Grisserick: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Reach, Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
Sacrifice a Mystery token: Until end of turn target creature you control gains deathtouch and Deceit (When this leaves the battlefield you may pay . If you do, draw a card.). The Zarri have long took issue with other race's use of the phrase "web of lies."
2/2
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Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing). When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
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When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn. 2/1
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Choose 1-
•Creatures you control gain trample until end of turn. •Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn. Whole Truth- If you played a nonland card from exile this turn, you may choose both instead. |
Initiation Chamber enters the battlefield tapped.
: Add or . Sacrifice four tokens: Untap Initiation Chamber. |
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
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Whenever a permanent enters the battlefield under your control, gain life equal to that permanent's mana value. Whenever you gain five or more life this way, draw a card.
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Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
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Ward
Despairing 5- You may have each creature you control assign combat damage as if it wasn't blocked (If your life total is 5 or less, Great-Growth Strider is despairing) 7/7
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,- Sacrifice Letter of Inheritance: Search your library for two basic land cards and reveal them. Add one to your hand and exile the other one, then shuffle.
"The mansion will be bequeathed to my nephew, Janry, while the undeveloped property will go to the Gomant Community Development Group." -Judge Wricht
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Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
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Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead. |
Flying
Whenever a card is exiled from the battlefield, each opponent loses 1 life and Exploiter of Faith gets +1/+0 until end of turn. 3/2
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: Add .
: Add one mana of any color. Spend this mana only to cast spells from anywhere other than your hand. |
Enchant creature
Enchanted creature has lifelink. When the enchanted creature dies, scry 2 and gain 2 life. |
Alspurn Informer
(rare)
Bitter-Blood Imp
(common)
Flash Flood Aquamancer
(common)
Give Grief
(common)
Initiation Chamber
(common)
Hateful Anarch
(common)
Reap the Rewards
(rare)
Destructive Reveal
(common)
Great-Growth Strider
(mythic)
Letter of Inheritance
(common)
Conspiracy Rager
(common)
Oath of Safekeeping
(common)
Exploiter of Faith
(uncommon)
Actor's Wardrobe
(rare)
Blessing of the Devoured
(common)