Avurio: Mechanics

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Mechanics | World | Skeleton

Salvage: PARAM1, Exile this card from your graveyard: Draw a card. Used on 0 cards:

Salvage is a mechanic that appears primarily on artifacts, with an exception here or there if needed. The primary point of the mechanic is to give extra value to artifacts in the graveyard and also acts as a 'smoothing' mechanic. A secondary reason for it is that it allows me to reference a card being "salvaged" (exiled from your graveyard using its salvage ability), creating potential for triggered abilities on both the card being salvaged and cards that are in play.

Ambush: You may cast this spell as though it had flash by paying its ambush cost. Used on 0 cards:

A spin on flash that lets you be more restrictive, allowing effects to occur at sorcery speed for a lower cost. Most often appears on creatures.

Innovate: To have a creature innovate PARAM1, draw PARAM1ASWORDS card(s), then discard PARAM1ASWORDS card(s). For each nonland card discarded this way, create a 1/1 colorless Thopter artifact creature token with flying. Used on 0 cards:

Extremely similar to connive, but focused on going wide rather than tall.

Expedition: To have a creature go on an expedition, reveal cards from the top of your library until you reveal a land card. Put PARAM1ASWORDS +1/+1 counter(s) on that creature for each card revealed this way, then put the revealed cards into your graveyard. Used on 0 cards:

A variant of explore that adds a bit more variance and potential power at the cost of losing some control over the result.

In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".