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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 C0 Colourless None 1{0}{c} CM00 0
2 C1 Colourless None 2{1}{c} CM01 0
3 C2 Colourless None 3{2}{c} CM02 0
4 C3 Colourless None 4{3}{c} CM03 0
5 C4 Colourless None 5{4}{c} CM04 0
6 C5 Colourless None 6{5}{c} CM05 0
7 C6 Colourless None 7{6}{c} CM06 0
8 CC0 Colourless None 2{0}{c}{c} UM00 0
9 CC1 Colourless None 3{1}{c}{c} UM01 0
10 CC2 Colourless None 4{2}{c}{c} UM02 0
11 CC3 Colourless None 5{3}{c}{c} UM03 0
12 CCC Colourless None 3{c}{c}{c} RM00 0
13 W0 White Common 1{0}{w} Creature – Kithkin Cleric 1 3 CW00 0
14 W1 White Common 2{1}{w} Instant CW01 Target player gains 5 life. 0
15 W2 White Common 3{2}{w} Instant CW02 Target permanent or player gains protection from everything until end of turn. 0
16 W3 White Uncommon 4{3}{w} Enchantment CW03 When W3 enters, exile up to one target nonland permanent an opponent controls until W3 leaves. You gain 5 life. 0
17 W4 White Rare 5{4}{w} Sorcery CW04 You gain 1 life for each card in each player's hand. 0
18 W5 White None 6{5}{w} CW05 0
19 W6 White Rare 7{6}{w} Sorcery CW06 Starting with you, each player draws a card and reveals it, until a land card is revealed this way. 0
20 WW0 White Rare 2{0}{w}{w} Instant UW00 Until end of turn, creatures can't attack, and target player can't cast spells, and can't activate abilities that aren't mana abilities. 0
21 WW1 White Rare 3{1}{w}{w} Instant UW01 The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 0
22 WW2 White Rare 4{2}{w}{w} Sorcery UW02 You gain life equal to the number of creatures and/or planeswalkers you control. 0
23 WW3 White None 5{3}{w}{w} UW03 0
24 WWW White Rare 3{w}{w}{w} Enchantment – Aura RW00 Enchant creature
Enchanted creature has flying and "You can't lose the game and your opponents can't win the game."
0
25 U0 Blue Common 1{0}{u} Creature – Merfolk Rogue 0 4 CU00 0
26 U1 Blue Common 2{1}{u} Sorcery CU01 Draw a card. If it's a land card, you may reveal it and draw an extra card. 0
27 U2 Blue Common 3{2}{u} Sorcery CU02 Target player draws two cards. 0
28 U3 Blue Rare 4{3}{u} Instant CU03 Change the target of target spell with a single target. 0
29 U4 Blue Common 5{4}{u} Instant CU04 Draw three cards, then discard a card. 0
30 U5 Blue Rare 6{5}{u} Instant CU05 Return all creatures to their owners' hands. 0
31 U6 Blue Rare 7{6}{u} Sorcery CU06 Gain control of target permanent. 0
32 UU0 Blue Uncommon 2{0}{u}{u} Instant UU00 Copy target instant or sorcery spell. You may choose new targets for the copy. 0
33 UU1 Blue Common 3{1}{u}{u} Instant UU01 Counter target spell. 0
34 UU2 Blue Rare 4{2}{u}{u} Sorcery UU02 Take an extra turn after this one. Untap all opposing permanents. 0
35 UU3 Blue Rare 5{3}{u}{u} Instant UU03 Each player draws three cards. 0
36 UUU Blue Rare 3{u}{u}{u} Instant RU00 Untap all friendly creatures. Tap all opposing creatures. 0
37 B0 Black None 1{0}{b} CB00 0
38 B1 Black Common 2{1}{b} Sorcery CB01 Target player discards a card. 0
39 B2 Black Uncommon 3{2}{b} Sorcery CB02 Return target permanent card from your graveyard to your hand. 0
40 B3 Black Common 4{3}{b} Sorcery CB03 Each opponent loses 3 life. You gain life equal to the life lost this way. 0
41 B4 Black Uncommon 5{4}{b} Instant CB04 Destroy two target creatures. 0
