Fight for Dominaria: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Keep- Your starting deck has at least 12 different Merfolks
Flash Merfolk creatures in your hand have flash Merfolk creature spells you cast cost 1 less to cast Merfolks you control get +1/+1
Illus. MarviniDerDjini
2/3
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Choose one
• Counter target nonblue creature spell with mana value 4 or less • Exile target blue permanent you control, then put it onto the battlefield with a +1/+1 counter on it |
Coose one
• Exile target nonwhite permanent with mana value 4 or less • Target white creature you control gets +2/+2 and lifelink until end of turn. Untap it |
4/2
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No more commons
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Tap to add
to your mana pool |
Tap to add
to your mana pool |
Target creature gets +1/+1 and first strike until end of turn
Illus. MarviniDerDjini
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No more commons
|
No more commons
|
|
Tap to add
to your mana pool |
No more commons
|
Tap to add
to your mana pool |
Tap to add
to your mana pool |
|
Talrand, Hero of the Merfolks
(mythic)
Tactical Blast
(uncommon)
Faithful Stroke
(uncommon)
Elvish Swine-rider
(uncommon)
Swamp
(common)
Forest
(common)
Pump up
(common)
Mountain
(common)
Island
(common)
Plains
(common)
Swamp
(basic)



to your mana pool
to your mana pool