Fight for Dominaria: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Keep: Your startig deck has at least 12 different Goblins
Haste ![]() Other Goblins you control have haste
Illus. MarviniDerDjini
3/2
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Choose one-
•Destroy target nonblack creature with mana value 4 or less. You gain 3 live •Return target black creature with mana value 4 or less onto the batllefield tapped. |
Choose one-
• Fiery Prophecy deals 4 damage to target nonred creature or Planeswalker with mana value 4 or less. If that target would be put into a graveyard from play this turn, exile it instead •Target red creature you control gets +4/+1 and trample until end of turn |
Choose one-
• Target creature you control fights target nongreen creature with mana value 4 or less. Then put a +1/+1 counter on it. • Put target green creature with mana value 3 or less onto the battlefield tapped. |
No more commons
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Tap to add
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No more commons
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Tap to add
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Tap to add
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No more commons
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Target creature gets +1/+1 and first strike until end of turn
Illus. MarviniDerDjini
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Tap to add
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No more commons
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Tap to add
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Krenko, Lord of the Goblins
(mythic)
Undead Grasp
(uncommon)
Fiery Prophecy
(uncommon)
Evergreen Tendrils
(uncommon)
Island
(common)
Forest
(common)
Plains
(common)
Pump up
(common)
Mountain
(common)
Swamp
(common)
Mountain
(basic)