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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | C0 | Colourless | None | CM00 | 0 | ||||||
2 | C1 | Colourless | None | CM01 | 0 | ||||||
3 | C2 | Colourless | None | CM02 | 0 | ||||||
4 | C3 | Colourless | None | CM03 | 0 | ||||||
5 | C4 | Colourless | None | CM04 | 0 | ||||||
6 | C5 | Colourless | None | CM05 | 0 | ||||||
7 | C6 | Colourless | None | CM06 | 0 | ||||||
8 | CC0 | Colourless | None | UM00 | 0 | ||||||
9 | CC1 | Colourless | None | UM01 | 0 | ||||||
10 | CC2 | Colourless | None | UM02 | 0 | ||||||
11 | CC3 | Colourless | None | UM03 | 0 | ||||||
12 | CCC | Colourless | None | RM00 | 0 | ||||||
13 | W0 | White | Common | Creature – Kithkin Cleric | 1 | 3 | CW00 | 0 | |||
14 | W1 | White | Common | Instant | CW01 | Target player gains 5 life. | 0 | ||||
15 | W2 | White | Common | Instant | CW02 | Target permanent or player gains protection from everything until end of turn. | 0 | ||||
16 | W3 | White | Uncommon | Enchantment | CW03 | When W3 enters, exile up to one target nonland permanent an opponent controls until W3 leaves. You gain 5 life. | 0 | ||||
17 | W4 | White | Rare | Sorcery | CW04 | You gain 1 life for each card in each player's hand. | 0 | ||||
18 | W5 | White | None | CW05 | 0 | ||||||
19 | W6 | White | Rare | Sorcery | CW06 | Starting with you, each player draws a card and reveals it, until a land card is revealed this way. | 0 | ||||
20 | WW0 | White | Rare | Instant | UW00 | Until end of turn, creatures can't attack, and target player can't cast spells, and can't activate abilities that aren't mana abilities. | 0 | ||||
21 | WW1 | White | Rare | Instant | UW01 | The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. | 0 | ||||
22 | WW2 | White | Rare | Sorcery | UW02 | You gain life equal to the number of creatures and/or planeswalkers you control. | 0 | ||||
23 | WW3 | White | None | UW03 | 0 | ||||||
24 | WWW | White | Rare | Enchantment – Aura | RW00 |
Enchant creature
Enchanted creature has flying and "You can't lose the game and your opponents can't win the game." |
0 | ||||
25 | U0 | Blue | Common | Creature – Merfolk Rogue | 0 | 4 | CU00 | 0 | |||
26 | U1 | Blue | Common | Sorcery | CU01 | Draw a card. If it's a land card, you may reveal it and draw an extra card. | 0 | ||||
27 | U2 | Blue | Common | Sorcery | CU02 | Target player draws two cards. | 0 | ||||
28 | U3 | Blue | Rare | Instant | CU03 | Change the target of target spell with a single target. | 0 | ||||
29 | U4 | Blue | Common | Instant | CU04 | Draw three cards, then discard a card. | 0 | ||||
30 | U5 | Blue | Rare | Instant | CU05 | Return all creatures to their owners' hands. | 0 | ||||
31 | U6 | Blue | Rare | Sorcery | CU06 | Gain control of target permanent. | 0 | ||||
32 | UU0 | Blue | Uncommon | Instant | UU00 | Copy target instant or sorcery spell. You may choose new targets for the copy. | 0 | ||||
33 | UU1 | Blue | Common | Instant | UU01 | Counter target spell. | 0 | ||||
34 | UU2 | Blue | Rare | Sorcery | UU02 | Take an extra turn after this one. Untap all opposing permanents. | 0 | ||||
35 | UU3 | Blue | Rare | Instant | UU03 | Each player draws three cards. | 0 | ||||
36 | UUU | Blue | Rare | Instant | RU00 | Untap all friendly creatures. Tap all opposing creatures. | 0 | ||||
37 | B0 | Black | None | CB00 | 0 | ||||||
38 | B1 | Black | Common | Sorcery | CB01 | Target player discards a card. | 0 | ||||
39 | B2 | Black | Uncommon | Sorcery | CB02 | Return target permanent card from your graveyard to your hand. | 0 | ||||
40 | B3 | Black | Common | Sorcery | CB03 | Each opponent loses 3 life. You gain life equal to the life lost this way. | 0 | ||||
