Virisa: Thematic Elements

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Mechanics | Thematic Elements | Story Content | Skeleton

A sketch of thematic beats as I work out general design principles.

Color Merfolk Mage-scientists
{w} Groups and obligations Rules and structure
{u} Adaptation and control Knowledge and progress
{b} Hunger and stealth Exploitation and greed
{r} Passion and treachery Energy and violence
{g} Nature and strength Expansion and growth
Color Pair Draft archetype
{w}{u} [name pending]: tap or control opponents' creatures while building up an exalted force of your own.
{w}{b} Diversity Hiring: combine exalted synergies to create a united research staff that can send weak creatures in first to buy time for the strong.
{u}{b} Aquatic Ambush: bounce/removal? Flash? Atmospheres?
{u}{r} Toxic Shock: use Atmosphere mechanics to control the board and keep out creatures, while using instants to biochemically eliminate threats.
{b}{r} Breeding Frenzy: make opponents' creatures betray them, whether you're giving them
{b}{g} Corporate Growth: amass and sacrifice Treasure, big mana for big effects?
{r}{g} Chemical Power: generate Treasures to buff your creatures and send them rampaging
{r}{w} exalted-focused and armybuilding with vehicle subtheme, most fighty scientists (red atmospheres)
{g}{w} Hybrid Mutations: giving out exalted counters, using them to create hierarchies, benefit from having both scientists and merfolk?
{g}{u} [no clue yet]

Updated on 25 Sep 2024 by Sweet Rending Jenny