Fight for Dominaria: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Keep- Your starting deck has at least 12 different Merfolks
Flash Merfolk creatures in your hand have flash Merfolk creature spells you cast cost 1 less to cast Merfolks you control get +1/+1
Illus. MarviniDerDjini
2/3
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Choose one-
• Target creature you control fights target nongreen creature with mana value 4 or less. Then put a +1/+1 counter on it. • Put target green creature with mana value 3 or less onto the battlefield tapped. |
Coose one
• Exile target nonwhite permanent with mana value 4 or less • Target white creature you control gets +2/+2 and lifelink until end of turn. Untap it |
Choose one-
• Fiery Prophecy deals 4 damage to target nonred creature or Planeswalker with mana value 4 or less. If that target would be put into a graveyard from play this turn, exile it instead •Target red creature you control gets +4/+1 and trample until end of turn |
No more commons
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Tap to add
to your mana pool |
Target creature gets +1/+1 and first strike until end of turn
Illus. MarviniDerDjini
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Tap to add
to your mana pool |
Tap to add
to your mana pool |
No more commons
|
|
No more commons
|
Tap to add
to your mana pool |
Tap to add
to your mana pool |
No more commons
|
|
Talrand, Hero of the Merfolks
(mythic)
Evergreen Tendrils
(uncommon)
Faithful Stroke
(uncommon)
Fiery Prophecy
(uncommon)
Swamp
(common)
Pump up
(common)
Island
(common)
Mountain
(common)
Plains
(common)
Forest
(common)
Forest
(basic)


to your mana pool