LM 2.0
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Flash
Whenever Bounty Hunter enter the battlefield and attacks, exile target nonland permanent and create a treasure token.
Whenever Bounty Hunter dies, return to the battlefield each cards exiled with Bounty Hunter. If a permanent enter the battlefield under your control this way, draw a card.
Whenever Bounty Hunter enter the battlefield and attacks, exile target nonland permanent and create a treasure token.
Whenever Bounty Hunter dies, return to the battlefield each cards exiled with Bounty Hunter. If a permanent enter the battlefield under your control this way, draw a card.
3/2
Put 3 desertification counter on target non desert land you control : Draw a card.
Sacrifice a desert : Reveal the top of your library until you reveal a basic land. Put it onto the battlefield tapped. Then, shuffle all card revealed this way at the bottom of your library.
Sacrifice a desert : Reveal the top of your library until you reveal a basic land. Put it onto the battlefield tapped. Then, shuffle all card revealed this way at the bottom of your library.
When Malek, Pacifist Friend enters the battlefield, choose one —
• Put a +1/+1 on each creature you control.
• The next spell target player cast cost
more to cast.
• Exile target creature you control, then return it to the battlefield under its owner’s control.
Destiny — If there is 20 counters on permanent you control, transform Malek.
• Put a +1/+1 on each creature you control.
• The next spell target player cast cost

• Exile target creature you control, then return it to the battlefield under its owner’s control.
Destiny — If there is 20 counters on permanent you control, transform Malek.
1/1
Whenever a permanent you control enter the battlefield under your control, put a +1/+1 on target creature you control and gain life equal to that creature converted mana cost.
+X Exile X permanent you control.
-3 Return each card you control in exile to the battlefield.
+X Exile X permanent you control.
-3 Return each card you control in exile to the battlefield.
5
Whenever a non token creature you control dies, you may pay
. If you do, put that creature face down onto the battlefield under your control. It is a 2/2 white zombie creature.

Affinity for deserts
Counter target spell unless its owner's pay
.
Counter target spell unless its owner's pay

When Émile, Scorchtail Stoner enter the battlefield, choose one —
• Create a desert.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Destiny— If you control 10 desert, flip Émile.
• Create a desert.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Destiny— If you control 10 desert, flip Émile.
1/1
Deserts you control have "
: Deal 3 damage to any target."
+X Distribute X desertification counters divided as you choose on any number of non desert land you control.
-3 Untap each deserts you control.

+X Distribute X desertification counters divided as you choose on any number of non desert land you control.
-3 Untap each deserts you control.
10
If Don't Worry Babe targets a spell targeting an opponent or a spell or a permanent they control from another opponent, you may cast Don't Worry Babe without paying its mana cost.
Shuffle target spell in its owner's library.
Shuffle target spell in its owner's library.
You may crew vehicle and ride creature this turn as though the crew and ride cost was
.
Whenever a crewed vehicle or a ridden creature deals combat damage this turn draw that many cards.

Whenever a crewed vehicle or a ridden creature deals combat damage this turn draw that many cards.
Return each spell to their owner hands.
Untap each permanent that were tapped this turn.
Untap each permanent that were tapped this turn.
When Jules, Frostbeak Analyst enters the battlefield, choose one —
• Scry 1, then draw a card.
• Untap target permanent.
Destiny – If you control 10 tapped creature, flip Jules.
• Scry 1, then draw a card.
• Untap target permanent.
Destiny – If you control 10 tapped creature, flip Jules.
1/1
You may cast spells as though they had flash.
+X Tap X permanents. For each permanents tapped this way, their owner's draw a card.
-3 Until your next turn, you may return any permanent you control to your hand at flash speed. If you do, you may counter target spell unless its owner pays
.
+X Tap X permanents. For each permanents tapped this way, their owner's draw a card.
-3 Until your next turn, you may return any permanent you control to your hand at flash speed. If you do, you may counter target spell unless its owner pays

10
At the beginning of each player's upkeep, that player chooses upkeep, draw step or combat phase. The player has an additional instance of the chosen step or phase this turn.
Nightmare Blunt Rotation triggers only once per turn.
Nightmare Blunt Rotation triggers only once per turn.
You can only cast One last thing ! on your end step.
You may play any card from your hand without paying its mana cost.
Flashback



