LM 2.0: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature you control enter the battlefield under your control, create a nonlegendary copy tapped and attacking for each opponent. Sacrifice those copies at your end step.
 U 
Artifact – Equipment
When Trench Coat enters, look at the top four cards of your library, then put one on the battlefield face down as a 2/2 creature and equip Trench Coat to it, then put the rest on the bottom of your library.
Whenever the equipped creature dies, you may cast that card without paying its mana cost. Then, sacrifice Trench Coat.
 U 
Artifact – Vehicle
Haste
Creatures can't attack you as long as Tron Bike is tapped.
Crew {1}
3/3
{g}
 
 U 
Sorcery
Whenever you must make a choice this turn, you may make an additional choice this turn.
If you would have to target a spell, a permanent or a player this turn, you may target an additional spell, permanent or player.
Buyback {g}{g}{g}
 C 
Instant
Whenever a player cast their next spell, they mill X cards and shuffle X spore token into their library, X being equal to that spell converted mana cost. If Brain Rot was foretold, counter that spell.
Foretell {2}{b}{b}
 C 
Creature – Ape Druid
{t}: Exile the top card of your library face down. It is a 4/4 green Boar creature token with ride 2.
Whenever a face down creature you control dies, return that card to your hand and draw a card.
3/3
{2}
 
 C 
Artifact
If a card would be put into a graveyard, it is exiled instead.
Whenever a card is exiled, you may tap Sewer and shuffle a slug token in the library of the owner of the exiled card.
 C 
Sorcery
Target opponent plays your next turn and you play their next turn. If this spell was foretold, they play the rest of your turn instead.
Foretell {3}{b}{b}{b}
 C 
Instant
Return each spell to their owner hands.
Untap each permanent that were tapped this turn.
 C 
Enchantment
At the beginning of your upkeep, add {g} and gain 2 life equal to the number of permanents you control with counters on them.
{1}{r}
 
 C 
Creature – Raccoon Gangster
At the beginning of each player upkeep, you may tap Gambler. If you do, guess the color of the card on top that player library. If you guessed right, create 5 treasure token.
2/2
 C 
Legendary Artifact
{t}: Foretell the top card of your library. Its foretell cost is equal to its converted mana cost rounded down. You may play that card as if it was a sorcery.
As written !
 C 
Artifact – Vehicle
Trample
Whenever Monster Truck deals combat damage to an opponent, there is an additional attack phase after this one. Untap Monster Truck. This ability triggers only once per turn.
Crew {2}
6/6
 C 
Creature – Dog Cowboy
Flash
Whenever Bounty Hunter enter the battlefield and attacks, exile target nonland permanent and create a treasure token.
Whenever Bounty Hunter dies, return to the battlefield each cards exiled with Bounty Hunter. If a permanent enter the battlefield under your control this way, draw a card.
3/2
Plains
 
 B 
Basic Land – Plains

Triple Turtle Trouble (rare)
Trench Coat (uncommon)
Tron Bike (uncommon)
Boffa (uncommon)
Brain Rot (common)
Boar Breeder (common)
Sewer (common)
Walk a Mile in My Shoes (common)
It's Rewind Time (common)
Om Nom Nom (common)
Gambler (common)
Necronomicon (common)
Monster Truck (common)
Bounty Hunter (common)
Plains (basic)