolour, 4 hybrid, 3 artifact, 14 land
12 comments total
Based on the trilogy of novellas I wrote called Return of the Riders
Return of the Riders: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Flavour - Trilogy Synopsis | Skeleton | New Creature Types (2) |
Recently active cards: (all recent activity)
Knit –
: Put a +0/+1 counter on target creature until end of turn.

1/1
Flying
Lifelink
, put a +1/+1 counter on target creature
, target creature cannot deal damage until end of turn
Lifelink


3/5
Enchant Creature
You now control enchanted creature. If enchanted creature was a dragon, this spell costs
less to cast.
X is the power of enchanted creature.
You now control enchanted creature. If enchanted creature was a dragon, this spell costs

X is the power of enchanted creature.


This spell costs

Islandwalk
Crew 3
The Dolphin gets +1/+1 if one of the creatures crewing it is an Elf
Crew 3
The Dolphin gets +1/+1 if one of the creatures crewing it is an Elf
4/4
Recent comments: (all recent activity)
See other cardsets
That's a good point, what does happen if the dragon disappears? I think it's flavoursome that you can't get another dragon; in the book you are magically and telepathically bonded to your dragon. It's a once-in-a-lifetime thing. And if you never find the right dragon for you then you just don't get one. Therefore I should probably leave it as it is.
It seems like "Soulbond", but for Dragons. That's really neat! I like the idea of having a kindred-based joining condition.
Let's say I have this card out, but no Dragons, or the Dragon this card is 'riding' leaves the battlefield. Is there a mechanism for them to start riding a new Dragon? Is it intentional that they cannot?
I like the abilities that they share; putting a counter on them is a great and simple ability to share. The tapping for giving hexproof is pretty neat; it provides a timing window for opponents to put a second round of interaction, it has a shields-down moment, and if your dragon buddy doesn't have summoning sickness it gives you a play decision of either holding them back in case the hexproof would help or swinging in.
Let's say I scry 5. How do I prove to my opponent that one of the cards I saw was an Instant or Sorcery? I can't put the cards to the top unless that's the case, perhaps it needs a "reveal" clause?
Needs to be less wordy
Do you think that this would be more flavoursome as it is, or starting as Kenna, Vengeful Rider and flipping somehow? She does repent, so that would be good, but how would she flip? Something to do with another Rider? - Juliana and the others do persuade her that giant flying cats are good, so...
You can play it either way up. "Claws" is Kenna's name for giant flying cats before she repents at the end of the trilogy.
See Island Adventure.
See The Prophecy Quest.
Thankyou, is this what you meant?
How about you make the last ability "~ gets +1/+1 for each creature you control that's a Dragon or Rider."? The rider ability means the ability is shared with the Dragon Kira, Rider of Saphira rides, so they both get pumped.
It would be a bit redundant with the first ability, so you could remove that.
To make the combination with Saphira Brightscale more potent you could give that card an ability that scales with power e. g. "Whenever ~ attacks, you may pay
. If you do, it fights target creature." That would also give the card a chance to use its protection from red more often.