You may play any card from your hand without paying its mana cost.
Flashback




You sir, haven't even thought about subscribing to spotify premium
Each player rolls a d20. They keep that many permanent and sacrifice the rest. They create 2/2 green Pandas token equal to the number of permanents they sacrificed this way. If this spell was foretold, you do not sacrifice any permanents.
Foretell


Foretell



Whenever equipped creature deals combat damage to an opponent, you may cast a blue spell from your sideboard.
Royalty
Equip
Royalty
Equip

Enchant target creature.
Enchanted creature has prowess and "Instant and sorcery spell you cast have affinity for artifact".
Enchanted creature has prowess and "Instant and sorcery spell you cast have affinity for artifact".
When Trench Coat enters, look at the top four cards of your library, then put one on the battlefield face down as a 2/2 creature and equip Trench Coat to it, then put the rest on the bottom of your library.
Whenever the equipped creature dies, you may cast that card without paying its mana cost. Then, sacrifice Trench Coat.
Whenever the equipped creature dies, you may cast that card without paying its mana cost. Then, sacrifice Trench Coat.
Whenever a player cast their next spell, they mill X cards and shuffle X spore token into their library, X being equal to that spell converted mana cost. If Brain Rot was foretold, counter that spell.
Foretell


Foretell



Empty the stack. Shuffle a slug token in target player library for each spell that didn't resolve this way.
Flashback


Flashback



Modular 4
Remove a +1/+1 from Doctor Octopus, choose one —
• Target player mill 5 cards and draw a card.
• Return target artifact from a graveyard to your hand.
• Destroy target creature with power 1 or less.
Remove a +1/+1 from Doctor Octopus, choose one —
• Target player mill 5 cards and draw a card.
• Return target artifact from a graveyard to your hand.
• Destroy target creature with power 1 or less.
0/0
Ninjutsu
Whenever Foreskin Collector enter the battlefield and attacks, put a -1/-1 on target creature.
Foreskin Collector's power is equal to the number of -1/-1 on creatures and its toughness is equal to that number plus 1.

Whenever Foreskin Collector enter the battlefield and attacks, put a -1/-1 on target creature.
Foreskin Collector's power is equal to the number of -1/-1 on creatures and its toughness is equal to that number plus 1.
Another piece for my collection
*/*+1
Tempting offer — Each opponent may take an extra turn. For each opponent who take an extra turn this way, take an extra turn.
Hypothetically speaking... What if...

As written !
Whenever Nine Lives enter the battlefield, exile the top 9 cards of your library with a life counter on each of them. Whenever you would be dealt damage, you play one of those cards instead without paying their mana cost.
If you do not control any exiled card with life counters, you loose the game.
If you do not control any exiled card with life counters, you loose the game.
Playing pokemon out there
At the beginning of your upkeep, shuffle a spore token in each opponents deck for each counters on Patient 0.
Whenever an opponent plays a Spore token, they gain 1 poison counter.
Whenever an opponent plays a Spore token, they gain 1 poison counter.
0/1
Escalate—Sacrifice a treasure. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Draw a card from target player librairy.
• Put a card from target player graveyard to your hand.
• Destroy target nonland permanent.
Choose one or more —
• Draw a card from target player librairy.
• Put a card from target player graveyard to your hand.
• Destroy target nonland permanent.
When Ulysse, Forlift Certified enters the battlefield, choose one —
• Mill 5 cards, then return target card from your graveyard to your hand.
• Target permanent you control gains each ability of each card in your graveyard until end of turn.
• Destroy target creature or enchantment. You lose life equal to that permanent’s mana value.
Destiny-- If there is 20 cards in your graveyard, transform Ulysse.
• Mill 5 cards, then return target card from your graveyard to your hand.
• Target permanent you control gains each ability of each card in your graveyard until end of turn.
• Destroy target creature or enchantment. You lose life equal to that permanent’s mana value.
Destiny-- If there is 20 cards in your graveyard, transform Ulysse.
1/1
Whenever you would loose life, mill that many card instead.
+X Loose X life. The next spell you cast X less to cast this turn.
-3 Shuffle your graveyard into your library. Create a 1/1 black and blue tentacle creature token for each card shuffled this way.
+X Loose X life. The next spell you cast X less to cast this turn.
-3 Shuffle your graveyard into your library. Create a 1/1 black and blue tentacle creature token for each card shuffled this way.
5
Whenever Vince, Krakenreach Garbage Man enter the battlefield, choose one —
• Add

.
• Target creature gets -3/-3 until end of turn.
Destiny — If you have 20 cards in your graveyard, flip Vince.
• Add



• Target creature gets -3/-3 until end of turn.
Destiny — If you have 20 cards in your graveyard, flip Vince.
1/1
Token creature you control have "
, sacrifice this creature: the next spell you cast cost
less to cast."
+X Loose X life. Then, create that many 1/1 blue Tentacle creature token.
-3 Each player sacrifice the nonland permanent with the highest converted mana cost they control.