41 | B4 | Black | Uncommon | Instant | CB04 | Destroy two target creatures. | 0 | ||||
42 | B5 | Black | None | CB05 | 0 | ||||||
43 | B6 | Black | Mythic | Sorcery | CB06 | You control target player during that player's next turn. | 0 | ||||
44 | BB0 | Black | Common | Sorcery | UB00 | Target player draws two cards and loses 2 life. | 0 | ||||
45 | BB1 | Black | Uncommon | Sorcery | UB01 | Target player discards a card. Target player draws a card. | 0 | ||||
46 | BB2 | Black | Rare | Sorcery | UB02 | Choose a color. Target player reveals their hand and discards all cards of that color. | 0 | ||||
47 | BB3 | Black | None | UB03 | 0 | ||||||
48 | BBB | Black | Rare | Sorcery | RB00 | Target opponent mills cards until four land cards are milled this way. | 0 | ||||
49 | R0 | Red | Common | Creature – Pyrfolk Shaman | 1 | 1 | CR00 | 0 | |||
50 | R1 | Red | Common | Instant | CR01 | R1 deals 3 damage to any target. Its controller or that player exhausts two lands. | 0 | ||||
51 | R2 | Red | Common | Sorcery | CR02 | Untap target creature and gain control of it until end of turn. It gains haste until end of turn. | 0 | ||||
52 | R3 | Red | None | CR03 | 0 | ||||||
53 | R4 | Red | Rare | Sorcery | CR04 | R4 deals 3 damage to each opponent and each planeswalker they control. | 0 | ||||
54 | R5 | Red | None | CR05 | 0 | ||||||
55 | R6 | Red | Mythic | Sorcery | CR06 | Simultaneously you gain control of all creatures target player controls, and they gain control of all creatures you control, until end of turn. Untap and unlag those creatures. | 0 | ||||
56 | RR0 | Red | Rare | Instant | UR00 | Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | 0 | ||||
57 | RR1 | Red | Common | Instant | UR01 | Draw four cards, then discard three cards at random. | 0 | ||||
58 | RR2 | Red | Rare | Sorcery | UR02 | Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | 0 | ||||
59 | RR3 | Red | Rare | Sorcery | UR03 | Each player exiles two random permanents they control. Starting with you, each player chooses one of the exiled cards and puts it onto the field tapped under their control. Repeat this process until all cards exiled this way have been chosen. | 1 | on 04 Nov 2022 by SecretInfiltrator | |||
60 | RRR | Red | Rare | Instant | RR00 | Each player shuffles the cards from their hand into their library, then draws seven cards. | 0 | ||||
61 | G0 | Green | Common | Creature – Dryad | 2 | 1 | CG00 | 0 | |||
62 | G1 | Green | Common | Instant | CG01 | Prevent all combat damage that would be dealt this turn. | 0 | ||||
63 | G2 | Green | Common | Sorcery | CG02 | Return target card from your graveyard to your hand. | 0 | ||||
64 | G3 | Green | Uncommon | Sorcery | CG03 | Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. | 0 | ||||
65 | G4 | Green | Uncommon | Instant | CG04 | Target creature gets +6/+6 and gains hexproof until end of turn. | 0 | ||||
66 | G5 | Green | Rare | Instant | CG05 | Choose a color. Dig four and reveal all cards of the chosen color, put them into your hand, and tuck the rest randomly. | 0 | ||||
67 | G6 | Green | None | CG06 | 0 | ||||||
68 | GG0 | Green | Common | Enchantment – Aura | UG00 |
Enchant land
Enchanted land has ": Produce and one mana of any color." |
0 | ||||
69 | GG1 | Green | Rare | Instant | UG01 | Counter target activated or triggered ability. | 0 | ||||
70 | GG2 | Green | None | UG02 | 0 | ||||||
71 | GG3 | Green | None | UG03 | 0 | ||||||
72 | GGG | Green | Uncommon | Instant | RG00 | Choose a color. Until end of turn, if a mana would be produced, the mana is of the chosen color instead of any other color. | 0 |
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