LM 2.0: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Lizard Wizard
Desert Landfall – Whenever a desert enter the battlefield under your control, put a +1/+1 counter on all creature you control.
{t}, Remove a counter from Ziguezon Zinzon : Exile target nonland permanent you control, then return it to the battlefield under its owner's control.
3/3
 U 
Sorcery
Each player rolls a d20. They keep that many permanent and sacrifice the rest. They create 2/2 green Pandas token equal to the number of permanents they sacrificed this way. If this spell was foretold, you do not sacrifice any permanents.
Foretell {4}{u}{u}
 U 
Creature – Turtle Ninja
Ninjutsu {b}
Whenever Foreskin Collector enter the battlefield and attacks, put a -1/-1 on target creature.
Foreskin Collector's power is equal to the number of -1/-1 on creatures and its toughness is equal to that number plus 1.
Another piece for my collection
*/*+1
 U 
Creature – Zombie Mushroom
At the beginning of your upkeep, shuffle a spore token in each opponents deck for each counters on Patient 0.
Whenever an opponent plays a Spore token, they gain 1 poison counter.
0/1
 C 
Sorcery
Target opponent plays your next turn and you play their next turn. If this spell was foretold, they play the rest of your turn instead.
Foretell {3}{b}{b}{b}
 C 
Artifact – Vehicle
Trample
Whenever Monster Truck deals combat damage to an opponent, there is an additional attack phase after this one. Untap Monster Truck. This ability triggers only once per turn.
Crew {2}
6/6
 C 
Creature – Squid Artificer
Modular 4
Remove a +1/+1 from Doctor Octopus, choose one —
• Target player mill 5 cards and draw a card.
• Return target artifact from a graveyard to your hand.
• Destroy target creature with power 1 or less.
0/0
 C 
Instant
Split Second
Deal 2 damage to any target.
Sink In The Cum
{g}
 
 C 
Sorcery
Proliferate twice.
 C 
Sorcery
You may crew vehicle and ride creature this turn as though the crew and ride cost was {0}.
Whenever a crewed vehicle or a ridden creature deals combat damage this turn draw that many cards.
{1}
 
 C 
Artifact
If you would lose unspent mana, add that many Electricity counters on Battery.
{t}: Add {c} equal to the number of Electricity counters on Battery.
{3}: Flip Battery.
Magnet
 
 C 
Artifact
{t}: Gain control of target artifact with mana value equal or lesser than the number of Electricity counters on Magnet. Then, remove all Electricity counters from Magnet and flip it.
 C 
Enchantment – Aura
Enchant target creature.
Enchanted creature has prowess and "Instant and sorcery spell you cast have affinity for artifact".
 C 
Creature – Ape Druid
{t}: Exile the top card of your library face down. It is a 4/4 green Boar creature token with ride 2.
Whenever a face down creature you control dies, return that card to your hand and draw a card.
3/3
{1}{r}
 
 C 
Creature – Raccoon Gangster
At the beginning of each player upkeep, you may tap Gambler. If you do, guess the color of the card on top that player library. If you guessed right, create 5 treasure token.
2/2
 C 
Legendary Artifact
{t}: Foretell the top card of your library. Its foretell cost is equal to its converted mana cost rounded down. You may play that card as if it was a sorcery.
As written !
Plains
 
 B 
Basic Land – Plains

Ziguezon Zinzon (mythic)
Pandamonium (uncommon)
Foreskin Collector (uncommon)
Patient 0 (uncommon)
Walk a Mile in My Shoes (common)
Monster Truck (common)
Doctor Octopus (common)
Cum In The Sink // Sink In The Cum (common)
Drunkin' And Drivin' (common)
Battery (common)
That Kid Was Albert Einstein (common)
Boar Breeder (common)
Gambler (common)
Necronomicon (common)
Plains (basic)