+X Loose X life. Then, create that many 1/1 blue Tentacle creature token.
-3 Each player sacrifice the nonland permanent with the highest converted mana cost they control.
10
Target opponent plays your next turn and you play their next turn. If this spell was foretold, they play the rest of your turn instead.
Foretell



Foretell




Exile the top X cards of each opponent's library with void counters whenever a creature you control deals combat damage to them this turn, X being equal to the damage dealt this way.
Cipher
Cipher
Come on, you can tell me
The next nonland permanent that would enter the battlefield goes to the graveyard instead. If this spell was foretold, each nonland permanent goes to the graveyard instead this turn.
Foretell


Foretell



At the beginning of each player upkeep, you may tap Gambler. If you do, guess the color of the card on top that player library. If you guessed right, create 5 treasure token.
2/2
Kung Fu Fighting cost
less to cast, where X is equal to the combat damage dealt by creature you control this turn.
Combat damage dealt by creature you control is trippled.

Combat damage dealt by creature you control is trippled.
When Stud, Old Dog enters the battlefield, choose one —
• Deal 3 damage to any target and gain 3 life.
• Discover 3.
• Return target creature card from you graveyard to your hand and destroy target artifact.
Destiny — If you removed from play 5 permanents controlled by opponents, transform Stud.
• Deal 3 damage to any target and gain 3 life.
• Discover 3.
• Return target creature card from you graveyard to your hand and destroy target artifact.
Destiny — If you removed from play 5 permanents controlled by opponents, transform Stud.
1/1
Whenever you sacrifice a permanent, deal 2 damage to any target.
+X Sacrifice X creature.
-3 Create a token copy of each creature in your graveyard with haste. Exile those tokens at the beginning of the next end step.
+X Sacrifice X creature.
-3 Create a token copy of each creature in your graveyard with haste. Exile those tokens at the beginning of the next end step.
5
When Vinno, Snout City Muse enter the battlefield, choose one —
• Exile the top of each players library, you may play them this turn.
• Flip a coin. If you win, create 4 treasures.
Destiny – If you have 10 cards in exile, flip Vinno.
• Exile the top of each players library, you may play them this turn.
• Flip a coin. If you win, create 4 treasures.
Destiny – If you have 10 cards in exile, flip Vinno.
1/1
You may play a card from exile without paying its mana cost each turn.
+X Exile the top X card of your library.
-3 Flip a coin. If you win, you may deal 1 damage for each card you own in exile distributed among any number of targets.
+X Exile the top X card of your library.
-3 Flip a coin. If you win, you may deal 1 damage for each card you own in exile distributed among any number of targets.
10

Whenever a face down creature you control dies, return that card to your hand and draw a card.
3/3
Whenever you must make a choice this turn, you may make an additional choice this turn.
If you would have to target a spell, a permanent or a player this turn, you may target an additional spell, permanent or player.
Buyback


If you would have to target a spell, a permanent or a player this turn, you may target an additional spell, permanent or player.
Buyback



Undying
Whenever Bon Samaritin enter the battlefield, target player shuffle their graveyard into their library.
Whenever a player shuffles their library or cards into their library, they shuffle a slug token in their library.
Whenever Bon Samaritin enter the battlefield, target player shuffle their graveyard into their library.
Whenever a player shuffles their library or cards into their library, they shuffle a slug token in their library.
Think you forgot this...
1/1

When Henri, Vineheart Student enters, choose one —
• You may play an additional land this turn.
• The next time an ability of a permanent you control triggers, it triggers an additional time.
• Target creature you control has base power and toughness 4/4 and fight another target creature you don't control.
Destiny – If the total power of creatures you control is 20 or higher, flip Henri.
• You may play an additional land this turn.
• The next time an ability of a permanent you control triggers, it triggers an additional time.
• Target creature you control has base power and toughness 4/4 and fight another target creature you don't control.
Destiny – If the total power of creatures you control is 20 or higher, flip Henri.
2/2
As you cascade or discover, you may put any land card from among the exiled cards onto the battlefield.
+X Sacrifice X lands and distribute X +1/+1 onto creatures you control.
-3 Discover X, X being equal to the total power among creatures you control.
+X Sacrifice X lands and distribute X +1/+1 onto creatures you control.
-3 Discover X, X being equal to the total power among creatures you control.
5
At the beginning of your upkeep, add
and gain 2 life equal to the number of permanents you control with counters on them.

