Ripoffs: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a permanent card you own is exiled from anywhere, if Álvarez and Bernardo is tapped, untap Álvarez and Bernardo. Otherwise, each player loses 1 life and you may draw a card.
4/4
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ulaqat enters the battlefield, create two 1/1 red snow Elemental tokens with haste. 3
: Snow creatures you control get +2/+0 until end of turn.The Cold had already tried to kill nearly all life on Ulaqat. What more could metal do?
1/3
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Harrenswich enters, exile target tapped nonland permanent. 3
Equipped creature gets +2/+1 and has "Whenever a creature blocks or becomes blocked by creature, tap that creature and put a stun counter on it."
Equip ![]() |
As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Onar enters the battlefield, search your library for a permanent with a mana value of six or greater, reveal it, add it to your hand, then shuffle. 3
Spells you cast with a mana value of six or greater can't be countered by spells or abilities.
Permanents you control with a mana value of six or greater have Ward . |
No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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No more commons
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Álvarez and Bernardo
(rare)
Invasion of Ulaqat
(uncommon)
Invasion of Harrenswich
(uncommon)
Invasion of Onar
(uncommon)
Island
(basic)


: Snow creatures you control get +2/+0 until end of turn.


