Fight for Dominaria: Virtual Booster

Fight for Dominaria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Merfolk-Hero
Keep- Your starting deck has at least 12 different Merfolks
Flash
Merfolk creatures in your hand have flash
Merfolk creature spells you cast cost 1 less to cast
Merfolks you control get +1/+1
Illus. MarviniDerDjini
2/3
 U 
Instant
Choose one-
• Target creature you control fights target nongreen creature with mana value 4 or less. Then put a +1/+1 counter on it.
• Put target green creature with mana value 3 or less onto the battlefield tapped.
 U 
Instant
Choose one-
• Fiery Prophecy deals 4 damage to target nonred creature or Planeswalker with mana value 4 or less. If that target would be put into a graveyard from play this turn, exile it instead
•Target red creature you control gets +4/+1 and trample until end of turn
 U 
Instant
Choose one-
•Destroy target nonblack creature with mana value 4 or less. You gain 3 live
•Return target black creature with mana value 4 or less onto the batllefield tapped.
 
 C 
Basic Land – Forest
Tap to add {g} to your mana pool
 
 
No more commons
 
 C 
Basic Land
Tap to add {b} to your mana pool
 
 C 
Basic Land
Tap to add {w} to your mana pool
 
 
No more commons
 
 C 
Basic Land
Tap to add {u} to your mana pool
 
 
No more commons
 C 
Basic Land
Tap to add {r} to your mana pool
 
 
No more commons
{w}
 
 C 
Instant
Target creature gets +1/+1 and first strike until end of turn
Illus. MarviniDerDjini
Swamp
 
 B 
Basic Land – Swamp

Talrand, Hero of the Merfolks (mythic)
Evergreen Tendrils (uncommon)
Fiery Prophecy (uncommon)
Undead Grasp (uncommon)
Forest (common)
Swamp (common)
Plains (common)
Island (common)
Mountain (common)
Pump up (common)
Swamp (basic)