Suspend 6
Whenever you remove a time counter from Ongoing Overrunning Footfalls, put the top card of your library face down onto the battlefield. It is a 4/4 green Boar creature token with ride 2.
Creature you control have +3/+3 and trample until end of turn.

Whenever you remove a time counter from Ongoing Overrunning Footfalls, put the top card of your library face down onto the battlefield. It is a 4/4 green Boar creature token with ride 2.
Creature you control have +3/+3 and trample until end of turn.
Counter target spell. You may untap X snow permanent you control, X being equal to that spell's mana value.
Don't really care tho
Winnie, The Poo-Lar Bear enter the battlefield tapped with 10 stun counters.
Whenever you cast a spell, remove a stun counters from Winnie, The Poo-Lar Bear and draw a card.
Whenever Winnie, The Poo-Lar Bear attacks, you may cast instant and sorcery spells from your hand without paying their mana costs until end of turn.
Whenever you cast a spell, remove a stun counters from Winnie, The Poo-Lar Bear and draw a card.
Whenever Winnie, The Poo-Lar Bear attacks, you may cast instant and sorcery spells from your hand without paying their mana costs until end of turn.
8/8
Delve, shroud, annihilator 4
Cthulhu, Big Fish can't be countered.
Whenever you cast Cthulhu, exile all other nonland permanent and each opponent mill 20 cards.
Cthulhu, Big Fish can't be countered.
Whenever you cast Cthulhu, exile all other nonland permanent and each opponent mill 20 cards.
20/20
Destroy each creature from target opponent.
If Taking Out the Opps was cast from a graveyard, destroy each creature from each opponent, they loose life equal to the number of creature they control destroyed this way.
Flashback




If Taking Out the Opps was cast from a graveyard, destroy each creature from each opponent, they loose life equal to the number of creature they control destroyed this way.
Flashback





Trample
Ferocious — Creature you control with power 4 or greater are immune to combat damage.
Formidable — If the total power of creature you control is 20 or higher, creature spell you cast have cascade.
Ferocious — Creature you control with power 4 or greater are immune to combat damage.
Formidable — If the total power of creature you control is 20 or higher, creature spell you cast have cascade.
6/6
Whenever a permanent gets a counter, gain control of it.
Whenever a spore token is revealed, proliferate.
Whenever a spore token is revealed, proliferate.
3/4
At the beginning of your end step, each opponent may choose one —
• Put two +1/+1 counters on a creature you control.
• Draw a card.
• Create a desert token.
For each player who does, you do the same.
• Put two +1/+1 counters on a creature you control.
• Draw a card.
• Create a desert token.
For each player who does, you do the same.
Desert Landfall – Whenever a desert enter the battlefield under your control, put a +1/+1 counter on all creature you control.
, Remove a counter from Ziguezon Zinzon : Exile target nonland permanent you control, then return it to the battlefield under its owner's control.

3/3
Eminence — As long as Dog is in the command zone or on the battlefield, you gain 2 life whenever you cast a spell.
As long as you have 60 or more life, after your combat phase, untap each creature you control. You have an additionnal combat phase.
As long as you have 60 or more life, after your combat phase, untap each creature you control. You have an additionnal combat phase.
6/6
Cards you control with ninjutsu abilities have ninjutsu storm, their ninjutsu storm cost is equal to their ninjutsu ability cost. (When you activate a ninjutsu storm ability, create a copy of that card tapped and attacking for each spell cast before it this turn.)
Whenever a creature you control enter the battlefield, deal 1 damage to any target.
Whenever a creature you control enter the battlefield, deal 1 damage to any target.
Commander ninjutsu 


If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever TMNT deals combat damage to an opponent, target instant or socery card in your graveyard gain flashback. The flashback cost is equal to the converted mana cost.




