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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Battle – Siege
As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Onar enters the battlefield, search your library for a permanent with a mana value of six or greater, reveal it, add it to your hand, then shuffle.
3
Powerful Presence
 
 U 
Enchantment
Spells you cast with a mana value of six or greater can't be countered by spells or abilities.

Permanents you control with a mana value of six or greater have Ward {2}.
 R 
Legendary Creature – Dragon Serpent
Flying
At the beginning of your upkeep, discard your hand, draw that many cards, and add an amount of blue or red mana equal to number of cards discarded this way. You don't lose that mana as steps and phases end.
5/6
 R 
Legendary Creature – Hyena Human
Whenever Anuli and Funanya attacks, you may discard a card. If you discard a creature card with flying, creatures you control gain flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
2/3
 R 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Szykielwa enters the battlefield choose a color. Tap all permanents you don't control of the chosen color.
5
Gods' Favored
 
 R 
Enchantment
Whenever a creature you control becomes blocked by a creature that doesn't share a color with it, that creature gets +2/+2 until end of turn.
 R 
Legendary Creature – Human God Avatar
When Bonifacy and Missim name a creature. Creatures with that name lose all abilities.
If a card with that name would exit the battlefield, exile it instead.
4/4
 R 
Creature – Insect Human
At the beginning of your upkeep, remove all +1/+1 counters from creatures you don't control and all creatures opponents with a power or toughness greater than the number of lands they control have their power and toughness become two.
2/3
 U 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulaqat enters the battlefield, create two 1/1 red snow Elemental tokens with haste.
3
Blizzard Howler
 
 U 
Snow Creature – Yeti Shaman
{t}: Snow creatures you control get +2/+0 until end of turn.
The Cold had already tried to kill nearly all life on Ulaqat. What more could metal do?
1/3
 R 
Legendary Creature – Bird Human
Flying
{x}{w}{b},{t}: Destroy target creature with a mana value of X and create a 1/1 white Bird token with flying.
3/3
 M 
Battle – Siege
When Invasion of Envertol enters the battlefield, each player mills five cards. Then, you may untap a land for each nonland card that was milled this way.
5
Encroaching Plastic
 
 M 
Artifact
{t}: Until end of turn Nonbasic lands add {c}{c} instead of whatever mana they would normally add.
 R 
Battle – Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Okundwa enters the battlefield, distribute four -1/-1 counters among any number of creatures.
4
Revelry of Death
 
 R 
Enchantment
Whenever a creature you control with a -1/-1 counter on it dies, draw a card and gain 1 life.

Whenever a creature you don't control with a -1/-1 counter on it dies, its controller loses 1 life and discards a card.
 
 
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Invasion of Onar (uncommon)
Sarjin and Mekati (rare)
Anuli and Funanya (rare)
Invasion of Szykielwa (rare)
Bonifacy and Missim (rare)
Akrna and Ozsaet (rare)
Invasion of Ulaqat (uncommon)
Chikuk and Kanguq (rare)
Invasion of Envertol (mythic)
Invasion of Okundwa (rare)