42 B5 Black None 6{5}{b} CB05 0
43 B6 Black Mythic 7{6}{b} Sorcery CB06 You control target player during that player's next turn. 0
44 BB0 Black Common 2{0}{b}{b} Sorcery UB00 Target player draws two cards and loses 2 life. 0
45 BB1 Black Uncommon 3{1}{b}{b} Sorcery UB01 Target player discards a card. Target player draws a card. 0
46 BB2 Black Rare 4{2}{b}{b} Sorcery UB02 Choose a color. Target player reveals their hand and discards all cards of that color. 0
47 BB3 Black None 5{3}{b}{b} UB03 0
48 BBB Black Rare 3{b}{b}{b} Sorcery RB00 Target opponent mills cards until four land cards are milled this way. 0
49 R0 Red Common 1{0}{r} Creature – Pyrfolk Shaman 1 1 CR00 0
50 R1 Red Common 2{1}{r} Instant CR01 R1 deals 3 damage to any target. Its controller or that player exhausts two lands. 0
51 R2 Red Common 3{2}{r} Sorcery CR02 Untap target creature and gain control of it until end of turn. It gains haste until end of turn. 0
52 R3 Red None 4{3}{r} CR03 0
53 R4 Red Rare 5{4}{r} Sorcery CR04 R4 deals 3 damage to each opponent and each planeswalker they control. 0
54 R5 Red None 6{5}{r} CR05 0
55 R6 Red Mythic 7{6}{r} Sorcery CR06 Simultaneously you gain control of all creatures target player controls, and they gain control of all creatures you control, until end of turn. Untap and unlag those creatures. 0
56 RR0 Red Rare 2{0}{r}{r} Instant UR00 Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. 0
57 RR1 Red Common 3{1}{r}{r} Instant UR01 Draw four cards, then discard three cards at random. 0
58 RR2 Red Rare 4{2}{r}{r} Sorcery UR02 Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. 0
59 RR3 Red Rare 5{3}{r}{r} Sorcery UR03 Each player exiles two random permanents they control. Starting with you, each player chooses one of the exiled cards and puts it onto the field tapped under their control. Repeat this process until all cards exiled this way have been chosen. 1 1667591147 on 04 Nov 2022 by SecretInfiltrator
60 RRR Red Rare 3{r}{r}{r} Instant RR00 Each player shuffles the cards from their hand into their library, then draws seven cards. 0
61 G0 Green Common 1{0}{g} Creature – Dryad 2 1 CG00 0
62 G1 Green Common 2{1}{g} Instant CG01 Prevent all combat damage that would be dealt this turn. 0
63 G2 Green Common 3{2}{g} Sorcery CG02 Return target card from your graveyard to your hand. 0
64 G3 Green Uncommon 4{3}{g} Sorcery CG03 Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 0
65 G4 Green Uncommon 5{4}{g} Instant CG04 Target creature gets +6/+6 and gains hexproof until end of turn. 0
66 G5 Green Rare 6{5}{g} Instant CG05 Choose a color. Dig four and reveal all cards of the chosen color, put them into your hand, and tuck the rest randomly. 0
67 G6 Green None 7{6}{g} CG06 0
68 GG0 Green Common 2{0}{g}{g} Enchantment – Aura UG00 Enchant land
Enchanted land has "{t}: Produce {g} and one mana of any color."
0
69 GG1 Green Rare 3{1}{g}{g} Instant UG01 Counter target activated or triggered ability. 0
70 GG2 Green None 4{2}{g}{g} UG02 0
71 GG3 Green None 5{3}{g}{g} UG03 0
72 GGG Green Uncommon 3{g}{g}{g} Instant RG00 Choose a color. Until end of turn, if a mana would be produced, the mana is of the chosen color instead of any other color. 0
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