If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever TMNT deals combat damage to an opponent, target instant or socery card in your graveyard gain flashback. The flashback cost is equal to the converted mana cost.
2/4
Whenever a creature you control enter the battlefield under your control, create a nonlegendary copy tapped and attacking for each opponent. Sacrifice those copies at your end step.
Prowess
Whenever a creature you control enter the battlefield under your control, it has +X/+X until end of turn, X being Turtoru Ninjazawa toughness.
Whenever a creature you control enter the battlefield under your control, it has +X/+X until end of turn, X being Turtoru Ninjazawa toughness.
1/3
Whenever Mushro-Ima enter the battlefield under your control, shuffle a spore token in each opponents library.
Whenever Mushro-Ima dies, each opponent reveal the top cards of their library until they reveal all spore token. They take 5 damage for each spore token revealed this way. Exile all spore token revealed this way.
Whenever Mushro-Ima dies, each opponent reveal the top cards of their library until they reveal all spore token. They take 5 damage for each spore token revealed this way. Exile all spore token revealed this way.
1/2
Living Metal
Flash, haste
Whenever you draw a card put a +1/+1 on Flash McQueen.
, Remove 10 +1/+1 counter from Flash McQueen : Target player loose the game.
Flash, haste
Whenever you draw a card put a +1/+1 on Flash McQueen.

Kachow !
6/6
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
Artifact creature you control have +1/+1
Artifact creature you control have +1/+1
1/1
Living metal
Whenever Optimus Prime attacks, vehicles you control become creatures until end of turn. Each creature you control are tapped and attacking. Put a +1/+1 counter on each creature you control.
Whenever Optimus Prime is crewed, you may transform it.
Crew
Whenever Optimus Prime attacks, vehicles you control become creatures until end of turn. Each creature you control are tapped and attacking. Put a +1/+1 counter on each creature you control.
Whenever Optimus Prime is crewed, you may transform it.
Crew

Roll Out !
8/8
Haste, vigilance, lifelink
Whenever Firetruck attacks, you and creatures you control gain protection from target player and permanent they control until end of turn.
Whenever Firetruck is crewed, you may transform it.
Crew
Whenever Firetruck attacks, you and creatures you control gain protection from target player and permanent they control until end of turn.
Whenever Firetruck is crewed, you may transform it.
Crew

12/12
Put a slug on target creature. Then gain control of each creature with slug counters on them.
Creature with slug counters are slug in addition to their other types.
Overload



Creature with slug counters are slug in addition to their other types.
Overload




Target creature becomes a slug in addition to its other type and you gain control of it.
Overload





Overload






Sugma, Sigma Slime enters the battlefield with X +1/+1 counters on it.
Whenever Sugma enter the battlefield under your control, target opponent reveals the top X cards of their library. You may copy any number of spells with mana value X or less from among them without paying their mana costs. Then, they mill all cards revealed this way.
Whenever Sugma enter the battlefield under your control, target opponent reveals the top X cards of their library. You may copy any number of spells with mana value X or less from among them without paying their mana costs. Then, they mill all cards revealed this way.
0/0
Flying
Spells you cast are overloaded.
Ride 2
Spells you cast are overloaded.
Ride 2
6/6
Eminence – Whenever a nontoken card goes to your graveyard from anywhere, if Stinky Evil Cheese is in the command zone or on the battlefield, you may pay
. If you do, Stinky Evil Cheese deals 1 damage to any target.
Enrage – Whenever Stinky Evil Cheese is dealt damage, create a treasure token.
Partner

Enrage – Whenever Stinky Evil Cheese is dealt damage, create a treasure token.
Partner
0/5
Extort
Desert Ascend (If you control ten or more deserts, you get the city's blessing for the rest of the game.)
Deserts you control produce 3 time as much mana as long as you have the city's blessing.
Partner
Desert Ascend (If you control ten or more deserts, you get the city's blessing for the rest of the game.)
Deserts you control produce 3 time as much mana as long as you have the city's blessing.
Partner
My desert, My Barkrakis, My Dune.
3/4
Drone Strike – Whenever a vehicle you control deals combat damage to a player, if Obama is untapped, you may tap Obama and pay
. If you do, creature that opponent controls get -X/-X until end of turn.
, Sacrifice another creature : Create a 4/4 mech vehicle token with crew 1.
Partner


