LM 2.0: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Stud, Old Dog enters the battlefield, choose one —
• Deal 3 damage to any target and gain 3 life. • Discover 3. • Return target creature card from you graveyard to your hand and destroy target artifact. Destiny — If you removed from play 5 permanents controlled by opponents, transform Stud. 1/1
Whenever you sacrifice a permanent, deal 2 damage to any target.
+X Sacrifice X creature. -3 Create a token copy of each creature in your graveyard with haste. Exile those tokens at the beginning of the next end step. 5
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Affinity for deserts
Counter target spell unless its owner's pay . |
You may tap a snow permanent rather than pay for Lowkey mana cost.
Tap target creature. It can't untap until it's owner next upkeep. You may tap a snow permanent rather than pay for Highkey mana cost.
Exile target creature. |
You can only cast One last thing ! on your end step.
You may play any card from your hand without paying its mana cost. Flashback ![]() ![]() ![]() ![]() You sir, haven't even thought about subscribing to spotify premium
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Creature you control that share a type with equipped creature gain +1/+1.
Equipped creature has +X/+X, X being equal to the number of creature you control that share a type with equipped creature. Equip ![]() Me got best hat. Me leader now.
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: Foretell the top card of your library. Its foretell cost is equal to its converted mana cost rounded down. You may play that card as if it was a sorcery.As written !
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The next nonland permanent that would enter the battlefield goes to the graveyard instead. If this spell was foretold, each nonland permanent goes to the graveyard instead this turn.
Foretell ![]() ![]() ![]() |
If you would lose unspent mana, add that many Electricity counters on Battery.
: Add equal to the number of Electricity counters on Battery.
: Flip Battery. : Gain control of target artifact with mana value equal or lesser than the number of Electricity counters on Magnet. Then, remove all Electricity counters from Magnet and flip it. |
Enchant target creature.
Enchanted creature has prowess and "Instant and sorcery spell you cast have affinity for artifact". |
Split Second
Deal 2 damage to any target. Proliferate twice.
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Flash
Whenever Bounty Hunter enter the battlefield and attacks, exile target nonland permanent and create a treasure token. Whenever Bounty Hunter dies, return to the battlefield each cards exiled with Bounty Hunter. If a permanent enter the battlefield under your control this way, draw a card. 3/2
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Empty the stack. Shuffle a slug token in target player library for each spell that didn't resolve this way.
Flashback ![]() ![]() ![]() |
Escalate—Sacrifice a treasure. (Pay this cost for each mode chosen beyond the first.)
Choose one or more — • Draw a card from target player librairy. • Put a card from target player graveyard to your hand. • Destroy target nonland permanent. |
: Exile the top card of your library face down. It is a 4/4 green Boar creature token with ride 2.
Whenever a face down creature you control dies, return that card to your hand and draw a card. 3/3
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Stud, Old Dog
(mythic)
Tithe Fight
(uncommon)
Lowkey // Highkey
(uncommon)
One last thing !
(uncommon)
The Coolest Hat
(common)
Necronomicon
(common)
Womp Womp
(common)
Battery
(common)
That Kid Was Albert Einstein
(common)
Cum In The Sink // Sink In The Cum
(common)
Bounty Hunter
(common)
Declogging The Drain
(common)
Screw The Rules, I Got Money
(common)
Boar Breeder
(common)
Swamp
(basic)




: Foretell the top card of your library. Its foretell cost is equal to its converted mana cost rounded down. You may play that card as if it was a sorcery.
equal to the number of Electricity counters on Battery.