Partner
2/2
Whenever The Gloop enter the battlefield and attacks, each opponent choose a permanent they control. Exile these permanents with a gloop counter on them. The Gloop gains +1/+1 for each card in exiled with a gloop counter.
Whenever The Gloop dies, return all card exiled with gloop counters to their owner's hand.
Partner
Whenever The Gloop dies, return all card exiled with gloop counters to their owner's hand.
Partner
1/2
Remove all counters from all permanents and destroy all tokens.
Ha come on he glooped everywhere
At the beginning of each player's end step, they distribute X -1/-1 counters on any target creature they control, X being equal to the number of rad counters they have.
Players get a rad counter whenever they cast a spell.
Whenever a player mill a card, shuffle that many spore token in that player's library.
Players get a rad counter whenever they cast a spell.
Whenever a player mill a card, shuffle that many spore token in that player's library.
0/8
Whenever Yeeti deals combat damage to an opponent, untap each snow permanent you control.
Formidable – At the beginning of your end step, if the total power of creatures you control is 20 or more, you may look at the top card of your library and tap Yeeti. If you do, you may play that card without paying its mana cost.
Partner
Formidable – At the beginning of your end step, if the total power of creatures you control is 20 or more, you may look at the top card of your library and tap Yeeti. If you do, you may play that card without paying its mana cost.
Partner
YEET
4/3
Whenever you tap nonland non token creature, create a 1/1 white lemur creature token.
, Sacrifice all other creature you control : Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Partner

Partner
1/2
The White Death has ward
, X being equal to the number of snow lands you control.
: Destroy target creature.


Bang
1/2
Split Second
Deal 2 damage to any target.
Deal 2 damage to any target.
Proliferate twice.
You may tap a snow permanent rather than pay for Lowkey mana cost.
Tap target creature. It can't untap until it's owner next upkeep.
Tap target creature. It can't untap until it's owner next upkeep.
You may tap a snow permanent rather than pay for Highkey mana cost.
Exile target creature.
Exile target creature.
Artifact you control have flash.
As long as ??? is crewed, whenever you cast an artifact spell, you may counter target non artifact spell.
Crew 1
As long as ??? is crewed, whenever you cast an artifact spell, you may counter target non artifact spell.
Crew 1
2/2
If you would lose unspent mana, add that many Electricity counters on Battery.
: Add
equal to the number of Electricity counters on Battery.
: Flip Battery.




Create a copy of Coral at your endstep and attach it to a creature or an artifact you control. It becomes a creature in addition to its other type.
Equipped creature gets a +1/+1 counter and "Proliferate at your upkeep."
Equipped creature gets a +1/+1 counter and "Proliferate at your upkeep."
Whenever Mecha King Kong wins a fight, the owner of the defeated creature exiles cards from the top of their library until they exile a nonland card. You may cast a spells from among the nonland cards exiled this way without paying their mana costs.

: Mecha King Kong fights target creature you don't control.


4/4
Trample
Whenever Monster Truck deals combat damage to an opponent, there is an additional attack phase after this one. Untap Monster Truck. This ability triggers only once per turn.
Crew
Whenever Monster Truck deals combat damage to an opponent, there is an additional attack phase after this one. Untap Monster Truck. This ability triggers only once per turn.
Crew

6/6
If a card would be put into a graveyard, it is exiled instead.
Whenever a card is exiled, you may tap Sewer and shuffle a slug token in the library of the owner of the exiled card.
Whenever a card is exiled, you may tap Sewer and shuffle a slug token in the library of the owner of the exiled card.
Creature you control that share a type with equipped creature gain +1/+1.
Equipped creature has +X/+X, X being equal to the number of creature you control that share a type with equipped creature.
Equip
Equipped creature has +X/+X, X being equal to the number of creature you control that share a type with equipped creature.
Equip

Me got best hat. Me leader now.
Nonartifact creature controlled by your opponents are tapped and do not untap at their untap step.
At your upkeep, add
equal to the number of tapped creature your opponents control.
Your opponents may mill 5 cards and untap a non artifact creature they control.
At your upkeep, add

Your opponents may mill 5 cards and untap a non artifact creature they control.
Haste
Creatures can't attack you as long as Tron Bike is tapped.
Crew
Creatures can't attack you as long as Tron Bike is tapped.
Crew

3/3
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LM 2.0: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
When Louis enter the battlefield, choose one —
• Add
• Scry 1.
Destiny – If you control 10 multicolor permanent, flip Louis.
+X Add X mana of any one color for each multicolored permanent you control.
-3 Reveal cards from the top of your library until you reveal a multicolored creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.